$3.50/ CAN. $4.50
DECEMBER 1988
FIRST ON EVERY AMIGA OWNER'S LIST! H|C|
FIRST STEPS TO BECOMING AN AMIGA PRODUCER
IYTHM
FOR THE AMIGA
LIGHTS! CAMERA! ACTION!
• TWINDRIVE • X-SPECS 3D
• FINEPRINT • POWERSTYX
AND MANY MORE NEW PRODUCTS
BRIDGING THE GAP FOR
8RIDGEBOARD USERS
THE BUSINESS OF AMIGA
ENTREPRENEURING
It's Time To See How Your Word Processor
Stacks Up To ProWrite™ 2.0
Feature
ProWrite
Scribble
T
TextCraft
VizaWrite
KindWords
7!
LPD Writer
7
SPELLING CHECKER
r
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7"
z
MAILMERfiE
z
z
z
7"
OPEN MULTIPLE DOCUMENTS
TRUE MULTIPLE FONTS
r
z
T
Z
LNCITDE COLOR GRAPHICS
T
PLACE GRAPHICS ANYWHERE ON THE PAGE
Z
USE COLOR FONTS
z
Z
7^
z
z
WYSIWYG DISPLAY
77
USER-SETABLE PREFERENCES
r.
z
LEFT, RIGHT AND DECIMAL TABS
z
PARAGRAPH SORTING
Vr
CHARACTER, WORD, LINE. .AND PARAGRAPH COUNTS
Z
z
EAST GRAPHICS PRINTING
z
z
z
z
USE ANY PREFERENCES PRINTER
z
ALTOMATICALLY CONFIGURES TO PRINTER
Now You Can Trade Up To ProWrite And Save $50
See for yourself — trade in your current word processing software, and get $50 off when
you order ProWrite. the only multi-font color graphics word processor for the Amiga !
ProWrite 2.0 has a number of powerful new features, A spelling checker with a 95.000-
word dictionary. Mail merge. The ability to read hold-and-modify ( I IAM ) pictures, and to
resize pictures as well. In addition, ProWrite has the Workbench 1.3 printer drivers, for
much faster and liigher quality graphics printing. All this, plus ProWrite 's flexibility and
casc-of-use combine to make ProWrite the best word processor for die Amiga.
Here's die offer: just send us the master disk of die word processor you're using now.
ind get ProWrite, version 2.0, for only $"5! That's a savings of 40% — which makes this
a perfect time to reconsider your word processor. Because now, when you compare
ProWrite and the competition, it really pays!
CALL FOR A FREE BROCHURE ON PROWRITE .AND FLOW ,
THE IDEA PROCESSOR FOR AMIGA.
New Horizons
0
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R
First In Personal Productivity And Creativity.
I'.O. Uox -1316- / Austin. Texas ~XT-\ 5 I (512) 328-6650
PruW'nic isx Lnukrrurk of New Horizon* Software, Inc. Amijp t>.i FCgftteRd Cradcmadc ol Commodorc<Amiga, life
■ in ".« . b I
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Jry*»±» •»■* IW p**f ^» BllTMlPEn Hi !» -tfT Itl far mHI jN fM nl In
Hr Hfc*1tN]
I'M READY TO MOVE UP TO
PROWRITE 2.0!
Here's my word processor master disk and a check or money order
for S^S payable to New Horizons Software. Inc. Send me the new
ProWrite 2.0! (Texas residents please add $6 sales tax ).
Prepare to
to LightSpeed
SOFTWARE ORDERS OVER $100
SHIPPEDFREE!
Continental US only. Shipped via UPS 2nd Day Air.
CODs add $2.50.
r
Ma
V-Mflia
mMag
mfjjsn
HARDWARE/ACCESSORIES ENTERTAINMENT
'Amigen (Mimetics) . . . $159
CM! Processor Accel . . $169 Arkanoid $23
DESKTOP PUBLISHING
UTILITIES
CygnusEd $ 69 1
CM! VI-500 $ 59,
flicker Fixer $489,
Comic Setter $ 69 I GOME $25/
Battle Chess $ 35 j Pagesefter $69;
Better Dead Than Alien . $ 25 / Professional Pige $249 j
' Project D Copier S 32 '
j Quarterback $ 49 j
Magm '4004 Genlock . $15951 Beyond Zork $ 35 7 Publishing Partner $139 I TxEdP/us $ 59 1
Master-3A 3.5 DD $165 Bionic Commando $ 29 '
v ORDERS & CUSTOMER SERVICE
< Panasonic Camera .... $249 Capone .
PROGRAMMING:
Benchmark Module 2 . . $139
Benchmark Libs (ea) . . $ 69 I Perfect Sound $ 691 Captain Blood $35,
Lattice C++ $375 ProGEN Genlock $379 Carrier Command . ... $ 32,
Manx Aztec C Prof. ,.,$149 PmRAM 8MB OK Board $249 j Contra $ 29/ Hours: Mon-Fri 7-6 Sat 9-3 (PST)
Manx Aztec C Devel. . . $199 Supra Drive 20Mb . . . . $699 Creature S 29,
Manx Source Debugger $ 59 /Supra 2400 Modem . , . $145 1 Dungeon Master $29,
j Echilon $ 35,
Fairy Tale Adventure . . .$ 35,
Firepower $19.
Flight Simulator II .,,.$35 AUSTRALIA'.
THE LIGHTSPEED ADVANTAGE
m Over m years Amiga m Up-front policies,
market experience. m No hidden costs or
m Amiga '" only. surcharges.
m Mainframe Processing m Toli-Free Customer
System for improved Service,
service and support. m Competent non-
r Competitive Prices. commission staff.
1-800-525-4428
\ INTERNATIONAL TOLL-FREE ORDERING! \
/(MINIMUM ORDER $100 US)
I Amiga is a trademark of
Commodore-Amiga.
MUSIC/MIDI
DrTs Copyist $165
Or Ts ESOapade $ 99
DrTsKCSvl.Ba $179
DrTs MIDI Studio ....$49
Dynamic Studio $149
ECE Midi Interface S 49
Hypertec MIDI tnt $75
Midi Gold (5001 $ 59
MusicX S199
Perfect Sound $ 69
Flight Sim. ii Scenery. . $ 191 Overseas Freephone Toll-Fiee: 0014-800-12-5632
Impossible Mission II . . $ 35 /»*.»» nA
Land of Legends $35 oA/WU/A'
Lords of Rising Sun ...$ 35/ Toll-Fme Service Call:1-800-843-2555
Lurking Horror $29 __, _ , _, , ,. . , __„ -—,J„„„
Major Motion $ 29/ Orders Only Please! For info: 503-777-1008
Outrun $ 35
P.O.W.
If you don t see it fisted. .
.Just ask!
$ 29
Power at Sea $32
Rocket Ranger $ 35
Rush'n Attack $ 29
Stargtiderli $ 32
Stellar Conflict $ 29
Sub Battle $ 35
Superstar Ice Hockey . . $ 35 j
The Three Stooges . ... $ 35
The Train $ 32/
Turbo $ 19/ „
/ Double Oregon
POLICIES:
Shipping Into: Softy/are rates are S2. 50/item ($5. 00
max) via UPS ground. For UPS 2nd Day Air add $1.50.
CODs add $2. 50. Fed-Ex Next Day $15. 00 or less {under
5 pounds). Other carriers, hardware, and Foreign rates
may he extra.
Other policies: No charge to Credit Card until shipping
date. Exchanges for same item only No refunds. We
cannot guarantee pmduct satisfaction.
ELECTRONIC ARTS! / PRODUCTIVITY j GRAPHICS/ANIMATION
ADSD Heroes $ 30 /Acquisition S 199 Animate 3D $ 99 ,
Annals of Rome S 25 I Beckertext $ 99 Digi view 3.0 $145 ,
Awesome Arcade Pak . .$ 35 Critics Choice $169 Director $ 49 ,
BardsTalell $ 39 Data Retrieve $ 59 j Fantavision $ 45 ,
BattieDroidi S 25 J Dynamic Word $99/ IntroCAD $ 59 :
Deluxe Music $ 65 / Excellence! $175 j Lights Camera Action . . $ 59 ;'
Deluxe Paint II $ 85 j KindWords $ 65 1 Modeler 3D $ 99 j
Deluxe Photo Lab $95 Maxiplan Pius $129 1 Pageflipper Plus F/X ...$119 /
Deluxe Print II $ 59 j Microfiche Flier $ 69 j Photon Paint $ 65 ,
. $ 29 Money Mentor $ 69/ Sculpt 3D .. . . $ 69 ,
Empire $ 35 I ProWnte2.0 $79! ThreeDemon $ 69 ,
Ferrari Formula One . . . S 35 / Superbase Pro $189 Turbo Silver 3D V3.0 . . $129 <
Firezone $ 25 The Works $129 Videoscape 3D $129 ,
Gettysburg $39
Gone Fishn ..$32 / NOVEMBER SPECIAL!
Interceptor $ 32
Ouestron II $ 35
Reach tor the Stars $ 30
Roadwars $25
Rubicon Alliance $ 23
Shi/oh $30
Skyfoxll $29
Twilights Ransom $ 25
Roe Earl Weaver Cap with every
purchase of Earl Weaver Baseball
0nly$35!
New! Commissioners Team Disk! S 15
I Studio Magic $ 69 j TV Sports Football $35
ISonix $ 49 Universal Military Sim . . $ 35/ WizardWars $ 29
• 'Texture $119 I Zoom $ 23 j World Tour Golf $30
WordPerfect $195 j X-Cad Designer $389 I
Word Perfect Library . . $ 85 Zoetrope $ 99 I
6335SES2n4. Pbrilamf. OR 97266, (503) 777-100S, fitT: (SS3) 777-1252
A Division o/DoAsis Systems, Inc.
Circle M71 on Reader Service Card
Ahoyls
i\migaLJs
CONTENTS
DEPARTMENTS
View from the Bridge 6
It's been a great '88 -but what's the '89 line on Ahoyls AmigaUser?
Scuttlebutt 8
Roll up your pants! The tidal wave of new Amiga products isn't stopping.
Entertainment Software Section 34
Games you'll want to see in your stocking -or see burn over the Yule log.
Reviews 48
We look through some 3-D glasses, see how a dual drive stacks up, and more.
Flotsam 59
Some write to praise us. some to bury us — but all your letters are welcome.
Art Gallery 64
Artists -impress the tar out of your user group and earn a free subscription!
COLUMNS
Amiga Toolbox by Michael R. Davila 46
Equip the workshop of your mind with knowledge useful to every Amiga owner.
Exec File by Ted Salamone 40
More on using the Amiga successfully in a small business environment.
Eye on CLI by Richard Herring 43
A batch of tricks to make Startup-Sequence more productive and powerful.
FEATURES
Whither Amiga Video by Richard Herring 23
Amiga-aided desktop video will have wide appeal in business and education.
Desktop Video: What It Is by Jay Gross 29
You'll find that your Amiga is right at home on a desktop devoted to video.
Desktop Video: What Does It Cost? by Jay Gross 31
The cost varies from the consumer to "prosumer" to professional levels.
Amiga RS-232C Standard Communication 61
Build the cables you need for using serial peripherals on your Amiga.
The Byte Goes On by Steve King 66
Drum machines for the Amiga — snare the package that's best for your needs.
MS-DOS Meets AmigaDOS, Part I by Ted Salamone 71
Making the most of MS-DOS 3.2 on your Bridgeboard-equipped Amiga 2000.
Cover art by Robert Dominiak
President
Michael Schneider
Publisher
David Allikas
Executive Editor
Michael R. Davila
Art and Production Director
Laura Palmeri
Senior Editor
Richard Curcio
Consulting Editors
Morton Kevelson
Tun Moriarty
Dale Rupert
Entertainment Editor
Arnie Katz
Art Production
Christopher W. Carter
Circulation Director
W. Charles Squires
Production Manager
Mark Kammerer
Director of Promotion
Trisha Clark
Controller
Dan Tunick
Promotion Art Director
Stacy Miller
Controller
Dan Tunick
Advertising Representative
JE Publishers' Representative
6855 Santa Monica Blvd.
Suite 200
Los Angeles, CA 90038
(213) 467-2266
Dallas (214) 660-2253
New York (212) 724-7767
Chicago (312) 445-2489
Denver (303) 595-4331
San Francisco (415) 864-3252
ISSUE NO. 4
DECEMBER 1988
Ahoyls AmigaUser is published monthly by Ion In-
ternational Inc., 45 W. 34th St., Suite 500, New
York, NY 10001. Subscription rate: 12 issues for
$27.95, 24 issues for $4&95 (Canada and elsewhere
$3655 and $63.95 respectively). Application to mail
at second class postage rates is pending at New
York, NY 10001 and additional mailing offices. *
1988 by Ion International Inc. All rights reserved.
® under Universal International and Fan American
Copyright conventions. Reproduction of editorial or
pictorial content in any manner is prohibited. No
responsibility can be accepted for unsolicited ma-
terial. Postmaster, send address changes to Ahoyl's
AmigaUser, 45 W. 34th Street, Suite 500, New York,
NY 10001. Direct all address changes or matters
concerning voiir subscription to Ahoyls AmigaUser,
P.O. Box #341, Ml. Morris, IL 61054 (phone: 815-
734-4151). All editorial inquiries and products for
review should be sent to Ahoyl's AmigaUser, 45 W.
34th St., Suite 500, New York, NY 10001.
E5*- * •
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72 Holes in
ThuiTH*5
-I,—-'
Hole-In-One Miniature Golf combines digitized sound,
quality' graphics and superior playability with realistic ball play'
to give you the best miniature golf game made!
Utilizing the mouse (point and click) interface, DigiTek
Software has created a game that will challenge adults yet is
so simple to play that children can play as easily as adults
from the very first game. This game supports up to 4 players
making it one of the few games that the entire family really
Amiga versions shown here.
can enjoy together.
Hole-In-One Miniature Golf is 72 Holes of pure run in 4
separate courses that give you classic miniature golf as well as
hilarious fantasy holes. The digitized sounds of the crowds, the
ball, and special effects all add to the fun and realism.
Another revolutionary game from the company that brought
you Vampire's Empire, Amegas, and Hollywood Poker —
DigiTek Software!
^^ DigiTek
^Software
104 West Seneca, Suite 4
Tampa, Florida 33612
(813) 933-8023
( Programmers wanted — write us!)
Circle f138 on Reader Service Card
RENTING SOFTWARE
ISN'T HARD!
It's as easy as picking up the
phone and giving your order. If
you have a credit card, it's even
easier. The hardest part may be
waiting for the mail to come!
We're having a special sale,
with up to 80% off selected
software. Call now for a com-
plete list.
Call toll-free ounide Texav 1-800-433-2938
- ImideTexai call: 817-292-7396
WEDGWOOD RENTAL
53 16 Wood way Drive
Fort Worth, Texas 76133
Circle »224 an Reader Service Card
Now For The Amiga!
Are you tired of fumbling under or behind
your computer to swap your mouse and joy-
stick cables? Are your cable and computer
connectors worn out from all the plugging and
unplugging? Then Mouse Master is a must
for you!
i
Practical
Solution/ .
'39.95*
1930 E. Grant RcL
Tuc/on. AZ 85719
'Retail price does not 602" 884 "9612
include shipping & handling.
Circle »225 on Reader Service Can!
VII5WFRCM
THIS I3MDGIE
hat's that— you never knew Santa kept his
records on an Amiga? He used to own a
supercomputer, but it was accidentally
shipped to a little girl in Nebraska— seems
one of the elves misread her request for "Crayons." Then
he tried a laptop, but kept forgetting to move it before kids
sat down. As we understand it, though, he's very happy with
the Amiga. With nearly a billion children on file, you see,
he has to do a lot of multitasking.
We've been as busy as Santa's elves putting together this
December issue of Ahoy! 's AmigaUser. Here are some of
the goodies inside:
• Desktop video is perhaps the ideal Amiga application.
There, your computer's graphics, sound, and multitasking
abilities are all brought into play. In three articles in this
issue, Jay Gross and Richard Herring describe the origins,
the uses, and the advantages of Amiga desktop video, touch-
ing on everything from societal considerations to price tag.
(Turn to page 23.)
• When drum machines became popular, many human
percussionists were put out of work. Now the Amiga is going
to do the same to drum machines. Steve King will tell you
why your Amiga and any of three commercial packages beat
the dedicated units. (Turn to page 66.)
• The authors of AmigaUserTerm (May '88) further en-
hance your Amiga's ability to talk to the outside world via
the RS-232C port. In Amiga RS-2S2C Standard Commun-
ication, Paul Maioriello and George Sokolowsky tell you
how to build the cable you'll need to connect a modem and
link up with other data communications equipment. (Turn
to page 61.)
• You may be one of those Amiga owners who turns up
his or her nose at the mention of MS-DOS. But to do so
is to deprive yourself of access to thousands of programs
that may never be available on the Amiga. If you've inves-
ted in a Bridgeboard or even a software-based IBM emula-
tor, it makes sense to learn to utilize MS-DOS to the full-
est. In his miniseries tided MS-DOS Meets AmigaDOS, Ted
Salamone will step you through the world of Big Blue. (Turn
to page 71.)
• Members of the Ahoy! Access Club have already oohed
and ahed over the December Clipper bound into the front
of their magazines. This month's edition contains discount
offers from Discovery, DigiTek, Creative Computers, Sun-
Rize, and many other companies— offers not available to
the general public. If you're not a member, we direct you
to page 60, where you'll Find out how to become one free!
We hope this holiday season brings you and your Amiga
everything you've hoped for. (It's just a good thing mat elves
have tiny fingers— otherwise they'd never be able to assemble
microchips!) —David AUikas
6 AhoyS's AmigaUser
Protecting your valuable hard disk files is easier and faster than ever before!
■■,
The FASTEST Hard Disk Backup Utility!
Backup to or restore from:
• Floppy Disks • Streaming tape (AmigaDOS-compatible)
• CLtd's Konica 10.7MB high-density (loppy drive
• Inner-Connection's Bernoulli drive • ANY AmigaDOS-compatible devise
• Fast backup- 20MB in 30 minutes orless • Uses two Happy drives (if available) tor backup/restore with automatic switching
• Builds, sons and displays catalog of files and subdirectories • Provides FUll/Subdirectory/lndividuai tile backup/restore
• Includes or excludes files by name (with wild cards), file date, or archive bit •Calculates the number of floppies you'll need
before you star! • Handles files Df unlimited length, unlimited subdirectories and unlimited files per subdirectory
• Automatically formats di skettes with no delay as it wntes • Sequential ly numbers and date/time stamps backup diskettes
• Checks the sequence number and date'ti me stam p of each di skette befo re resto ring files from t • Restores origi na) date/
time stamp, file notes, and protection bits on both tiles and subdirectories • Runs with Workbench or CLI • Produces
backup'restore report to disk or printer • Beeps for flcppy change • Accepts CLI parameters and batch command files
• Detects bad disks during backup or restore • Convenient/user friendly error recovery •Multitasking •Runs in 51 2K
• No copy protection • Works with all AmigaDOS compatible hard disk drives
Only $69.35 Plus 53.00 shipping and handling, CA residents ass 6?« sales tan
diskJe9ldisk
Convert C64/C128 Files to the Amiga!
DISK-2-D1SK " makes it easy and convenient to transfer
CB4/C128 files to and from the Amiga! DISK-2-DISK programs
the Amiga model 1 020 external 5.25 disk drive to read and write
1541/4040 and 1570/1571 diskformats including 1541 "Hippies".
• Converts Commodore/PET ASCII to AmigaDOS standard ASCII and vice
versa • Transfers word processing text files (such as Paperclip.
SpeedScript and Pocket Writer) to and Irom the Amiga lor use with popular
Amiga word processors •Includes 3 public domain programsfor convert-
ing C64 Koala. PrintShop and Doodle dies to IFF formal • Finds and flags
dialect dilferences between Commodore Basic and Amiga Basic tiles
• Provides VALIDATE BAM and CHECK DISK utilities (VALIDATE BAM
verifies the directory structure ol the 1541/1571 diskette. CHECK DISK
reads every block of a 1541/1571 diskette to detect diskette errors).
DISK-2-DtSK requires the Amiga mode! 1 020 S. 25' disk drive.
Only $49.95
Plus S3 00 shipping and handling
CA residents add 6°» sales tax.
HUH
lllllll
llHIUli
lllllll1
CO.
D0S-2-D0S transfers MS-DOS and
Atari ST files to and from AmigaDOS!
D0S-2-D0S version 3.0 permits access to any MS-DOS volume
available via AmigaDOS. including MS-DOS partitions on hard
disks and MS-DOS volumes on LANS or SCSI networks.
• Supports single and double sided 5.25-inch as well as 35-inch 720KB
MS-DOS diskettes • Reads/Writes 3.5-inch Atari ST diskettes (GEM
format) • Reads a variety of 5.25-inch MS-DOS floppy formats via the
CLTD Konica high-density Hoppy drive • Converts ASCII fife line-ending
characters and provides Wordstar compatibility • Supports full directory
path names, with wild cards in (he file names • Allows selection of MS-DOS
and AmigaDOS subdirectory and displays sorted directory listing • For-
mats 3.5-inch and 5 25-inch MS-DOS diskettes and Atari ST diskettes
• Provides duplicate file name detection with query/replace options
• Provides TYPE and DELETE commands • Permits renaming of files
where lite name restrictions occur • Remains resident to permit Amiga-
DOS disk swapping.
Only $55.00
Plus SJ 00 shipping and handling
CA lesidents add 6% sales tax
iCSi
Central Coast Software
268 Bowie Drive, Los Osos, CA 93402 • Telephone: 805 / 528-4906 • FAX: 805 / 528-3138
DEALER INQUIRES WELCOME
Circle #191 on Reader Service Card
0
SCUTTMSHUT
i
WO
EXPANSION PERIPHERALS • STEREO AMPLIFIER • LIGHT PEN •
MINIATURE DISK DRIVES • ONLINE HELP • DP II VIDEOTAPE • VIRUS
AID • GRAPHICS SHOW • GAMES FROM MINDSCAPE, DISCOVERY,
KONAMI, ACCESS •BBS LAW* TRADE-IN EXTENSION • FREE ONLINE TIME
FLOPPY DRIVES
The Unidrive (S169) and the Twin-
drive ($299). two 3.5" 880K external
floppy units for the Amiga, are one
inch and two inches high respectively.
Either unit can be powered by the Am-
iga or from an external power supply.
A hinged dust cover protects the heads
when the diskette is removed. Both are
also covered by a one-year warranty,
and a guaranteed factory upgrade al-
lows the Uni owner to move up to a
Twin for $130.
Memory and Storage Technology,
Inc., 602-483-6359 (see address list,
page 22).
Circle #148 pn Render Service Card
LIGHT PEN
Inkwell's Model 184-A light pen
($129.95) is plug-compatible with Am-
iga 500, 1000, 2000, and A2000 (Ger-
man version) computers. Its two touch-
actuated switches, used in conjunction
with the included Amiga Light Pen
Driver, can replace or be alternately
used with the two-button mouse for
data entry control. It works through the
CLI or Workbench in either interlace
or non-interlace modes with mouse-
driven Amiga programs. Suggested ap-
plications include painting, drawing,
free-hand sketching, and CAD. A help
manual is included on the disk.
Inkwell Systems, 619-268-8792 (see
address list, page 22).
Circle #143 on Reader Service Card
A2000 AMPLIFIER
The Audio 2000 stereo amplifier fits
in one of the Amiga 2000's IBM slots,
with no soldering required. A panel
that mounts where the computer's pow-
er and hard drive lights are located con-
tains replacements for both, plus left
and right volume controls and head-
phone jack. The internally powered
unit's output is over 4 watts per chan-
nel (4 ohm speakers) and can be used
with any speakers 4 ohms or larger.
Price is $79.95 plus $4.50 shipping;
OH residents add 5.5% tax.
Day's, 614-397-5639 (see address list,
page 22).
Circle #150 on Reader Service Card
ONLINE HELP
The ToolCaddy Docs are a three-vol-
ume series of online Amiga help. Func-
tions covers the entire complement of
Amiga function calls; Structures, the
Amiga structures contained in each of
the INCLUDE files; and Mnemonics,
the Motorola MC68XXX Instruction
mnemonics. The programs remain in
the background until needed, then are
called up by a click on the left Amiga
key and the right mouse button. The
three versions are designed to work in-
dividually, or to complement each
other by sharing internal resources. In-
formational files remain on disk until
selected, so total RAM requirements
never exceed 12K. Price is $39.95 each.
The ToolCaddy Works, 702-298-
4252 (see address list, page 22).
Circle #151 on Reader Service Card
VIRUS RX
Computer Viruses— A High-Tech Dis-
ease explains viruses (to which auto-
booting computers like the Amiga are
particularly susceptible), their history,
how they work, and what can be done
to protect against them. Several rudi-
mentary programs demonstrate some
of the ways viruses can infect your
The Twindrive (left) and Unidrive floppy disk units are 2" and 1" high respectively. Power requirements are 12mA
and 6mA respectively, allowing both drives to remain cool. A hinged dust cover protects the heads.
8 Ahoy'.'s AmigaUser
QUALITY
<1
asaa&iL
"Der Neue Kbnig Der Editoren"
("The New King of Editors")
68000er, February 1988
CygnusEd Professional By CygnusSoft Software
Published By ASDG Incorporated
The West Germans arc known for their critical analysis of
new products. 68000er magazine thought CygnusEd was good
enough to rate the headline shown above. CygnusEd
Ptofessional. for the Commodore Amiga, is even better.
ftir Word Processing users. CygnusEd Protesional provides superior
editing capabilities. Use CygnusEd Professional to formulate the
conrent of your document, then use your Word Processor for what it
does best, document formatting.
For programmers. CygnusEd Professional will enhance your productivity
bv allowing up to ten files 10 be edited at once with lightning quick
vertical and horizontal scrolling. All users will benefit from CygnusEd
Professional's extcmcly strong inter-process communications and
multitasking capabilities
"CygnusEd is great! It's the best editor I've ever used, on any
machine." • Kevin Pickcll, Co-Author of "Test Drive" by Distinctive
Software, Inc.
Praise like that is hard 10 come by. but CygnusEd Ptofessional (m the
making for over two years) stands an excellent chance at having you
feel the same way.
Compare rhese features with those of your present Word Processor or
editor:
Editing
•Delete and Undelete of characters, words, lines, and blocks. 'Full
search and replace facility with wild cards and case sensitivity. 'Visible
white space and control characters it desired. •"Layout" mode for
inputting tables and diagrams. •Edit multiple files on screen
concurrently. "Multiple cooperating views of the same file on screen
concurrently. «Cut and Paste between files or within the same file.
•Vertical block Cut And Paste {in addition to horizontal block Cut
And Paste). "Fully customizable tab settings. "Many Word Processing
features such as paragraph formatting, line centering, and automatic
word wrapping. "Many programmer oriented functions like "find
matching bracket" and "auto-indenting."
Special Features
CRASH RECOVERY: If another program should crash your Amiga,
only CygnusEd Professional can recover an edit in progress when your
Amiga crashed! "Supports any allowable screen resolution up to 1000
by 800, •Full macro function capability* allows for remapping of the
keyboard and extending the funcion of CygnusEd Professional. 'Over
200 functions and variables are available through an AREXX
compatible interface. "AREXX and DOS commands can be launched
from within CygnusEd Professional. "Hot Key/Resident operation.
•Supports editing of binary files. '"ROT BLOCK" for you UseNetters
out rhcre. •Will run in its own screen or in a window on the
WorkBench screen. "Fully multitasking and integrated into the Amiga
enviroment.
Amiga. Kicblart arc trademarks uf Commodore. Amiga. Imorporatrd
CyeriiisEd Professional ' I'JKH CygnusSoft Sofiwate
Published b\ ASDt'r. Iruinporarril. Madison. W]
Performance
•Text search (case sensitive or insensitive) at over 100,000 characters per
second. "Screen refresh at over 30,000 characters per second. •Blittcr
based horizontal and vertical scrolling at speeds from slow smooth
scrolling to faster than the eye can follow.
Ease Of Use
•Mouse based "Turbo-Scrolling" and/or Scroll Bars (on left or right
side of screen). 'Whenever the keyboard is used, the mouse cursor
becomes invisible and reappears when the mouse is touched.
•Requesters and dialogs position themselves under your mouse (no
more mouse fatigue!). "Intuitive menu organization. "Keyboard short
tuts for most menu functions. "Asynchronous printer spooler lets you
edit while you print. "Autosave function will automatically save yout
work aftct user defined time periods. "User selectable color palatte.
•Any function or keypress can be repeated a specified number of times
(automatically). "User definable "bookmarks" for quickly moving
between sections of a file. "Will create icons for text files if desired.
•Optional stripping of carriage returns for files brought from non-
Amiga computers.
International Support
•Supports NTSC and PAL (in both interlace and non-intcrlace).
•Supports international keymaps including "dead key" accents.
General
•Requires 512K and KickStart 1.2 or later. •Compatible with A500,
A1000 and A2000, 'Not copy protected. "Supports Preferences style
printer capabilities such as underline, italic, bold, superscript, etc.
•Includes the excellent public domain document formatter, PROFF, by
Yigit and Tress.
CygnusEd Professional
$99-95
manufacturer! suggested retail pnee
ASDG
INCORPORATED (608) 273-6585
925 Stewart Street
Madison, Wl 53713
ASDG IncorjHinHcd fflfiflffll qualitj and performance. Software developer*, if you think your
product it the be« in its fli«. rhen ynur product BMJ he ri^hr foi publication l>> ASDG.
Gnr u* j cjH.
PERFORMANCE
Circle #2is on Reader Service Card
Creative Computers
Orders only: 800-872-8882 (outside CA) 213-370-2009 (inside CA) Hours: Mon-Sat 8AM-6PM
Direct orders to: 4453 Redondo Beach Blvd.. Lawndale, CA 90260 FAX: (213) 214-0932
GVP - Great Valley Products
Impact SCSI Controller and memory board, 1 meg or 2 megs space
Will autoboot with 1 .3 - Hard drives available up to 80 meg capacity -
Call for prices.
GVP Hard Cards and A500 hard disks available. Please call.
Quantum 84 MB 12 m«3.5" hard disk: $99511
Shock mounted, 64KB cache (for 1 2ms speed), SCSI interface.
Compatible with IMPACT or A2090 boards.
Special; Spirit Inboard for the A500 - just $1491
New products (as featured in
AmigaWorld):
Games:
Operation Woff
Buble Bobble
Renegade
Rastan
Captain Blood
Hole-in-one Miniature Golf
Hybris
Dragon's Lair
Who Framed Roger Rabbit
TV Sports Football
Lords of the Rising Sun
Andromeda Mission
Cosmic Bouncer
Rock Challenge
Universal Military Simulator
Productivity:
Lattice C++
Publishing Partner Pro.
Professional Data Retrieve
ComicSetter
Please call for prices.
TTie Creative Computers Advantage:
- authorized Amiga dealer
- the largest dealer of Amiga products in the U.S.
- tires store location means excellent support
■ Amiga-specific: unlike the competition, we don't claim being Amiga
specific while selling other brands under another name
- Authorized service center
- Uniform low pricing and largest selection, no hidden costs or
catches
- We don't charge your card until the product ships
And now, even better
No credit card surcharge for Visa and Mastercard
Free shipping on software orders over $100
Just Received
Texture
Better Dead than Alien
Final Assault
These products are IN STOCK. Please call for prices.
Flicker Fixer Promotional:
For a limited time, Flicker Fixer is S47B. Creative Computers
wants every Amiga owner to enjoy hi-res all the time. Many
compatible monitors also available.
We can beat any advertized pricel But we seldom have to,
because our prices are the lowest! (H you see a lower price
on an item, give us a call)
3-DEMCN 71.95
64 EMULATOR 1, THE 49.9b
A-TALK PIUS SI. 91
MARSH ! 23.95
AC BASIC-COMPILER :■ OR am: 134.06
AC FORTRAN . 199.00
ACCOUNTANT, THE llt.lt
ABSUM SI. 91
ADVENTURES OF SINBAD 32. li
AESOP'S TABLES 31.2}
AIRT SYMBOLIC LANGUAGE 4*. 95
ALGEBRA 1 32.46
ALGEBRA It 3 6.13
ALL ABOUT AMERICA 37,47
ALOHA FONTS 1.2 4 3 12.96
ALTERNATE REALITY 27.06
AMEGAS 22.72
AMI1A DOS EXPRESS 20. 6D
AMIGA KARATE 24.91
AMIGA MACHINE LANS. DISK 11. 95
AMICA TIPS AND TRICKS DISX 11. IS
ANALYZE 2.0 -SPREADSHEET 93.73
ANIMAL KINGDOM 31.23
ANIMATE -3D 99 . 95
ANIMATION EFFECTS 32.46
tHZHUIOH M7LTXPUIHI 19.46
ANIMATION STAND 32.46
ANIMATOR FLIPPER 24. 91
ANIMATOR JR. 49.31
ANIMATOR'S APPRENTICE 194.lt
ARCiCI ACTION PACK M.M
ARCHON (USE KICKSTART 1.11 13.17
ARCTIC FOX 1.2 26.40
ARENA 12.96
ARJLXZ 32 . »
ARKAHOID 35.72
ART COMPANION 19.95
ART GALLERY FANTASY 23.36
ART CALLER Y I I II It. 73
ART OF CHESS, THE 22.95
ASHA'S rONTS 59.95
ASSEHPRO 39.97
AUDIO MASTER 37.4*
AITEC tl/AM-D 224.25
AZTEC C PROFESSIONAL 175.46
B.E.S.T. BUSINESS MOM? . 355.50
BALLYHOO 27.47
BARBARIAN IS. 77
I BARD'S TALE 36.00
BARD'S TALE II 41.95
BASIC G RAMMER SERIES 19,46 '
BBS-PC 62.32
BECKER TEXT 99.95
BBHCHHARK LIBRARIES CALL
BENCHMARK MODULA-2 129.97
BEYOND ZCRK 33.76
BLACK CAULDRON 29.10
BLACK JACK ACADEMY 29.95
BLACK LAMP 21 00
BLITZKRIEG AT ARDENNES 34.41
BLOCKBUSTER 31.47
BOMB SUSTER 21.95
BREACH 25.95
BREACH SCENARIO DISK 16.11
BRIDGE 5.0 24.10
BUMPER STICKER MAKER 37.45
BUREAUCRACY 17.47
BUTCHER 2.0 IS. 13
BUTTON AND BADGE MAKER 31.91
EAR 116.75
C.A.P.E. SSI ASSEMBLER 51.47
nn pasts raM introcad if .50
CALCULUS 36.13
CALLISRAPHER 44.47
CAMBRIDGE LISP 124.95
CAPITALIZATION SERIES It. 46
CAPONE 25.96
CASINO FEVER 15.96
CB TREE PLUS 64 . 95
CELEBRITY COOKBOOK, THE 11.71
CENTERFOLD SQUARES 19.95
CBK3SMASTEA 1000 32.40
CHICKEN LITTLE 19.41
CITY DESK 93.75
CITY DESK ART COMPANION 19.47
CLEVER 6 SMART 22.72
CLI MATE 24.94
CLIP ART SERIES 1-6 11. 93
COMICS OH DISK 12. H
COMPUTER BASEBALL 27,47
CRAPS ACADEMY 15.95
CRAZY CARS 25.14
CRIHSOH CROWN 12.17
CROSSWORD CREATOR 34.34
CRYSTAL HAMMER 12.96
CUBEMASTER 22.71
CUSTOMS SCREENS 41.73
CTCHIM O PROrTtilOHAL 44.97
DARK CASTLE 25.15
DATA RETRIEVE 41.15
DEATH SWORD 16.95
DECIMAL DUNGEON 31.23
DEEP SPACE 17.15
DETCOH 5 25.95
DEFENDER OF THE CROWN 34.34
DBJA VU 34,34
DELUXE HELP CALLICRAPHER 22.71
DELUXE HELP FOR DIGIPAINT 21,14
DELUXE HELP FOR DPAINT II 21.14
DELUXE HELP FOR PHOTON PAINT 11.14
DELUXE HAPS 16.22
DELUXE MUSIC 69.93
DELUXE PAINT II It, »5
DLLOXI PBOTO US It. IS
DELUXE PRINT + ART DISK 72. GO
DELUXE PRINT ART DISK 42 11.60
DELUXE PRODUCTIONS 139.13
DELUXE VIDEO 1,2 11.15
DEMONSTRATOR. THE 21.15
DES CARTES 22.71
DESKTOP ARTIST 11.73
DESTROYER 23.26
DIABLO 23.36
DIGI-DROID 69.95
DIGI-PAIHT 41.22
DIGT-VIXW 3.0 14U.I1
DIEI-VIEW 3.0 UPGRADE DISK 13.95
DIRECTOR, THE 45,47
DISCOVERY EXPANSION DISKS 12.97
DISCOVERY GAME DISK 23.00
DISCRETE MATHEMATICS 36.22
DISK MECHANIC, THE 5 8.50
DISK PRO PLUS 11.75
DISK TO DISK 34.34
DISK WICK 33.44
DISKHASTER 17.40
DOCTOR TERN PROFESSIONAL 74.01
DOMINOES 1C.13
DONALD DUCK'S PLAYGROUND 11.00
DOS TO DOS 37.42
DOUG'S MATH AQUARIUM 51.46
DPAIKT ARTIUTIL. DISK 41 21.60
T'S BACH SONGBOOK 11.95
DR. T'S CAGED ARTIST EDITORS CALL
DR. T'S DRUMS 11.15
DR. T'S KCS l.GA 161.91
DR. T'S KEYS 19.93
DR. T'S MIDI RJSCORDINO 1TDDJO 4 3. 10
DR. XES 34,34
DRAW PLUS IAECIS) 161.41
DRUM STUDIO 31.47
DYNAMIC DRUMS 41.11
DZKUtTC JTDDIO 1.0 Ml it
DYMAH1C-CAD 340.31
EARL WEAVER BASEBALL 34.95
We carry over 1000 products. Call for unlisted items.
EASY LOANS
25.00
EBCN STAR
25.96
EMERALD MINES
13.97
EMPIRE
34,32
ENCHANTER
20,59
ENLIGHTENMENT
15.95
EUROPEAN SCENERY DISK
17.95
EXCELLENCE!
115.00
EXPRESS PAINT
62.50
EXTEND
25.96
FACT II
21.15
FAERY TALE ADVENTURE
31.23
FANCY 3D FONTS
46.90
FERRARI FORMULA ONE
33.57
FEUD
12.96
FINAL TRIP
19.46
FINANCIAL COOKBOOK
13.97
FTNX PRINT
ll.it
FIRE N FORGET
25.96
FIREPOWER
13.60
FIRST LETTERS i WORDS
33.00
FIRST SHAPES
33.00
FLEET CHECK
25.96
FLIGHT PATH 737
16.11
FLIGHT SIMULATOR II
37.46
FLIP FLOP
9.75
FLOW
62.32
FONTS AND BORDERS
22.71
FOOTMAN
11.95
JTOJUiS IN rLIOBT 11
79.50
FORMULA ONE AMIGA
19.46
FOUR IN ONE
11. "61
TRACTION ACTION
31.23
FROST BYTE
19.46
GALACTIC INVASION
16.12
GALAXY FIGHT
16.13
GALILEO 2.0
49.95
GAME PLAY COMPACT DISK
12.95
CANYHED
11.95
GARRISON
29.19
GARRISON 11
35,71
GEE BEE AIR RALLY
21.15
GEOMETRIC LIBRARY
11.11
GETTYSBURG
31.95
GIEHOE 2.0
39.93
GLOBAL COMMANDER
27.46
GOLD DISK FONT SET ll
21.15
GOLD SPELL
21.10
GOLD SPELL II
29.95
GOLDEN PATH
19.21
GOLDEN PYRAMID (CAMESHOWj
24.03
GOLDRUNHER
1J.91
GOHF
11.71
GRABBIT
!!.!!
HATH TALK
31.25
GRAND 3 LAM TENNIS
31.15
HATH TALK FRACTIONS
24.95
CHEAT STATES
24. 9»
HATH WI1ARD
31.23
GREAT STATU II
25.94
HATH-AKATIOH
64.95
CHID, THE
34.31
MAVIS BEACON TYPING
30.19
aXIDIStOH-rOOTBALL CAKE
r.ts
KAXIPLAN 500
•3.13
GUILD OF TKIGVES
33.90
KAXIPLAN PLUS
124.40
GUNSHOOT
22.72
MIAN It COURSE DISK
14.96
KACKER II
rt.*t
MEAN It GOLF
29.71
HA1CALC
30.90
METACOHCO ASSEMBLER
69.72
HARDBALL
21.12
KITACOMCO PASCAL
69.72
HARRIER COMBAT SIMULATOR
32.95
METACOHCO SHELL
39.93
HARRIER MISSION
li.21
METACOHCO TOOLKIT
34.34
HEAD COACH
32.47
HETASCOPE DEBUGGER
39.93
HEX
24.95
MICROFICHE FILER
69.95
HITCHIKER5 GUIDE
10.59
MICRO LAWYER
37.47
HOLLYWOOD HIJIHX
17.41
HIKE THE MACIC DRACOH
16.95
HOLLYWOOD POKER
23.96
HIND WALKER
34.34
HOME BUILDERS CAD
129.9*
HIND FOREVER
27.47
HOT t COOL JA11
21.<0
MISSION ELEVATOR
34.95
HOT LICKS
27.39
MODULA-2 DEVELOPER
103.09
HUNT FOR RED OCTOBER
27.46
HODULA-2 REGULAR
61.12
IMPOSSIBLE HISSIOH It
31.41
HOEBIUS
39.93
INDOOR SPORTS
31.22
HONEY HENTOR C VERSION
39.91
INOVATOOL3 I
51.96
MOONHIST
21.47
INSANITY FICHT
25.96
KULTI -FORTH
59.95
INSTANT MUSIC 1.2
33.00
MULTI-PRErS
19.45
INTEtilTYPK
33.17
MUSIC HOUSE
51.33
INTERCEPTOR
J7.M
MUSIC STUDENT
37.49
INTERCHANGE
2 9.21
NEWSLETTER FONTS COLOR
29.95
IHTERCHANGE CONVERSION
16.95
NIMBUS 1: RECORD KEEPER
93.10
IHTERCHANGE OBJECTS 11
16.95
NINJA MISSION
13.00
IHTO THE EAGLE'S HEST
21.56
OBLITERATOR
15.99
IHTROCAD
49.95
aretMORt warrior
11. ft
INVESTOR'S ADVANTAGE
64.97
MM
32.46
ihyisioh rtrvxv e/txcts;
JP.93
OMEGA FILE
54.99
IT'S ONLY ROCK t ROLL
21,60
ONLINE 2.0
43.56
J FORTH
69.74
ORGANISE
62.32
JET
31.46
OUTLINE
31.25
JET SET fOHT SET
32.50
PACT, FLIPPER FLOS T/X
S9.95
JIHXTER
25.95
PACESETTER
93.72
KAMPFCRUFPE
41.22
PALADIN
25.95
KARA rotiTS
54.95
PAHN, THE
30.90
KARATE KID II
2 5.97
PERFECT SCORE (SAT PROGRAMI
54 . 97
KARATE KING
15.56
FHAHTASIB
27.47
KEY TO C
21.72
PHAHTASIE 3
24.95
KICKNCPJ!
19.46
PHA3AR 3.0 - FIN'L HGKT
61.49
KIDTALK
31.95
PIOTOH PAINT
I4.it
KINDERAHA
31.13
PHOTON PAIHT EXPANSION DISK
19.95
KINDMORDS
CI. SO
PHOTOS YKTKESIS
97.95
RING OF CHICAGO
34.34
PINBALL I.O.
19.46
KING'S QUEST I, II. Ill
31.95
PINK PANTHER
29.56
KNIGHT ORC
30.90
PIXMATE
43.47
KM IK SPEAK
29.04
PIANET PROBE
19.46
LATTICE C 4,0
162.47
PLUTOS
19.46
LATTICE C PROFFESIOHAL
212.41
PORTAL-ADVENTURE CAKE
14,35
LAJERSCRIPT
29.10
PORTS OF CALL
19.71
LDEBUG LATTICE DEBUGGER
15.00
POWER PACK
22.95
LEADER BOARD TORNA DISK
14.00
PONERMINDONS 2.0
62.46
LEADER BOARD -GOLF GAME
27.00
PRE CALCULUS
16.33
LEARNING THE ALPHABET
19. 4C
PRINTHASTER PLUS
11.21
LEATHER GODESSES
27.47
PRISM PLUS
45.41
LEATHERNECK
23.96
PRO MIDI STUDIO
110.39
LEISURE SUIT LARRY
26.40
PRO VIDEO FOHT SET 11
72.00
LEKCHECK
26.95
PRO VIDEO FONT SET 11
12.00
LIBYANS 1H SPACE
19.97
PRO VIDEO PLUS
114.95
LIFE CYCLES AMIGA
19.46
PROBABILITY THEORY
36,22
LIGBTS! CAMERA.' ACTION'
<».»i
PROFESSIONAL PAGE 1.1
241.50
LINKHORD LANGUAGE SERIES
20.55
PROJECT D
11.21
LINT (GIMPLE)
63.70
PROHISE:SPELLIHC CHECKER
14.36
LION'S AMIGA ART STUDIO
59.95
PROMBITE 2.0
79,10
LISP 1.3 -BY METACOHCO
131.41
PUBLISHER PLUS
124.98
LITTLE DRAGON
12.96
PUNCTUATION SERIES
19.46
LITTLE RED HEN
19.41
PUPPY LOVE
11.61
LOGIC WORKS
62.47
Q-BALL
21.41
LOTTERY MACIC
19.21
QUARTERBACK
43.47
LURKING HORROR
25.96
QUESTRON II
32.46
HACROMODEH
46.10
QUICK MERGE
37.95
HAD LIBS
12.41
QUINTETTES
30.90
MAGICAL MYTHS
31.47
QU1E MASTER
49.99
MAGICIAN'S DUNGEON
21.94
QUIEAM
21.10
MAJOR MOTION'
IS.tt
R.R. AESOP'S FABLES
19.49
MARAUDER I I -DUPLICATION
27.41
RAN COPT 1.1
39.91
MARBLE MADNESS
33.00
READ 1 RHYME
31.23
MASTER TYPE
21.47
READ-A-RAHA
11.21
MASTERING CL1
23.96
REALM OF TBI KARLCOC
11,74
MATCH II
23.71
REASON :ATlT WRITERS « . 3
211.56
MATH MAGICIAN
17.49
RETURN TO ATLANTIS
14.12
ROAD TO MOSCC4I 29.97
RCADKAR 2000 27.47
ROADWAR EL'ROPA 29.21
ROAOWARS 21.95
ROCKET HANGXH 3f.4nf
ROCKTORD 11.95
R0LOBA3E PLUS 59.46
ROMANTIC ENCOUNTER 15.95
SAF T NIT KD BACKUP 12.46
SANTA PARAVIA t FIUMACCIO 19.46
SARGON III 15.75
SCENERY DISK til EAST COAST It. 72
SCENERY DISK #7 EAST COAST It. 71
SCRIBBLE 62.32
SCULPT-3D 69.95
SDI:CINAKANARE SERIES 34.14
SEASONS AND HOLIDAYS 21.60
SECONDS OUT BOXING 19.46
sec vtxdw ntcm space is.it
SHADOW GATE 31.13
UAjQUPXUE 1.1 144-1$
SHANGHAI-STRATEGY GAME 27.46
SHERLOCK 27.00
SILENT SERVICE 25.95
3INBAD 4 FALCON 34.14
SLAYGON 25.96
SMOOTH TALKER 33.95
SOCIAL STUDIES 19.46
SOFTWOOD FILE 9G 79.21
SOFTWOOD WRITER 62.4 9
SOHIX IAEGI3I 49.99
SOUHDLAB HIRAGE 209.95
SOUHDQUEST EDITOR/LIBRARIANS 91.22
SOUNDSCAPE UTILITIES 1 35.71
SOURCE LEVEL DEBUGGER 51.16
SPACE FLIGHT 19.46
SPACE HATH 29.95
SPACE PORT 27.39
SPACE RANGER 11.00
SFACEQUEST 31.00
SPELLBOUND 25.96
SPELLER BEE 31.15
SPELLING IMPROVEMENT 19.95
STARFLEET I 29.95
STARGLIDER 29.50
STARGLIDER II 29.50
STATION FALL 27.47
STELLAR CONFLICT 25.95
STOCK HARKET-THE GAME 16.11
STRIP POKER 21.46
STRIP POKER DATA 44 OR 45 12.97
STUDIO FONTS VI (COLOR) 29.95
STUDIO MAGIC 64.95
SUB BATTLE 24.95
SUPER HUEY-COPTER CAKE 23.16
SUPERBASZ 93.71
SUPERBASE PROFESSIONAL 195.00
SURGEON. THE 11.21
SYMPHONY SONGS (EACH VOL) 15.95
SYltTHIA 59.95
SYSTEMS MONITOR 21.95
TIL GALLERY 9.95
TALES FROM ARABIAN NIGHTS 11.95
TALKING COLORING BOOK 11.71
TANGLE MOOD 15.96
TELEGAMES 13-95
TELEWARS 24.97
TERRORPODS 25.77
TEST DRIVE 14.95
TEXTPRO 49.95
THAI BOXING 14.26
THE EXPLORER 12.47
THEXDER 23.95
THREE LITTLE PIGS 19.41
THREE STOOGES 35,95
THUHDERBOY 22.11
TIME BANDITS 22.09
TOOL CADDY 32.46
TRANSCONTINENTAL RAILROAD 25.96
TRIGONOMETRY 36.22
TRINITY 27.41
TRUE BASIC 61.72
TURBO 16.95
TURBO SILVER 129.95
TURBO SILVER UPGRADE 19.95
TV SHOW 65.01
TV TEXT 62.12
TXED PLUS 51.95
ULTIMA III 21.51
ULTRA DO* 11.95
UNCLE D CON SOUND TRATION 25.91
UNINVITED 34.14
VAMPIRE'S EMPIRE 29.11
VIDEO EFFECTS ID 129,96
VIDEO VEGAS 24.10
VIDIOSCAPI 3D 114.91
VIDEOTITLXR 99.95
VIRUS IVTCCTIOM PROTECTION 31. 4 f
VIEAWXITE 91.75
VOCABULARY IMPROVEMENT 19.95
VYPER 11.95
W SHELL 31.16
WBEXTRA9 24 . 95
WESTERN CAKES 31.95
WINDOW PRINT II 22.15
WINNIE THE POOH 16.50
WINTER CHALLENGE 9.95
WINTER CAKES 21.46
WORD MASTER 29.95
WORD PERFECT 219.00
WORD PERFECT LIBRARY 14.50
WORKS. THE 124.91
WORLD GAKES 21.46
WRITE 'H' FILE 59.95
X-CAD 399.00
1INC 49.91
1ING KEYS 31.15
(INGI SPELL 57.95
ICON 21.95
EORK TRILOGY 41.10
ZUMA FONTS VOL 1,2,1 21.45
MfflW^
ALEGRA WITH OK
ALPS ALQ224B COLOR PRINTER
AMIGA 2052 2 KEG RAH CARD
AMIGA LIVE!
AMIGA LIVE! 500
AHIGEN GENLOCK
ASDC I KEG BOARDS W/OK
BYTE BOX OK-RAH OPTIONAL
C LTD SJ MR AJ OOO ED
C LTD 50 tOB MD
C LTD 512X UNPOPULATED
C LTD SCSI CHTRLR A1000
CA-ltO FLOPPY DRIVE
CPS 500-POWER SUPPLY A500
EASYL TABLETS (ALL AHIGAS)
ECE MIDI 500/ 2000
ESCORT 3 UNPOPOZJLTLD
ESCORT 500 UNPOPULATED
EXP-1000 1H A500
EXP-1000 1H UNPOPULATED
FTJCKXR FIXER (RAADMAREJ
FUTURE SOUND-AUDIOSAKPLER
IMPACT 20 MEG SARD CARD
Dtp ACT 41 NEC SARD CARD
IMPACT SC3I/1M OK RAM
IMPACT SCSI/2H OX RAM
MICRON 2 MEG FOR A2000
MIDI GOLD
H1MI3CRISE 20MB 3.5" FAST
NEC P2200 PRINTER
NEC P5200 24 PIN PRINTER
OKIHATE 20/PLUG N PRINT
OVERDRIVE HD CONTROLLER
PANASONIC WV1410 CAMERA
PERFECT SOUND DIGITIIER
PERFECT VISION
SOUND SAMPLER
SPIRIT 0 KB FOR A1000
SPIRIT 0 MB FOR A500
STAR NB24-10
STAR NX1000 PRINTER
STAR NX1000 RAINBOW
STARBOARD 2 PRODUCTS
SUBSYSTEM 500
SUPERGEN
SUPRA 3400 HOOEH
SUPRA DRIVE 20KB A5004A1000
SUPRA DRIVE 10HB A5004A1000
VI 2000 RF
XEROX 4020 INK JET COLOR
XEROX 4020 STARTER KIT
166,95
599.00
449.00
210.00
119.00
119.95
CALL
249.00
m oo
993.00
49.95
119.95
199.00
14.97
369.00
41.71
24P.O0
299.00
479.95
219.95
471.00
142,20
541.00
711.00
299.00
319.00
549.00
64.20
329.00
411.15
CALL
199.00
199.95
224.96
61.41
169.95
• 6.63
249.00
149.00
54 5.96
199.00
179.95
CALL
199.95
699.00
152.49
699.00
■39.00
79.95
1140.00
156.00
Creative Computers is both a mail order company with a store's support and three store
showrooms with mail order prices. It possible, drop by a store arc} you will be Amued!
Siom front a doV* **■#*,-
3ia Wilshlre Blvd, Sana Monica, CA 90401
Tues-Sal 11-7 PM, Sun 11-5 PM phone: (213)394-7779
4453 Redondo Beach Blvd., Lawndaie, CA 90260
Mon - Sat 1 1-7 PM phone: (213) 542-2292
21)2 E.Thompson Dr., Ventura. CA 93001
Tues - Sat 1 1-7 PM, Sun. 12-5 PM phone: (805)852-0325
ItUUCM ORDER: KO
SUPPING IHFO: CUfarih^xoingn***.
INTERNA 17CMAL PHONE J HAIL ORDERS ACCEPTED
RETURN POUCf. Mectlve ITWwdwYKJlMUIKMWWIlTVir/wIlb* rapu*d Dr r*piraa. HMurrad
product mat ba in origin*! peokag*. We esc not offer my rotund on defMovo product* or lor product*
thu do ntf pwform uUttictorDy. W* m*k* no guarontsei lor product perform*™.
COtfBmOHS: &4K4ir/*CrNitxiann*Mrv**lh* ripht lolrrrtlh***iaofinyrt*fmto^lr*^xtnKxi
pi»-up onhr. Prion mbjiet to ch*np* without nolio*.
WE ALSO RUN A t4 Hr. BBS: Call pl3) 304-6968 wlh your ntx*»rn.
SCHOOL AND LARGE COUP ANT PURCHASE ORDERS ACCEPTED,
Visit one of our stores soonl!
Circle #175 on Reader Service Card
□ = mews a c
PfQCtlCQl
Solution/' /
Instant Switching with
MOUSE MASTER
Mouso/Joyslid* Port Conl roller
Requiring
no separate
power sup-
ply, Mouse
Master per-
mits instant
selection of
mouse, joy-
stick, or
other con-
troller. A
26" cable
allows easy
positioning.
computer. 288 pages; $18,95.
Abacus, 616-698-0330 (see address
list, page 22).
Circle #161 on Reader Service Card
GRAPHICS SHOW
The 5th Annual Computer Graphics
New York Show, to be held January
17-19 in the Jacob K. Javits Convention
Center, will showcase graphics hard-
ware, software, and services. Sessions
will address desktop publishing, cor-
porate video/animation, business and
corporate graphics, and CAD. Admis-
sion is free to those who preregister.
Exhibition Marketing & Manage-
ment Co. Inc., 703-8934545 (see ad-
dress list, page 22).
Circle * 162 on Reader Service Card
$100 IN FREE TIME
The Online Information Network
(formerly the Instant Yellow Page Ser-
vice) will give our readers $100 in free
usage if they mention Ahoy'.'s Amiga-
User. The network makes it possible
to compile custom mailing lists via dial-
up access to three major databases con-
sisting of 13 million business listings,
462,000 US manufacturers, and 3.9
million high-income customers. Charg-
es are $1.00 per minute connect time
plus 12C per record printed or dis-
played, as well as a S95 subscription
fee for the first year (second year, $60).
Online Information Network, 402-
593-4593 (see address list, page 22).
Circle #164 on Reader Service Card
TRADE-IN EXTENSION
Commodore has extended until De-
cember 31 the trade-in program that al-
lows owners of any Commodore com-
puter to receive a $100 credit toward
the purchase of an Amiga 500 or 2000.
12 Ahoy'.'s AmigaUser
Further information can be obtained at
any Commodore dealer, or direct from
Commodore.
Commodore Business Machines,
800-343-3000 or 215431-9100 (see ad-
dress
list, page 22).
Circle "IBS on Reader Service Card
BRS LAW
SYSLAW: A Legal Guide for Sysops
explains the legal rights and risks of
bulletin board operators. The 100-page
volume discusses the consequences of
someone's posting copyrighted material
on your board, your barring someone
from using your BBS. the ramifications
of charging users or accepting ads, and
more. The book's authors are two at-
torneys with a knowledge of the sub-
ject: Jonathan Wallace is Assistant Sy-
sop of CompuServe's Law Forum, Rees
Morrison is a sysop on the American
Bar Association's BBS, and together
they run Lawyers Linked by Modem,
a BBS for law-related material (212-
766-3788). Price of the book is $19.00
plus $2.00 postage.
LLM Press, 212-766-3785 (see ad-
dress list, page 22).
Circle #163 on Reader Service Card
PHOTON PAINT NEWS
Photon Paint 2.0. still under devel-
opment at press time, will offer such
enhancements as multiple swap pages,
alternative drawing sources such as
rub-through, pantograph, and
brush-patterns, new drawing modes in-
cluding And, Or, Xor. Add, and Use
H, ColorFont support, and Cycle
Draw. Also included are several new
tools: air brush with definable spray
area, fill-polygon tool, and polygonal
brush cutter.
Two Photon Paint Expansion Disks
provide a variety of surfaces for the PP
artist who prefers not to start from
scratch. Disk I— Wood Surfaces in-
cludes woven reed, cedar, mahogany,
Spanish oak, and more. Disk II - Mar-
ble Surfaces contains Green Onyx,
Stone, and others. The price of the pair
is $29.95.
Microlllusions, 818-360-3715 (see
address list, page 22).
Circle #152 on Reader Service Card
CLASSIC ILLUSTRATED
Jumpdisk's illustrated Amiga version
of "The Legend of Sleepy Hollow" in-
cludes the full text of the story, an in-
terface for screen display, printing, and
speech, and 10 original illustrations,
plus a talking slide show program and
a tutorial on using it in other applica-
tions. A version of UA Christmas Car-
ol" is planned for December release.
Price is $4.00, or $525 Canadian, or
US $5.75 to be airmailed elsewhere.
Jumpdisk. 916-343-7658 (see address
list, page 22).
Circle #153 on Reader Service Card
2ND SPOC DISK
Along with their disk of over 30
games, puzzles, educational programs,
and more, S.P.O.C, now includes
SPOCPD, a collection of Amiga public
domain programs, all of them reworked
to insure that they run properly. The
price remains $25.00.
S.P.O.C, 918-432-5774 (see address
list, page 22).
Circle #154 on Reader Service Card
DONT LOOK BACK
Micron Technology has stopped ac-
cepting orders for Amiga 500 and 1000
memory expansion chassis. From here
on, they will produce memory expan-
sion products for the Amiga 2000 only.
Micron Technology Inc., 208-383-
4000 (see address list, page 22).
Circle #155 on Reader Service Card
MOUSE MASTERY
The Mouse Master switchbox
($39.95) eliminates the need to swap
mouse and joystick cables. The unit,
which plugs into both of the Amiga's
mouse/joystick ports, provides three
separate switch-selectable ports for the
mouse and joysticks. A 26" cable ena-
bles users to position the controller in
a comfortable location.
Practical Solutions, 602-884-9612
(see address list, page 22).
Circle "181 on Reader Service Card
Circle #203 on Reader Service Card -»
DR. OXIDE SLICES PRICES!
Comp-U-Save's cost-cutting clinician is at it
again! This month Dr. Oxide, a bargain-basement
surgeon if ever there was one, offers the indus-
try's lowest prices on hardware and software, plus
special deals on products available only through
Comp-U-Save!
Buying from just any mail order house can be
hazardous to your fiscal health. Let Dr. Oxide cut
you in on these super Comp-U-Save sales!
AMIGA DEVELOPER'S KIT
We bought Commodore's entire inventory-only 100 left! Documentation for
the entire Amiga system— hardware, software, and all programming tools for
C or assembler. Includes Lattice C, Assembler by Metacomco, 2 volume ROM
Kernal manual (totaling 1200 pages), AmigaDOS technical reference manual,
AmigaDOS developer's manual, AmigaDOS user's manual, hardware manual,
Intuition manual, Updates and Errata package containing symbolic debugger
and WACK, cross compiler for C, assembler for IBM or Sun Microsystems.
Version 1.1, not 1.2, but it all runs under the 1.2 operating system.
Total value close to $500!
Our price — $74.99!
BUSEXPANDER FROM BILLS BOARDS
The only board for the Amiga 500 or 1000 that expands either
machine to 12 slots! Fits in any baby AT case and provides
6 slots for the 2000, 6 for the PC (4 of those for the AT). Now
you can use most of the expansion cards designed for the
2000- hard disk controllers, 2/4/8 meg RAM cards, A2088
Bridgeboard, etc. Use low cost IBM-compatible expansion
cards already supporting a wide range of business and scienti-
fic applications. Designed to work with auto configurable cards.
Meets ZorroBus and Amiga 2000 Bus electrical specifications,
Available exclusively through Comp-U-Save!
12 Slots for your 500/1000!
Price: $495
Amiga Hard Drives 500 - 1000 - 2000
20 Meg-S585.00 32Meg-S699.99 48 Meg-S799.99
Amiga Dual Drive 500 - 1000 - 2000
With Own Power Supply-$399,00
Amiga External Drive $137.99
Only Uses Half the Power of 1010-with Pass Thru
Disk Drive & Monitor Extension Cables 30 — S19.99
Panasonic WV1410 Video Cameras
For Digitizers— S204.99
16MM Lens-S29.99
Special 2400 Baud Modem -$154.00
AMIGA PUBLIC DOMAIN
OVER 600 DISKS!
Largest Amiga PD Library in the World
also C-64 & C-128— Write for Free Catalogue
Amiga PD-S4.00 each
* Trackball,..,..... $45.00
* Plastic Diskbank (Holds 120 3.5 in. Disks) S16.99
* Copy Arm (Heavy Duty) S29.99
* Mouse Mat (Fabric) $ 5.00
* Mouse Mat (Teflon) $11.00
* Gender Changers— All Types Call
* Static Mat (23.5 X 25.5 in.) $24.00
* Rapid Fire Joysticks $12.00
* Printer Buffer (32K-512K) , Call
* RF Modulator $14.99
* A/B Switch (Ser.) $13.99
* A/B Switch (Par.) $14.99
* A/B/D/E Swtich $29.99
* Crossover Box $39.99
* Cables 500-1000-2000 Call
* Teak Diskbank (holds 150 3.5 in. disks) $39.99
* Teak Diskbank (holds 200 5.25 in. disks) $39.99
* The Library (holds 80 3.5 in. disks) $19.99
* Floppy Wallels (Many Sizes) .Call
* 3.5 in. DS/DD Disks (Bulk) $1.10 ea.
* 5.25 in. DS/DD Disks (Bulk)... $.39 ea.
* Books-All Titles 20% Off Call
* Memory 512K-4 Megs Call
TONS OF AMIGA SOFTWARE!
Come See Dr. Oxide in Our Booth At All
AmiEXPO & World of Commodore Shows!
Comp-U-Save
410 Maple Avenue
Westbury, NY 11590
In NY State (516) 997-6707 (Tech Support)
Outside NY State
(800) 356-9997 (Orders Only)
Fax (516) 334-3091
□ = mews a c
NEW VIZAWRITE
Progressive is offering the new Ver-
sion 1.09 of Vizawrite Desktop at a 47 %
price reduction: S79.95, compared to
$149.95 for the previous version. Addi-
tionally, the upgrade features fester text/
screen handling, final adjustments to
some bug problems, and better print-
er support, including a user profile for
customized printers and allowance for
printer selection through Preferences.
Progressive Peripherals & Software,
303-825-4144 (see address list, page
22).
Circle #176 on Header Service Card
3-D MODELING
Aegis' Modeler 3D ($99.95) lets the
user generate anything from simple
3-D geometric shapes to complex,
mathematically accurate objects in a
CADlike environment. Objects created
can be loaded into the Aegis Video-
Scape 3D animation system and man-
ipulated as part of an animation se-
quence. Simple shapes like spheres and
boxes are available from pulldown
menus. Additionally, drawings created
with Aegis Draw, Aegis Draw Plus, or
Aegis Draw 2000 can be loaded into
LOTTO
WITH YOUR HOME COMPUTER.'
Use your home computer and Soft-
Byte's amazing new "Lotto Program" to
get more winning tickets.
In just seconds this software analyzes
past winners and produces a powerful
probability study on easy-to-read charts.
With a single press of a key, you'll see
trends, patterns, odds/evens, sum totals,
number frequencies, and much more. It
also includes automatic number wheeling,
instant updating, and a built-in tutorial.
Ask your software dealer.
AMIGA ALL MODELS.. .$29. 95
IBM, C64, APPLE $24.95
Add $2.00 shipping and handling. Credit card
orders approved by phone and shipped same day.
Make checks payable lo SOFT-BYTE and mail lo:
P.O. Box 556 Forest Park
Dayton, Ohio 45405
513
of* 2781110
Byte
Circle #214 on Reader Service Card
14 Ahayl's AmigaUser
Modeler 3D and turned three-dimen-
sional with a single command. It can
then be treated as any other object,
adding points, polygons, and different
types of colors and shading, loaded into
Aegis VideoScape 3D, and animated.
1 meg of RAM and at least one disk
drive are required.
Aegis Development Inc., 213-392-
9972 (see address list, page 22).
Circle #177 on Render Service Cord
MUSIC COPYING
Copyist DTP (S399) permits the mu-
sician to score-edit and transcribe his
compositions with the aid of pulldown
menus and windows. A complete range
of musical symbols is provided; or, you
can create your own. The program
transcribes treble, bass, alto, and per-
cussion clefs, and will allow you to
convert any of the supported formats
to any other. Beams can be slanted or
horizontal; smooth slurs, ties, and dy-
namics are supported, even on dot ma-
trix printers; and there is 4-point ad-
justment of slur curvature, direction,
and height. Cut, Copy, Paste, Move,
and Delete functions are available;
Quantize options include timing and
duration independently, each track sep-
arately, and four sections of individual
tracks. You can also map any sequen-
cer track to any stave and print indi-
vidual parts, transposed for each player.
Copyist DTP transcribes the popu-
lar music sequencers, and supports all
Postscript printers, HP Laserjet Plus,
HP plotters, and Epson FX and HP
Inkjet compatible dot matrix printers.
Score length is 100 pages.
Two other versions. Copyist Appren-
tice and Copyist, are available for S99
and $249 respectively.
Dr. T's Music Software, 617-244-
6954 (see address list, page 22).
Circle #178 on Reader Service Card
ACCOUNTS UPGRADABLE
KFS's 1.2 Version of The Accountant
(S299.50) adds Inventory and an inte-
grated retail Cash Register to the pack-
age released this past spring (see re-
view in the May Ahoyl's AmigaUser).
The 500- item Iventory sorts by vendors
or 99 departments with a 10-character,
alphanumeric SKU number, and will
generate single or automatic purchase
orders. The Cash Register program al-
lows store owners to use their Amigas
to offer percentage discounts, and man-
age layaways, coupons, and other func-
tions. With immediate Inventory updat-
ing, the Cash Register will also post
Account Receivable Sales during regu-
lar business hours without exiting the
Register.
Other improvements are the ability
to print Financial Statements to screen,
or to disk for multitasking with other
programs like word processors for pro-
ducing mailing labels; and 400% fester
Optimized Sorts and Batch Report
Printing. The system also uses 1.3 Pref-
erences and Printer Drivers.
KFS Software. Inc., 813-584-2355
(see address list, page 22).
Circle #179 on Reader Service Card
ART CONTEST
The first annual AmiEXPO Art and
Video Contest will be judged during
AmiEXPO New York, March 3-5,
1989. Contest categories and grand
prizes are as follows:
Two Dimensional Image: A-Pro
Draw package from R & DL.
Three Dimensional Image: "Piggy-
back" accelerator from Computer Sys-
tem Associates.
Digitized Image: Perfect Vision dig-
itizer from SunRize Industries.
Animation: 20 meg hard drive from
Supra Corporation.
Mixed Media Video: Live from A-
Squared and Invision from Elan Design.
First, second, and third prize win-
ners will receive commemorative
plaques and have their work displayed
during AmiEXPO New York. Contact
Stephen Jacobs of AmiEXPO for of-
ficial rules and application forms.
AmiEXPO, 212-867-4663 (see
address list, page 22).
Circle #180 on Reader Service Card
GAMES
Tracers ($34.95) requires you to
guide a growing "snake™ around a grid
in a manner that will force your oppo-
nents to crash.
Microlllusions, 818-360-3715 (see
address list, page 22).
Circle #157 on Reader Service Card
Four games coming from Konami
during the remainder of 1988 and 1989:
Ajax engages players in aerial com-
bat with jet fighters, tanks, helicopters,
ships, and aircraft carriers.
Castlevania pits the player against
ghosts, goblins, demons, and the like,
.HLE- CLASSY.
MODIFY- RECALL. i
kSEltOT AND SOW j
1HXT AND <?i
And Have A Ball !
So, you have your word processing and
painting programs...
BUT...
You're tired of searching through stacks of
disks, You've had it with sorting those lists by
hand. You've typed that mailing label for the
umpleenth time. What a mess!
Now, take it easy...
The designers of Microfiche Filer, the most
highly regarded database in Amiga history,
bring you Microfiche Filer PlusrM— the easiest,
the fastest, the most powerful, and the most
enjoyable (yes, enjoyable) productivity software
you'll ever use!
Microfiche Filer Plus™ is ideal for organizing:
Flies
Hobbies
Billing
Pictures
Collections
Mailing Lists
Inventories
Video Storyboards
and More..
Store Text & Pictures
Simultaneously
Print in Any
Formal
Store 4000 Color
HAM Pictures
Sort & Search •
Instantly!
Perform
Calculations
Write Database
Programs Using ARexx'
Visit your Amiga dealer today for an eye-opening, revealing, and exciting demonstration!
For your nearest dealer call 1-800-527-7014. In MA call (SOS) 875-1238
miGROHGHE
• ARexx sold separately Suggested Retail s1 79.
&£
PLU./
JUT
Switch Today: Send us your old dalatase program and get s75 off Microfiche Filer PlusTV
Call for details.
^= |/Of TUJflR£ WrOny Irvc
" P.O. Sox 3319. Framingham. MA 01701
Circle #137 on Reader Service Card
□ =^= HEWS % C
tfP
from A-Squared
It's HOT!
...real-time LIVE! video on your
Amiga's screen.
■ : True Color: just as it comes from
your video source: camera, VCR. TV.
laser disk. Direct, moving, in your
Amiga's memory... our patented tech-
nology.
■ : Fast: video images in black &
white, 32-coior, and 4,096-coior
HAM. See 15 new images every
second in black & white, 12 in color,
4 in HAM.
> : Save: moving video, play it back,
use it in other programs. Unlimited
stills, too.
< : Video Effects: real-time mouse-
controlled. ..posterization, fades
color-keying, strobe, more.
i ; Roll Your Own: programmer's
video library, hardware documenta-
tion, examples in C, basic.
>; NEW UVEI2000 includes: Dual
video source switching with fade/
wipe/dissolve: BNC connectors on
all input: Selectable Composite or
direct RGB input: 640 Resolution:
Advanced video effects — Tiling.
Mirroring. Keyhole paint.
LIVEI2000. S450 sug. list
LIVEIIOOO. $295 sug. list
LIVEI500. $399 sug. list
See your Amiga Dealer.
For more information, contact:
a2
A-Squared Distributions Inc.
6114 La Salle Ave., Suite 326
Oakland. CA 94611
(415) 339-0339
Circle #212 on Reader Service Card
culminating in a face to face battle with
Count Dracula.
Metal Gear requires players to steel
their nerves for a clash with Vermin
CaTaffy, whose weapon of destruction
endangers the world.
Teenage Mutant Ninja Turtles teams
players with the amphibious "heroes in
the half shell" of comic book fame to
fight off the evil Foot Clan in the sew-
ers of New York.
Konami Inc., 312-595-1443 (see ad-
dress list, page 22).
Circle *182 on Reader Servlre Card
Three from Discovery:
Hybris (S39.95) offers a twist in al-
lowing the player to assume the role
of either a male or female fighter pilot
(though the actual gameplay is no dif-
ferent in either role). In the year 2461
A.D., your mission is to reestablish
communications with an earth colony
stranded on the faraway planet Jurica.
Aboard a scouting ship, you must de-
stroy special targets to attain added di-
mensions (extra fire power, extra mis-
siles, invincible mode, etc.). The
stronger the ship (11 different levels of
strength are attainable), the greater
your chance to make it to your confron-
tation with the ultimate alien menace.
Each of the game's long-playing levels
scroll approximately 8 minutes, for a
total of over 25 minutes of play against
backgrounds of desert plains, jagged
mountains, and seas, with aliens firing
from hidden and apparent stations. A
Change Options mode lets you control
the number of attacking ships, enemy
bullet speed, and other factors.
Sword ofSodan ($49.95) also offers
a choice of sex. As Sodan or his twin
sister Sodanna, you attempt to save
your parents, trapped inside the castle
Cragganmoor. On your way to the cas-
tle walls you must travel through for-
ests, graveyards, and city streets full of
wizards, guards, and other villains. The
animated characters stand almost % the
height of the screen, making combat
easy to follow. But if you miss some-
thing, a replay mode will let you study
your most recent performance. The
game consists of over four megabytes
of memory on three disks.
Acquired from British-based Elec-
tra Software, Better Dead Than Alien
($34.95) is a humorous space shoot-
em-up casting the player as galactic
hero Brad Zoom, He must battle end-
16 Ahoy I 's AmigaUser
E^=MEWS If]
less waves of slithering and crawling
aliens, some easily destroyed, some far
more dangerous and deadly. A simul-
taneous two-player mode is included.
Discovery Software, 301-268-9877
(see address list, page 22).
Circle #183 on Reader Service Card
Wiw Framed Roger Rabbit attempts
to recreate the humor and adventure of
the film. While trying to stop Judge
Doom from destroying Toontown,
players must race Benny the Cab
through the streets of Tinseltown, re-
trieve the missing will at the Ink and
Paint Club, and use gags to get past the
evil weasels at the Gag Factory. Play-
ers keep track of their progress with
an onscreen map, and receive anima-
ted prizes from characters like Jessica
Rabbit via a series of reward screens.
A Quick Start Card for easy beginning
play and a full-color poster are included.
Buena Vista Software, 818-569-7397
(see address list, page 22).
Circle #196 on Reader Service Card
Scheduled for January release, Hea-
vy Metal- Modern Land Combat Vol-
ume I ($39.95) combines elements of
simulation, arcade action, and strate-
gy as you advance through the ranks
of today's army. You start in the war
as a Second Lieutenant, devising strat-
egies to overrun enemy positions. Once
the strategy is set you move to the front
line, commanding one of three mod-
ern weapons systems: the M1A1 Ab-
rams (the US Army's newest, most so-
phisticated battle tank), the Martin
Marietta Air Defense And Tank Sys-
tem, aka ADATS (located at your for-
ward supply station to defend against
air and ground attack), and the XR311
Fast Attack Vehicle, or FAV (based on
the actual US Army vehicle used to at-
tack outlying enemy stations).
Access Software, 801-298-9077 (see
address list, page 22).
Circle #184 on Reader Service Card
Vie Awesome Arcade Action Pack
($49.99) combines Amiga adaptations
of three coin-op hits:
Sidewinder takes place on five lev-
els inside the Star Killer, an alien
spacecraft on a mission to obliterate the
sun. You pilot your craft through the
top-down scrolling interior of the cruis-
er in an attempt to thwart the aliens'
plans.
Xenon requires you to shutde be-
INSIDE
Who Framed Roger Rabbit offers hu-
mor in the same vein as the hit movie.
tween a ground-based hovercraft and
a jet fighter as you burst through 16 lev-
els of enemy defenses, dodging a con-
stant barrage of alien attacks.
Blastball is hockey, 3613 A.D. style,
as space ships on a metal playing field
use homing missiles to move the puck.
You can pilot one of 10 different ships
against a computer-controlled or a real
opponent.
Electronic Arts, 415-571-7171 (see ad-
dress list, page 22).
Circle #197 on Reader Service Card
As the Global Commander (S39.95)
of the United Nuclear Nation in the
year 2032, you are responsible for the
welfare of the 16 aggressive, untrust-
worthy member nations. This involves
managing the earth's economies, de-
tente, resources, food supply, commun-
ications—and nuclear missiles. To head
off the threat of world destruction you
must fulfill all needs, cool hot tempers,
mend stressed relations, and maintain
military security. Your executive priv-
ileges include eavesdropping on radio
transmissions, spying on illicit activ-
ities via satellite, and intercepting mis-
siles with SDI systems. Weekly status
reports rate your performance.
Datasoft, c/o Electronic Arts, 415-
571-7171 (see address list, page 22).
Circle #196 on Reader Service Card
Mindscape has adapted three Sega
coin-op titles to the Amiga, at $49.95
each:
Out Run lets you race a high perfor-
mance auto through European cities,
woods, beaches, and the Swiss Alps at
speeds of up to 200 miles per hour.
Space Harrier charges you, an as-
tral exterminator, with the task of rid-
ding the polluted galaxy of some of the
most ghastly creatures imaginable.
In Alien Syndrome you must rescue
people trapped inside an alien-infested
genetic laboratory before the lab's self-
destructing mechanism makes the job
unnecessary.
Mindscape, 312-480-7667 (see ad-
dress list, page 22).
Circle #199 on Reader Service Card
Two new arcade games from Rain-
bird, each $29.95:
A creeping menace is polluting the
earth, spreading spores of of a poison-
ous Virus. You pilot a hoverplane in
pursuit of the Seeder, armed with scan-
ners, laser cannons, and homing mis-
siles. Programmed by David Braben,
co-author of Elite, the game features
such graphics effects as fast scrolling
with multidirectional movement, real-
istic contoured landscape, and light-
source projected shadow effects. The
control system is designed to facilitate
the twisting, curving flight that's nec-
essary during high speed attacks.
You've kidnapped the SpaceCutter,
a ship so powerful no man has been
allowed to pilot it. Seeking freedom,
you brave lethal spacecraft, flaming as-
teroid belts, and enemy missiles as you
search through space for stargates, the
passages that lead to free ancient
worlds. Though the game's appeal lies
mainly in its action elements, prob-
lem-solving skills will be needed as
well . (In Europe, the game will be re-
leased under the name Whirligig.)
Rainbird Software, 415-322-0412 (see
address list, page 22).
Circle "158 on Reader Service Card
Psygnosis' four-disk adventure,
Chrono-Quest, begins with your dual
discovery of your father's dead body
and his latest invention— a time ma-
chine. As the prime suspect in his mur-
der, you use the device to escape from
the present and follow your lather's real
killer into the future. Price is £29.95
including VAT.
Psygnosis has established the Psy-
clapse label in order to differentiate
specially commissioned games from
Ahoyl's AmigaUser 17
Since 1979
COMPUTER DIRECT
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Circle -217 on Rooder Service Card
E|= news Tig
Top: A2058 RAM expansion card configured with 2 (foreground) and 8 mega-
bytes. Bottom: A2090A hard disk controller contains ST-506 and SCSI interfaces.
their inhouse programming efforts like
Barbarian, Terrorpods, and Obi itera-
tor. Six Psyclapse titles are scheduled
for release in the months ahead in a
variety of 16 and 8 bit formats. The
first, Menace, should be available for
the Amiga by the time you read these
words. It is set on the planet Dracon-
ia, a world which six intergalactic plun-
derers have formed from the worlds
they've destroyed. At the controls of
single fighter craft, you must approach
the planet undetected and destroy it.
The game features six levels of play,
over 60 different aliens, and smooth
parallax scrolling. Price is £19.95 in-
cluding V.A.T.
Psygnosis (see address list, page 22).
Circle »159. on Render Service Cord"
Accolade and Jack Nicklaus have
signed a three year contract to produce
home computer golf simulations. The
20 Ahoyl's AmigaUser
first, Jack Nicklaus' Greatest 18 Holes
of Major Qiampionship Golf, is based
on the recently released tape from the
ABC Sports Video Library. Amiga
gamers can play on 18 of Jack's favor-
ite holes, as well as two of his inven-
tion. You can compete against Nick-
laus, against three human opponents,
or against a variety of computer-con-
trolled men and women. Features in-
clude skins scoring or stroke play, pro,
men's, or ladies* tees, wind intensity
and direction, and uphill or downhill
lies. The game will be available by
Christmas shopping season.
Accolade, 408-985-1700 (see address
list, page 22)
Clri
Irele #160 on Reader Service Card
2 FOR THE 2000
Two new Amiga 2000 boards from
Commodore:
The A2090A hard disk controller
($399) will enable the Amiga 2000 to
access a variety of high-speed mass
storage devices. The board contains
both ST-506 and SCSI interfaces and
provides buffered direct memory ac-
cess with high speed burst data trans-
fer. Up to two ST-506 and up to seven
SCSI devices can be connected simul-
taneously, allowing multiple storage op-
tions such as hard disks to be used.
The A2058 memory expansions card
($799) comes standard with 2 mega-
bytes of RAM and room for an addi-
tional 6 1-megabit DRAM chips. The
fully configured 8 megabyte board pro-
vides the maximum possible memory
for the Amiga 2000 while using a sin-
gle expansion slot. The 2000 system
auto-configures for the additional
memory, which can be accessed and
utilized by the CPU.
Commodore, 215-431-9100 (see ad-
dress list, page 22).
Circle #207 on Reader Service Card
EXPANDERS
Three expansion peripherals from
Spirit:
The S 500-2 is expandable to two
megabytes of fest memory. The board's
256Kx4 DRAMS require only 4 chips
per half meg. The system auto-configs
in the standard Amiga expansion range,
and has an optional external power
configuration. Price of the bare board
is $299, with each half megabyte cost-
ing $160; so a 2 meg board, for exam-
ple, would run S939.
The HDA-506 Hard Disk Adaptor
(S249) lets 500 and 1000 owners use
inexpensive IBM-compatible hard
drives with ST-506 controller boards.
The adaptor is enclosed in an Amiga-
matching metal chassis with passthru,
and draws its power from the hard drive
power supply.
The MIDI STAR interface features
multiple ports, switch control, and
LED status indicators. It's available
with 1 ESf and 4 OUT/THRUs ($169)
or 2 IN and 6 OUT/THRUs ($229),
and an RS-232 interface, all switch-se-
lectable. The configuration allows dis-
tribution control of the MIDI data
through the multiple output ports in a
"star" pattern direct to the instruments
to eliminate daisy chains and signal de-
lay. All ports have two-color LED sta-
tus confirmation indicators to show when
Circle #170 on Reader Service Card ■*
The
Best
g*@&
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2*0?
No Matter
HowYou
Stack Em.
ton
Amiga
SWH0&6
FOR
Amiga
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120MB
m
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fGfl
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2S0MB
im
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ON
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No matter how you stack 'em,
SupraDrives are the best. The
best performers. The best de-
signs. The best fit for your
system.
And frankly, the best choice
you could make, no matter how
you stack your options.
Only Supra offers you complete
SupraDrive Hard Disk Systems
for the Amiga 500, the Amiga
1000, and the Amiga 2000 in
various capacities and forms.
You can get external drives,
internal drives, interface kits,
and RAM expansion kits. You
can get drives ranging in size
from 20 MB all the way up to
250MB. Whatever your system
configuration and needs, you
can get a Supra hard disk
that's just right for YOU.
And if what you need is backup
or unlimited storage, you can
get the SupraDrive FD-10, a
new concept in mass storage
that combines the best features
of hard disks and floppy disks.
The SupraDrive FD-10 lets you
store a full 10MB of data on
one floppy disk and then easily
take the disk with you any-
where. Your storage capacity
is limited only by the number
of disks you have, and backups
are quick and easy.
Now, don't you
want to buy
your new disk
drive from a
company that
has years of
experience to
share with you
and the stability to ensure that
they'll be around when you
need it? Only Supra Corpora-
tion offers you state-of-the-art,
innovative technology and ex-
perience plus service you can
count on.
Call your local dealer or :
Supra corporation
1-800-727-8772 (Orders Only) or 503-967-9075
1133 Commercial Way Albany, OR 97321
FAX: 503-926-9370
Telex: 5106005236 (Supra Corp.)
SupraDrive Interface
for the Amiga 2000.
Bl=^= HEWS HIE
the port is an OUT, THRU, or OFF, and
to indicate which input is in use.
Spirit Technology Corporation, 801-
485-4233 (see address list, page 22).
Circle #156 an Reader Service Cam
DP II TUTOR
Video Guide to DeluxePaint II offers
30 minutes of tips and techniques for
users of the program. In the tape, a pro-
fessional artist demonstrates enhanced
text effects like drop shadows and em-
bossed text, the creation of a 256 col-
or palette using only 16 basic colors,
the use of gradient fills for realistic
landscapes, adding realistic depth to
images via the automatic Perspective,
and more. The VHS -format cassette is
available only through Electronic Arts*
Direct Sales department (800-245-4525)
for $19.95 plus $3.00 shipping and
handling; or for free when you pur-
chase DP II from that department at
its retail price.
Electronic Arts, 415-571-7171 (see ad-
dress list, page 22).
Circle #200 on Reader Service Cerd
680X0 PROGRAMMING
680X0 Programming by Example
($17.95), a sequel to the 68000, 68010,
68020 Primer, teaches the finer points
of M68000 assembly language with
hundreds of practical examples. For the
novice, there is a detailed guide to the
M68000 instruction set and addressing
modes, plus an introduction to assem-
blers, linkers, and loaders. For the ad-
vanced programmer, tips for producing
fast bugfree code are given.
Howard W. Sams & Company, 317-
298-5400 (see address list, page 22).
Circle #201 on Reader Service Card
KINDWORDS 2.0
The KindWords 2.0 word processor
improves upon the original with new
font styles, auto and manual hyphena-
tion, and new menu commands (in-
cluding Select All and improved Open
and Save requesters). Support for
Workbench 1.3, including the new en-
hanced printer drivers, has also been
added. Price is $99.95; users who pur-
chased KindHbrds after July 31 can up-
grade for $10.
Additionally, KindWords 2.0 is an-
choring 77ii? Publishers' Choice Desk-
top Publishing and Presentation Sys-
tem ($299.95). Bundled with it are the
Pagesetter 1.2 desktop layout program.
CaleFbnts (with over 35 different head-
line fonts), and the Artists' Choice Art-
pack (featuring more than 200 IFF clip
art graphics). An introductory tutorial
describes the kinds of documents that
can be created with the program, and
provides step by step instructions for
their creation.
The Disc Company, 313-665-5540
(see address list, page 22).
Circle #208 on Reader Service Cert!
GET YOUR BACKUP
SuperBack ($79.95), formerly known
as V Backup, has been revamped and
is now being distributed by The Disc
Company. The utility copies any or all
of the files on a hard disk, RAM disk,
or network device in minutes. Data can
be restored selectively by file, direc-
tory, or device. All features are acces-
sible via keyboard shortcuts or the
mouse. The manual includes informa-
tion on formatting various hard disks,
plus step-by-step instructions for crea-
ting a backup.
The Disc Company, 313-665-5540
(see address list, page 22).
Circle #209 on Reader Service Card
For more information, contact com-
panies directly or use the Reader Ser-
vice Card between pages 50 and 51.
Abacus
5370 52nd Street SE
Grand Rapids, MI 49508
Phone: 616-698-0330
Access
545 W. 550 So., Ste. DO
Bountiful, UT 84010
Phone: 801-298-9077
Accolade
550 S. Winchester Blvd.
San Jose, CA 95128
Phone: 408-985-1700
Aegis
2115 Pico Blvd.
Santa Monica, CA 90405
Phone: 800-345-9871; in
CA 213-392-9972
AmiEXPO
211 E. 43rd St., Suite 301
New York, NY 10017
Phone: 212-867-4663
Buena Vista Software
3800 West Alameda Ave.
Burbank, CA 91505
Phone: 818-569-7397
Commodore
1200 Wilson Drive
West Chester. PA 19380
Phone: 215^31-9100
Day's
17538 Glen Road
Gambier, OH 43022
Phone: 614-397-5639
Discovery Software
163 Conduit Street
Annapolis, MD 21401
Phone: 301-268-9877
Dr. Ts
220 Boylston Street
Chestnut Hill, MA 02167
Phone: 617-244-6954
Electronic Arts
1820 Gateway Drive
San Mateo, CA 94404
Phone: 415-571-7171
Exhibition Marketing
8300 Greensboro Drive
McLean, VA 22102
Phone: 703-893-4545
Howard W. Sams & Co.
4300 West 62nd Street
Indianapolis, IN 46268
Phone: 317-298-5400
Inkwell Systems
5710 Ruffin Road
San Diego, CA 92123-1013
Phone: 619-268-8792
Jmnpdi.sk
1493 Mt. View Ave.
Chico, CA 95926
Phone: 916-343-7658
KFS Software, Inc.
1301 Seminole Blvd.
Largo, FL 34640
Phone: 813-584-2355
Konami
815 Mittel Drive
Wood Dale, IL 60191
Phone: 312-595-1443
LLM Press
150 Broadway
New York, NY 10038
Phone: 212-766-3785
Memory and Storage
Technology, Inc.
7631 East Greenway Road
Scottsdale, AZ 85260
Phone: 602-483-6359
Micron Technology, Inc.
2805 East Columbia Road
Boise, ID 83706
Phone: 208-383-4000
Microlllusions
17408 Chatsworth Street
Granada Hills, CA 91344
Phone: 800-522-2041
Mindscape Inc.
3444 Dundee Road
Northbrook, IL 60062
Phone: 312-480-7667
Companies
Mentioned
in Scuttlebutt
Online Information
Network
5707 South 86th Circle
P.O. Box 27347
Omaha, NE 68127
Phone: 402-593-4593
Practical Solutions
1930 E. Grant Rd.
Tucson. AZ 85719
Phone: 602-884-9612
Progressive Peripherals
& Software
464 Kalamath St.
Denver, CO 80204
Phone: 303-825-4144
Psygnosis Ltd.
Port of Liverpool
Liverpool L3 1BY
United Kingdom
Phone: 051 207 0825
Ralnbird
3883 Bohannon Drive
Menlo Park, CA 94025
Phone: 415-322-0412
S.P.O.C
Box 299
Kiowa, OK 74553
Phone: 918^32-5774
Spirit Technology Corp.
220 West 2950 South
Salt Lake City, UT 84115
Phone: 80W85-4233
The Disc Company
3135 South State Street
Ann Arbor, MI 48108
Phone: 313-665-5540
The ToolCaddy Works
P.O. Box 5873
Laughlin, NV 89029-5873
Phone: 702-298^252
22 Ahoyl's AmigaUser
ost of us grew up watching television.
Whether it was a gentle teacher that took
us to faraway places or an escape that al-
i lowed us to avoid the real world, televi-
sion influenced our lives and became an inextricable part
of them. We are the TV generation.
TV has shaped not only our values, but even our habits,
our likes and dislikes. Is it just my imagination, or has our
society demanded more color (in clothing, furniture, auto-
mobiles) since the introduction of color TV?
And what effects have our viewing habits had on our daily
lives, on our collective attention span? Look at USA To-
day. Phenomenally successful, this national newspaper is
targeted at our TV-dependent attention span. Its 600-word
articles tell you just enough for you to know that news is
actually happening. Then you "switch channels" to the next
news blurb. We grew up with TV, and it defined other parts
of our culture.
Not today, though. The TV generation is a dying breed—
doomed to sit idly by, the passive receptors of information.
Whether it's Jacques Cousteau or Vanna White (if you can
call what she purveys "information"), TV is a one-way street.
Today's young people, and many of us middle-aged tech-
nophiles, want to be more than eyes to see with and ears
to hear with . We want change, choice, interactivity. What's
my evidence? Let's look at a few trends.
• Yuppie timeshifting. Got a date right when LA Law
is on? No problem; tape the show and watch later when
you can zip past commercials. The pause and rewind but-
tons are a darned sight more useful than any commercial
break. We're taking control of when we watch,
• Video rentals. Commercial programming got you bored
to tears? Just take a quick run to the video store. It's prob-
ably as close as the gas station or convenience store. Dur-
ing the recent TV writers' strike, people didn't turn off the
TV and hold meaningful discussions. They left the TV on
and switched to cable or rented movies. In 1986, when VCRs
had invaded nearly half the homes in the nation, VCR movie
revenues topped local box office revenues for the first time.
We're taking control of what we watch.
• Commercial ventures. Want to sell a product? Use that
familiar TV screen to sell it, but make your pitch interac-
tive. Visit Disney World and you will find touch screen vid-
eos that serve as tour guides. Watch the development of
Prodigy, a joint venture in videotex by IBM and Sears, as
it spreads from test cities over the next few years offering
news, sports, weather, and home shopping. We're demand-
ing that what we watch be individualized to our needs.
• Games and education. Want to get involved, to be a
character in the story, to visit that distant land? Use TV
for the sights and sounds with other technology (from vid-
eodiscs to computers to satellite communications) to put
you in control. Interactive videodiscs have been around for
years. They let you slay a dragon or tour Aspen, Colorado. .
VCR games are a popular diversion because they let you
be a character and control the unwinding plot. Educators
are linking their classes to live events thousands of miles
away to make students' scientific exploration and discov-
ery a real "hands-on" process. We're demanding that what
appears on the screeen actually interact with us.
The TV generation will give way to the video generation.
We'll leave it to someone else to come up with a better name
than "video generation." One that implies not rented mov-
ies, but fully interactive and individualized programming
with computers at its heart.
And as we all know, the Amiga will find its way to the
eye of the video storm. No other consumer computer is
as well suited to deal with the demands of an interactive
video environment. Don't get me wrong, we are not there
yet and won't be for some time. The flood of Amiga video
hardware and software portends the Amiga's future.
Business people will tell you that for persuading an aud-
ience or explaining a difficult concept, nothing beats good
graphics. They use graphics and video to grab our atten-
tion in stores, to present business plans, and to train their
own employees. Surely Commodore's "I am the Amiga''
videotape has drawn a crowd or two.
Social scientists and educators will tell you that we re-
member as little as one-fifth of what we only hear. But add
a visual image and we remember one and a half times as
Ahoyl's AmigaUser 23
I* LIONHEART
BUSINESS & STATISTICAL SOFTWARE
Explanatory books with professional compiled software; the new
standard for statistical use. The influential Seybold Report on
Professional Computing has this to say about Lionheart "...our
sentimental favorite because of its pragmatic approach to the
basic statistical concepts... The thinking is that the computer
merely facilitates the calculations; the important thing is to be
able to formulate a problem correctly and to determine what type
of analysis will be most valuable. Let Lionheart help you get
ahead of the competition!
EXPERIMENTAL STATISTICS S145
BUSINESS STATISTICS 145
- MARKETING STATISTICS 145
QUALITY CONTROI 145
BIOMETRICS 145
ECONOMETRICS 145
FORECASTING AND TIME-SERIES 145
- SALES AND MARKET FORECASTING 145
PROJECT PLANNING 145
DECISION ANALYSIS TECHNIQUES 145
OPTIMIZATION 145
LINEAR & NON-LINEAR PROGRAMMING. . .
- MULTIVARIATE ANALYSIS 125
REGRESSION
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Circle 0194 on Reader Service Card
QUALITY
• .'
Face II
Face II is the comprehensive floppy
accelerator for all Amigas.- With
Race II, floppies can run two to six times faster
than most hard disk drives currently available.
Face II benefits all Amigas,® but
delivers best results on machines
with more than 512K. Ask your
dealer for a demonstration.
ASDG INCORPORATED » (60S) 273-6585
925 STEWART STREET • MADISON. WISCONSIN • 53713
ASDG Inc.
(608) 273-6W
PERFORMANCE
Circle f195 on Render Service Card
much. Make the presentation interactive and we are liable
to remember three times more than we would have based
on a verbal presentation alone.
Musicians will tell you that the future of popular music
is interwoven with video. Live shows, by groups like Oin-
go Boingo, use Amiga-generated graphics as a backdrop.
We've all gorged on music videos like they were potato chips.
The industry is on the verge of something far better.
CD-I-Graphics (or CD+G) will marry our compact disc
players to our TVs. A CD can hold up to 600 megabytes—
far more room than the music itself takes. A CD-I-Graph-
ics spec has been defined by Philips/Sony. Graphics are
stored in low resolution (320 x 200). Each image is lim-
ited to 16 colors and will take up to 7 seconds to display.
With standards like these, the only problem for Amiga ar-
tists will be holding themselves back.
JVC has already shown a $400 decoder at the 1988 Con-
sumer Electronics Show. (CD players with built-in decod-
ers eventually are expected to sell for this price.) Already,
the Talking Heads have a CD+G, "Naked," that displays
lyrics and music. (We will only mention the more expen-
sive CD-V format that combines 5 minutes of video with
20 minutes of audio on a single CD.)
CD+G relies on the existing CD technology. Much more
may be possible. Video Magazine reports that Matsushita
has a new laser that can quadruple optical disc storage. And
Bell Labs has designed a computer chip that can create a
video image using as little as 1/100 the CD data needed today.
Changes like these, when coupled with the next generation
of Amigas, will overwhelm us with power.
So we have moved quickly through TV and video, enter-
tainment and education, news reporting and marketing. In
every area, computers will combine with other technologies
to customize our worlds and to allow us to interact with
them.
Perhaps nowhere can the possibility of the future be seen
as clearly as at MIT's Media Lab. Housed in the Wiesner
Building, the Media Lab is a center for research on the con-
vergence of three industries: the broadcast and motion pic-
ture industry, the print and publishing industry, and the com-
puter industry.
An enlightening book, appropriately titled The Media
Lab: Inventing the Future at MIT, by Stewart Brand, de-
scribes many of the exciting new uses of computers, video,
communications, and art that we all have to look forward to.
One of the most fascinating sections is on animating vir-
tual reality. Scientists and researchers have created every-
thing from real time computer/ video environments with
sharks swimming around you (using a modified S2.5 mil-
lion advanced flight simulator) to an instrumented suit that
creates animations from your live movements. Through their
studies, these researchers push the limits of artificial intel-
ligence, robotics, and animation.
The Amiga is the desktop video computer. Desktop vid-
eo, far from being the "vertical market" that some people
limit it to, will prove to have wide appeal in the business
and educational commuities. If you're wowed by a killer
demo, imagine the effect in the boardroom or classroom
when that same technology is used to explain a new con-
cept. □
24 Ahoyl's AmigaUser
Order Toll Free
800-558-0003^
Wl ordm ind Irtormilcn
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^* Since 1982 ^m - -
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tLon.hum&'c rE.te.ctton.lc.b
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El Amiga Hardware —
Amiga 500 Computer ....call
Amiga 1010 Disk Drive. call
Amiga 501 Ram Exp call
Amiga 1084S Monitor ...call
El Drives
Phoenix 20 Meg PHD2S 599.DD
Phoenix Power Supply for 500 ....74.95
Supra 20 Meg for A-500 CALL
Supra 20 Meg for A-1000 CALL
Supra 30 Meg for A-1000 CALL
Indus FS-80 05 Drive |ioioComp) ,.165
□ Modems
Avatex 1200 HC 95
Avatex 2400 HC 149
Supra 2400 142
B Modem Packages ,
This package includes
your choice of modem, your
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Cambridge Lisp 12295
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rangehmod 25.95
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:m fv'm U.fi phjW. I if*f facl-u &injn «r-Md trm rrutmr* tmofH ]»» -*«: [» t*?rC ?■• K-Sfl^i'i-roort b pit pjf Mga<4 [0 ^ lst»S x-e i«Vy
sr-e*f. ?»»» ai jaii tpn? jjin io abtih ir KAt cr ,a-jp tr-j-t *™naTtH*tOT*Z<i*am*'tr*i*i<tti+f!riciia$*>v-2*^f-<xtn<xt*
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Circle #163 on Reader Service Card
TT
D.
O FOR THE_,
DRIVE OF YOUR LIFE!
uu»m tauits si casus iibibi
li?
:■
Sit down and grab on! You're
driving the fastest and most
beautiful machine on 4 wheels!
So kick up the engine revs, down-
shift the gears, hear the tires
squeal and grab the pavement—
on your computer!
ft
■K£X~
Hot car. Hot music. Hot scenery—
beaches, cities, snowy mountains,
deserts and the blonde next to
you will tempt you to take your
eyes off the road. At close to
300 KPH, our advice to you is
a 4-letter word. DON'T.
Out Run. One of the big-
gest arcade hits ever, and
fhe ultimate motor-sports
simulation. Now you can
brjng the action home!
With 4.4 liters under the
hood, you're driving a
beast of a machine only
top drivers attempt to
drive. Can you handle it?
Maybe. Maybe not.
Space Harrier. You are
Harrier, the extra-terres-
trial warrior. Space is your
battlefield. Your mission
is to save the Land of
Dragonsfrom the vicious
followers of the vile one-
eyed mammoth. Grab
your laser blaster because
this game is 100% action,
non-stop clashes, power-
ful combat scenes.
Alien Syndrome. Genetic
lab overrun by hideous
organic mutations! Scien-
tist captured! Activate the
lab's self-deslruct mecha-
nism! Break in and blast
away the s'imy hordes
and the biggest, most gro-
tesque mutants guarding
the doors. Can you do it
before the bomb explodes?
DISTRIBUTED BY
MIND '& CAM INC
MINDS
A P
Visit your retailer or toll 1-800-221-9664 for VISA ond MasterCard orders. To purchase by moil, send your card number and expiration date check or
•none order lor S34.95 (Our Run), $29.95 (Space Harrier and Alien Syndrome}, (CM & C12S], and $49.95 (Out Rgn and Space Harriet $39.95 (Alien Syn-
drome), [Amiga and Atcm ST), [plus S3. 00 handling la Mindscope, Inc. P.O. Boh 1167, Norlhbrook, IL 60065, Allow 3-5 weeks for delivery. Lawyers like this
part: 1 IPSE Mindscnpe, Inc. Mmdscape is o trademark of Mindscope, Inc. Copyright!? 1986, 1987 Sega Enterprises, Ltd. These games have been manufac-
tured under license tram Sega Enterprises, Ltd.. Japan. Out Run is o trademark of Sega Enterprises, Ltd- Commodore 64 and Commodore 123 are registered
trademarks of Commodore Efedronics, Ltd. Atari is a registered trademark and ST, 5205T, HHOST, and Mega are trademarks of Alori Corporation. Amiga
is a registered trademark and Kick start is o trademark of Commodore-Amiga, Inc. IBM is a trademark of IBM Corporation. Made in U.S.A. Screen shots
represent Atari ST version: Others may wary.
Circle #215 on Reader Service Card
THE MOT SOLUTION...
(is also the least expensive)
Call now to order!
(415) 651-1905
Dealer inquiries welcome.
OverDrive
is the first "hardcard" design DMA SCSI hard drive
controller for the A2000.
Mount a 3.5" SCSI drive to the OverDrive and save your drive
bays for other uses.. .like the Konica 10 megabyte floppy drive.
(See below.;
■ The OverDrive uses a two-channel Motorola 68440 direct
memory access chip to guarantee exceptional speed and
compatibility with the Amiga's Motorola 68000 microprocessor.
■ The OverDrive is autoconfig and compatible with Workbench
1.3 and 1.4, Fast File System and autobooting.
■ A total of 7 devices can be added In various internal or external
configurations.
With all of the above, you get the easiest to use software on the
market. It is completely mouse driven, making the formatting
process almost aulomatic,
Pacific Peripherals oilers Seagate 30, 50 and 62 megabyte drives
as well as the Konica 10 megabyte floppy. The Konica drive oper-
ates as a 75ms hard drive using high density (480 TPI) floppy disks
giving you the speed of a hard drive and the unlimited capacity
of a floppy drive. Exceptional error correction capabilities make
your data safer than it would be on a standard 5 V disk.
OverDrive only
$249.00
OverDrive with:
30 MB DRIVE
$649.00
50 MB DRIVE
$799.00
62 MB DRIVE
$799.00*
KONICA
$999.00-
SubSystem 500n
is a two-slot expansion chassis for the A500
that uses cards designed for the A2000.
An optional 3.5" floppy drive may be added as an "external" drive
but is, in fact, more convenient than any drive available for the
A500 (including the A500 internal drive). The 100-pin "Zorro II"
A2000 expansion cards are less expensive, more uniform in
design and more available than pure A500 peripherals. (For
example, try to find a DMA controller designed specifically for
the A500. How about an A500 Bridgecard?) Rather than take
power from the A500 power supply, the Subsystem comes
standard with a 54 -watt power supply.
^System 500 $249.00
Subsystem 500/drlve $399.00
'uses 5 V drive bay
OverDrive and Subsystem 500 are trademarks ol Pacific Peripherals. Workbench.
Fast File System, and Bridgecard are trademarks ol Commodore-Amiga. Inc.
Pacific _
Peripherals
PO Box 14575
Fremont. CA 94 539
Circle «280 on Reader Service Card
DESKTOP
VIDEO:
First You Have to
Know What It Is
By Jay Gross
uick, now. What's "desktop video"? That's a
hard one, isn't it? Video is less difficult to do
on a desktop than it is to define. In fact, the
concept of desktop video follows along in the
rich tradition of desktop publishing. It starts out more ex-
pensive than you might have thought. It isn't a new idea,
just a new way of describing an old one. And if you get
really serious about it, it no longer fits on a desktop.
A desk will as readily hold a million bucks' worth of vid-
eo stuff as it does a discounter's VCR. Yet, the term "desk-
top video" conjures up a vision of pure computer-driven
magic for nearly no investment. For some of the cold hard
realities of this developing end of the video business, and
the Amiga business, too, read on. Here are some sugges-
tions on how to get started in it, along with some reasons
why you might be interested in getting started in it, and
maybe an answer to the question, "What is desktop video"?
SMILE!
Like it or no, home video has taken over where the home
movie left off. The whirring of Super 8 movie cameras has
been almost completely replaced at family gatherings by
the silent blinking of home camcorders. Small wonder. As
far as recording life's events for posterity, video has a num-
ber of huge advantages over photographic film.
For example, videotape requires no expensive (or time
consuming) photographic processing. You don't have to wait
a week to get the film back, by which time your enthusi-
asm has diminished accordingly. You also don't have to en-
trust your precious pictures to strangers or pay them for
doing their thing to them, either. Compare the running time
of a Super 8 camera load -about three minutes— to video's
(up to) several hours.
Another video advantage is that sound and picture are
easily recorded simultaneously and synchronize
automatically. Mainly, though, home videotape production
is far easier on the budget than home movies when you
consider the film processing cost into the bargain, even
though entry-level electronic equipment is a bit more
expensive than the corresponding film-based gadgetry.
SAY CHEESE!
Compared to consumer camera equipment, today's cam-
corders can take pictures in less light, adjust for more dif-
ferent lighting situations, focus across a wider range, and
carry home the shots in full motion, with sound.
These days, you see videographers everywhere. The vid-
eo press has accomodatingly coined the term "videots" to
describe these peculiarly behaving humanoids.
Peculiar behavior? See what you think. Peering through
the camcorder, deftly operating the automatic zoom and fo-
cusing, skillfully allowing the camera to adjust electroni-
cally for color and light level, the home videographer aims
a camcorder at a child's birthday party (for example). Pres-
to! Desktop video?
Not quite -the Amiga is still cold and dark over in the
corner on the desk.
Desktop video involves a bit more than just home cam-
corder shooting. If you just aim and shoot and play the tape
in the VCR, you haven't done any of what the industry calls
"video post-production," which is the niche where the Am-
iga fits itself into the video business. Post-production from
camera originals isn't the only way to define "desktop vid-
eo," however. Muddy, isn't it?
MAKE A WISH
After the taping is finished and cake icing is all over the
place, the cassette goes into the trusty VCR so everybody
can have a good laugh. (No way with photographic film,
eh?) Cut to child, puffing at candles. Glitch! Closeup of
candles. Glitch! Cut to child opening presents. Glitch!
Those "glitches" (a proper video term, thank you) result
from starting and stopping the camera. Some equipment
glitches are worse than others. Also, wouldn't it be nice
if the picture sort of faded out from one shot and into the
next? And how about titles?
Ah, titles! Denise's Third Birthday. Vacation Visit to Ep-
cot Center. Gary's Body Cast. Now we're approaching the
realm of desktop video where the trusty Amiga computer
can lend a hand. Such things as titles, graphics, and mu-
sic. Music! Sure, why not? Animations, too. Desktop Vid-
eo? Close. Have a cigar.
Still, desktop video isn't just one thing- like editing. Add
in tiding, birthday parties, and animation. Especially ani-
mation. Whichever, the Amiga's right at home on a desk
devoted to video, so now for a few words about the most
basic building block for desktop video, which you probab-
ly at least already have one of. The Amiga.
First, clock speed. The Amiga ticks along at an even mul-
Ahoyl's AmigaUser 29
tiple of the "speed" of broadcast television. Significantly,
to get a TV signal out of the Amiga, you just divide by
two. Competing computers require expensive devices called
"scan converters" to accomplish the same thing. Score one
for the Amiga! With the money you save on a scan conver-
ter, you can buy every piece of Amiga video software made
-and that's MANY titles! -and have change left over.
Second item, flicker. The same "feature" of the Amiga
that drives you nuts in hi-resolution mode makes the Ami-
ga's picture output quite welcome to a video environment-
interlace. Take a close look at the titles on the evening news
on one of your local channels. The letters dance around
something fierce due to the same interlace that gives the
Amiga its notorious "flicker" mode. Although it doesn't do
much for your eyes, it works wonders in a video setup. If
the signal already has interlace (flicker), it doesn't have to
be added or worked around.
BYE-BYE, BORDERS
Third, overscan. The Amiga has made borders obsolete
in home computering by addressing all those extra pixels
(768 x 480 in the USA), and even being able to animate
out there as well. Video is not bordered -one of the main
reasons the Amiga has found such a hearty welcome in vid-
eo circles.
And fourth, power. The Amiga's great graphics are most
welcome in video circles, too, because video consumers
are accustomed to plentiful graphics. Check out any net-
work sporting event for examples, especially the Olympic
Games (ABC Television used Amigas to do those flashy
graphic overlays during the Winter Olympics). Even the
intros to the network's main attractions frequendy start with
incredibly elaborate computer-animated graphics.
Okay, back down to the desktop, Denise's birthday party
cries out for titling.
DENISE TURNS THREE!
A C. Amy Production
Art direction by Paula and Agnes
It's easy as pie to get a title onto the Amiga screen. Even
without help from titling software, you can use the Ami-
ga's fonts to put together a passable title screen. Shades of
green, purple, red, and yellow. Shades of Notepad!
Shades of desktop video, then? You bet! It's the home
consumer end of video production, using the vast power
of the Amiga to help things out. Finally, the elusive defin-
ition develops....
Next part. How do you get the tides onto the tape? If
you videotape the screen, you'll get weird lines, maybe even
burn up something(!). Also, there'll be those infernal glit-
ches around each title. Not only that, but there's no room
for titling at the start of the tape before the party gets going!
Now you know what a video genlock is for. To mix tides
over the party images, you need to synchronize the Ami-
ga's screen image with the image from your party tape and
record the combined (the video term is "composited") pic-
ture onto another VCR. Forget splicing the tape itself. Don't
even think about it. It isn't done.
Yes, the combined image will be a "second generation."
That generally means that unless you start with a quality
original and use a quality video deck to produce the fin-
ished product, you'll lose considerable picture definition
in the editing process. Nevertheless, that's the way it's done
in video. It's just like in computer programming. Garbage
in, garbage out.
SYNCHRONIZE YOUR PIXELS
The genlock is an electronic device which does the match-
ing required to perform the magic of blending the Amiga's
screen with Denise's birthday pictures. In video, that means
"synch." When the screen's topmost pixel is being addressed
by any unit, either monitor, VCR, or camera, that exact
pixel is also being addressed on all the other pieces of equip-
ment in the puzzle. If the iyr ;h is out of whack, you get
a big mess where a picture ought to be.
Since the Amiga came onto the video scene, the cost of
genlock devices has dropped dramatically. Home user lev-
els of this device now start in the $150 range, and even the
more complex, "broadcast quality" Amiga genlocks start
at only $700 or so, although some of them will park only
in Amiga 2000's. The premium Amiga genlocks (Magni,
Neriki) hit $1600. Compare these prices with the $2000
and way-up level B.A. (Before Amiga.)
More and more of the video industry's magic boxes are
becoming affordable to normal humans. As the demand for
home video, and "serious" video, and "professional" video
equipment increases further, there will be more stuff com-
ing down to earth to meet the demand for desktoppable vid-
eo equipment that's also wallet-compatible.
PLAYING CATCH
At whatever level, it's catching on, this video thing, and
especially the desktop end of it. Have you noticed that cer-
tain computer companies are now playing run-and-catch-
up with the Amiga, trying to patch video capabilities ontu
their machines?
Like desktop video itself, the definition of desktop vid-
eo is still developing, but after all this rambling, desktop
video seems pretty well defined, if still a bit muddily. Now,
the question is: WHY would you be interested in desktop
video in the first place?
Some people become interested in desktop video for its
animation potential. Animation is far faster to produce with
computers than it is with traditional film. Even when do-
ing meticulous "cell" animation on the computer, the soft-
ware's memory makes errors easily "undone" and repetitive
drawing a matter of clicking the mouse buttons.
Others are attracted to video for the money-making po-
tential. The market for video professionals is expanding,
with the Amiga leading the way. You no longer even have
to have a millionaire in the family to get started in it. Op-
portunities are endless. Corporations, organizations, legal
services agencies, rock bands.
Rock bands? Yes, columnists in music publications have
been caught suggesting that up-and-coming music groups
produce not just demo music tapes, but a demo video.
So why would you be interested in desktop video? Good
question, simple answer. It's artistically rewarding. It's po-
tentially financially rewarding. And oh yes, it's fun! □
30 Ahoyl's AmigaUser
DESKTOP VIDEO:
What Does It Cost?
By Jay Gross
You can get into computering for the cost of an
Amiga, so how much does it cost to move into
desktop video? Answering this question is
really simpler than defining desktop video in
the first place. First, pick your level, from "Just Having
Fun" to "Professional Videographer." Then, pick your price.
The higher levels will pick your pocket!
Doing desktop video at the entry level sets you back next
to nothing. Add up the cost of a good camcorder, a decent
VCR, some Amiga software, and maybe a genlock. You
may have some of these items in your collection already.
If you have an Amiga 1000, you don't even need a genlock
to get the Amiga screen onto tape (in color). For A500 and
A2000 owners, several companies produce composite video
adapters (listing for $50-5100) that will give you a color,
videotapeable signal from the Amiga's RGB output.
The quality you get from these devices varies greatly
(mainly downward), and isn't at all what you'd want for pro-
fessional video work, but it'd be okay for many home vid-
eo purposes. Adding even a low-end genlock device adds
a higher quality color signal, as well as the ability to mix
video with the Amiga. The home video level of genlock
lists for $150-$300.
ADDINO MORE VCRS
For this very small investment so far, you can do won-
ders for recording Denise's birthday parties. To be able to
mix videos or superimpose graphics on videos, you need
the genlock unit of your choice and at least two VCR's. Three
VCR's would be even nicer, but two will do. Quality counts.
The better the VCRs you have, the better your videos will
look.
You can't record birthday parties without a camcorder,
but if you intend to do only animation videos, you don't
particularly need a camera of any kind to get into desktop
video.
The Amiga is a high-powered animation tool "just for
fun" or for serious, take your pick. There are now several
professional animation studios which use the Amiga exclu-
sively for their productions. Two of those are Winners Cir-
cle Systems, whose work was shown at Siggraph, and Five
Rings Company, whose classical cell animations by Heidi
Turnipseed have been featured on a recent Computer Chron-
icles television program.
Siggraph is the trade show of the Association for Com-
puter Manufacturing Special Interest Group on Computer
Graphics. Whew! Time magazine has said that getting
picked for the Siggraph art and video show is the compu-
ter graphics equivalent of getting an Academy Award in mo-
tion pictures.
Amiga animators will mainly want a first-class VCR, pref-
erably one of the so-called "editing" units capable of sin-
gle-frame recording and truly seamless, "glitchless" edits.
Such equipment runs in the thousand dollar range current-
ly. Indeed, for less than $1800, an Amiga animator is pret-
ty much in the uptown range of desktop video, with a qual-
ity VCR and a quality genlock. Add software, imagination,
and patience. Lots of patience.
SERIOUS GENLOCK
Whether you're interested in animation or anything else,
if you're going to be really serious about your videos, you'll
want to invest the extra bucks in a "broadcast quality" gen-
lock. Broadcast quality means just that. "Broadcast" qual-
ity. No fudging. Electronically, the more expensive units
pass along exactly what they get without changing or de-
grading it. To get broadcast quality, you have to pay for
it. The going rate is S600-S1600 or so, subject to change
(probably downward) anytime.
Most of the higher end ones also perform other useful
tricks like dissolves, fades, and wipes. These add motion
to your editing, bringing your productions closer to the kind
of work you're accustomed to seeing in professional videos.
For just home videos, though, Denise's birthday party will
do nicely with a "regular" genlock.
If your interest is really professional use, you'd also want
to move up to a more professional video format than con-
sumer-level VHS. Higher (more expensive) levels of video-
taping equipment will permit many generations of dupli-
cation before picture degradation becomes apparent. For
home users— desktop vidiots-the limit with consumer
equipment will probably be one or two generations. Some
of the more expensive consumer goods will allow several,
but two is generally sufficient for home video purposes.
The professional end of video has many, many formats
to choose from, but after you leave the VHS/Beta families,
you have to multiply the money several times for only a
small increase in quality. At some point in that progres-
sion, too, the "desktop" part of desktop video no longer
applies, though most of the individual items strain the bank
account more than the desk.
THE PROFESSIONAL LEVEL
For a look at the more professional end of desktop vid-
Ahoy'.'s AmigaUser 3?
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eo, all put together in one system, check out RGB Compu-
ter and Video Creations (they do the Deluxe Help series).
The company showed their system of multiple Super-VHS
tape decks, audio mixing board, and a flurry of interfacing
boxes at both Ami EXPO and Siggraph.
Controlled by a sweetened-up Amiga 2000 (REAL
sweet!), the RGB professional Super-VHS editing system
tops out at $74,334 at list prices for the whole kaboodle.
Don't cringe— that's small change for a major video pro-
duction facility. To control the system with the Amiga, RGB
is producing AmigaLink (tentative title) software, which
manages all the video gizmos in the system, as well as pro-
viding a base for animation, post-production effects, fancy
titling, and editing.
Yes, it even fits on a desktop. Use a sturdy desk.
You don't really need all that stuff to play the serious vid-
eo game, even as a professional. For one thing, some of
the post-production services youli want are available in most
larger cities on a per-hour or per-job basis, so you might
not have to own absolutely all the equipment in the pile
to get a toehold in the market. A growing number of com-
panies even offer direct support of the Amigas. Examples
are Video Technics, of Atlanta, whose Amiga support is
extensive, and Gossett Graphics of Mountain View, CA.
Both companies were exhibitors at Siggraph.
With all the increasing interest in doing video on the desk-
top, the willingness of consumers to venture into video has
not escaped the attention of electronics manufacturers. Sony,
a major producer of video equipment for every level of the
market, has even identified and targeted a new level of vid-
eo marketplace which it calls "Prosumers." That's a consumer
level video enthusiast who has the money and taste for "pro-
fessional" equipment. Of course, Sony can't invent a mar-
ket. It can only point to one that already exists and provide
a convenient name to call it by.
Whether you call it "those crazy people lugging the hea-
vy battery packs everywhere," or "prosumer videography,"
or "desktop video," the market is there, and the Amiga is
a staple in it. It's likely, too, that the Amiga will have-
as it has already had— a significant effect on shaping that
market's future.
Spurred by the Amiga, the cost of doing video is decreas-
ing. Until the Amiga, for example, a genlock device was
hardly something the consumer could afford. It was the Am-
iga's under- $300, A-1300 Genlock that paved the way for
the inexpensive units now on the market.
That wonderful trend continues. Many new video doo-
dads were shown at the Midwest AmiEXPO in Chicago,
where it was apparent that many people attended especial-
ly for the Amiga video tricks.
OH, YOU WANT MORE!
So how much does it cost to get into desktop video? A
few hundred to a few hundred thousand dollars. As much
as you want to spend, or as little as zip!
Of course, the Law of Spiraling Expenditures applies,
whether your interest is computers, photography, desktop
video, or antique yacht collecting. No matter how little you
can get started for, once you're hooked, you'll find won-
derful opportunities to spend lots more money. D
-»- Circle #172 on Reader Service Cerd
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Ahoyl's AmigaUser 33
□
IENTIERTMNMIENT
ic
BIRDS 'N BEES
(Disk; $14.95)
INTERACTION
(3 disks; $99.95)
THE LOVE QUEST
(disk; $44.95)
All distributed by lirtraCorp
When it comes to love, education is
always fun. Few subjects grab the at-
tention so quickly, or engage interest
as predictably, as the search for sex-
ual knowledge and romantic love. This
trio of software programs is aimed at
the libido, but like a wistful maiden
who enters her man's heart through his
stomach, these titillate the heart by first
tantalizing the mind.
The three programs couldn't be more
different. One is a tutor for youngsters
who need to know the facts of life; the
second is an exploration of your own
sexuality; and the third actually puts
romantic hopefuls in touch with other
people searching for happiness.
Birds NBees is a straightforward ed-
ucational program that lets parents con-
trol the child's access to sensitive parts
of the subject matter. Parents input the
age and gender of each child. From that
point, the information presented is lim-
ited according to the parameters estab-
lished.
The main menu offers six options:
Instructions, Lessons, Questions &
Answers, Dictionary, Parental Options,
and Exit Program.
Questions & Answers presents a
question, then displays its correct an-
swer. This is a good study tool for gen-
eral facts-of-life information.
The Dictionary section contains sex-
ual and medical terms appropriate for
the indicated age level, along with pro-
nunciation guides and definitions of
each entry.
The lessons are the backbone of the
program. Subjects available for study
are Development (the sexual develop-
ment of the body); Personal Safety
(warnings about improper advances,
and safety tips for avoiding molestation
or rape), Reproduction, Abortion,
Birth Control, and Sexually Transmit-
ted Diseases.
The presentation is not elaborate.
The child reads several screens of text
34 Ahoyl's AmigaUser
LOVE ON
THE AMIGA
By Joyce Worley
on the lesson topic, then completes a
short quiz. Incorrect answers prompt
a text redisplay, with pertinent data
highlighted for review. Then the test is
given again. This continues until ev-
ery question is answered correctly. A
congratulatory message flashes on-
screen, and the next lesson begins.
The Parental Options portion estab-
lishes controls for each child, and re-
quires use of a password. The program
comes set to respond to "Intracorp," but
urges parents to establish their own se-
cret code. There are three levels of
study. The first contains very basic in-
formation. Level two should be used
only after the child has completed the
first lessons. Level three is for children
who've completed the first two sections.
After instituting these guidelines, the
parent decides if the child is ready to
study the abortion, birth control, or
sexually transmitted diseases sections.
This is not a fancy program. Text is
presented with no embellishments or
illustration. But, information is presen-
ted in a sensitive, open-minded way.
Treatment of controversial subjects like
birth control and abortion very care-
fully includes the pros and cons, with-
out making any moral decisions. It's a
nice way for a computer-using child to
learn some basic facts in a private dig-
nified manner.
Interaction is an adults-only program
that allows you to "explore your love
and relationships." An exhaustive list
of over 100 very adult sexually orien-
ted questions explore the individual's
experience and preferences. This is def-
initely not a party piece; the informa-
tion generated is quite personal, so ev-
ery survey is protected by its own pass-
word.
There are two ways to use the infor-
mation gathered this way. The program
delivers a complete analysis of the us-
er's sexual style, sexual personality,
sexual behavior, special sexual beha-
vior, and sexual dysfunctions. The us-
er may also choose to see only a par-
tial analysis on any one of these sub-
jects.
The analysis spews back the respon-
ses along with commentary drawn
from an impressive list of reference
works. In fact, statements are refer-
enced with numbers that coincide with
the bibliography contained in the man-
ual, so the user can do extra reading
if desired.
The questioning procedure is actu-
ally an interactive/branching program.
That is, answers given to some ques-
tions cause the program to produce ad-
ditional queries. This customizes the
test for each person. The analyses are
similarly individualized. A large data-
base of psychological information con-
tains text blocks which combine dif-
ferently for each analysis, and infor-
mation from the survey inserted into
the text further personalizes the re-
ports.
Users can also see this personal data
compared with some sexual statistics,
to learn how their own personal tastes
rank with others. A third option mea-
sures the responses of two users in a
sexual compatibility report.
The analyses provided are meant to
be taken seriously, and they are rooted
in some fine psychological research.
But the folks at IntraCorp urge users
to consult professional advisors for ad-
ditional information; this program can-
not take the place of a trained counse-
lor, though it may provide some valu-
able self-awareness.
Tfie Love Quest uses a similar for-
mat to explore personalities, then goes
one step further by actually attempt-
ing to pair compatible individuals, as
a sort of high-tech matchmaker.
The main menu accesses onscreen
instructions, the Love Quest profile, an
analysis of the completed profile, a
compatibility study between users, and
the love quest code.
Each user enters a name and (if de-
sired) a password to keep the profile
private. Questions start with gender and
sexual preference, then explore the per-
sonality and sensual nature of the user.
The questions are lighthearted com-
EtENTERTfllNMENTllC
pared to those in Interaction (although
there is some overlap), so this could
be used in an adult's party or social
gathering. The personal analysis scores
the individual in 10 categories, mea-
suring sensuality and openness in per-
centage points. The compatibility check
uses the same parameters, then displays
each person's "score" on a bar chart.
The computer will also search its rec-
ords of all the completed surveys on
the disk, to select a matching person-
ality. This last option may be good for
some laughs at your next party.
The real paydirt is the Love Quest.
A code number is created from infor-
mation input in the survey, which can
be transmitted back to IntraCorp for
entry into their data bank. This code
number is matched against the others
registered there. The purchaser can re-
WPtOfie VOUR LOW fiND MOONSHIPS
WWIVSIS ar,d COMmriBJUIY MQOlut
ceive three free contact names drawn
from the bank, and additional contacts
for $15 each. Some folks included in
this bank of users permit their names
and addresses to be released. Others
may be contacted through IntraCorp
mail forwarding, a service that costs
$10 to set up, and $2 for each piece of
mail.
The Love Quest National Data Base
was originally started for respondents
to a survey done by Playgirl Magazine
a couple of years ago. Since that time,
purchasers of the program have been
added. IntraCorp won't guarantee the
size of the databank, though company
sources say there are currently about
2000 names. Naturally, IntraCorp
makes no guarantee of success in the
search for love, and assumes no liabil-
ity for the consequences.
The three programs share more than
their subject matter. All three were ori-
ginally designed for other systems, and
their manuals reflect this. More to the
point, the translation of the programs
to Amiga format did not include any
updating to make use of the capabili-
ties of the newer machine. There are
no graphics, except for simple title
screens, and the mouse interface is
hardly used. It's a pity the company
didn't make a few changes to modern-
ize the programs.
However, the psychological research
that underlies all three is very solid.
The database of users, though, is of
questionable value, since many of the
older entries may now be outdated.
Some people may have since changed
addresses and phone numbers, as well
as their minds about this kind of in-
troduction. But computer matchmak-
ing services intrigue most curious peo-
ple, and this is one that is easily ac-
cessible by stay-at-home eomputerists.
Most important of all, the informa-
tion contained in each is timeless. Birds
N Bees takes the place of the sex in-
formation manuals kids used to comb.
Interaction is a very serious tool for
examining your own feelings. The Love
Quest is a cute compatibility tester for
social gatherings, and puts adventur-
ous users in touch with each other if
they choose to explore this avenue.
When you come right down to it,
that's a whole lot of love on disk!
IntraCorp, 14160 SW 139th Court,
Miami, FL 33186 (phone: 305-252-
9040).
But, hey— how about that box design!
PHANTASM
Exocet/ Scorpion
Amiga with S12K
Disk; $34.95
There's a lot of originality and ima-
gination lavished on this one-player
combat flight simulator. Too bad the
publisher squandered most of the crea-
tivity on the package carton, leaving
very little for the actual game.
According to the briefing on the box,
the player is a drifter who is suddenly
whisked into the future and placed in
command of the HMS Pegasus. This
powerful fighter plane cruises over the
surface of the moon and destroys eight
"re-constitutions" found there. Natur-
ally, there are plenty of enemy ships
around to prevent the Pegasus from
achieving this goal.
The program depicts the relatively
featureless moonscape in first-person
perspective. Objects grow larger as the
craft approaches them and disappear
when the Pegasus shoots past. The art-
work is reminiscent of Battlezone, ex-
cept that the objects look more solid
because of the Amiga's ability to fill
large areas with color. Keystroke com-
mands allow the player to see the areas
to the left or right without changing ac-
tual direction of movement.
The control panel borders the view
screen on three sides. The pilot can see
the current status of shields, fuel, boo-
sters, anti-missile blaster, and height
at a glance. A cylinder represents each
of these factors. The cylinders grow or
shrink to reflect changes. The panel
also includes a compass, a radarscope
to pintpoint the ship's position in the
Featured This Month:
Love on the Amiga 34
Phantasm 35
Powerityx 36
Questran II 38
Crazy Cart 39
Ahoyl's AmigaUser 35
ElENTERTfllNMENfBHl
RENTER m...
[SELECT COICLICT AREA
Phantasm depicts the moonscape in first person perspective. The control panel borders the view screen on three sides.
sector, an automatic directional find-
er, a missile counter, and a few other
little gauges and meters.
Players control the Pegasus with ei-
ther the keyboard or a combination of
keyboard and joystick order entry. In
the latter case, the joystick governs
speed, left-right movement and the la-
ser gun.
The control scheme inadequately
handles altitude. It uses the "H" key to
increase the ship's height and the "G"
key to lower it. This system is not only
awkward to use, but it does a very poor
job of simulating the experience of fly-
ing a futuristic fighter plane.
Aside from the lack of originality,
that is the biggest problem with Phan-
tasm. It just doesn't feel like a super-
sonic fighter, and that is a mortal sin
for a computer flight simulator. The
Pegasus is more like a tank than some-
thing capable of zooming through the
atmosphere.
A tutorial mode makes up for ex-
tremely scanty documentation. The
computerist can run through the game
without worrying about getting killed.
A special feature identifies each object
as it appears on the screen. It is strong-
ly recommended that gamers try at
least one round at this setting before
proceeding to any of the three progres-
sively more difficult levels of play.
Like too many British-designed
games, Phantasm has little that cannot
be found in earlier programs of the
same general type. It is competent
work, but nothing more.
Exocet, c/o Scorpion, 19 Harbor
Drive, Lake Hopatcong, NJ 07848
(phone: 201-663-0202). -Arnie Katz
36 Ahoy'.'s AmigaUser
POWER STYX
DigiTek
Amiga with 51 2K
Disk; $34.95
Hardware grows more powerful and
programmers discover amazing new
implementation techniques every day.
The newest software titles inevitably
make last year's award-winners look
and sound feeble by comparison.
Yet despite all the progress, all the
improvements, the classic games en-
dure. Today's versions have better au-
diovisual trimmings, and the rules are
often more sophisticated, but the core
of the game remains the same. For ex-
ample, Blockbuster is a direct descen-
dent of Breakout, and Into the Eagle's
Nest features essentially the same play
action as Castle Hblfenstein or even the
trailblazing coin-op Berzerk.
Fans of Qix, the classic arcade and
video game, will be in seventh heaven
when they behold Power Styx. This
mind and body challenge has a play-
mechanic very similar to its inspiration,
but the graphics and music are on an-
other, higher plane.
The European design team has trans-
formed the sparse, drab look of the Qix
playfield into a visual symphony of
multicolored, kinetic images. The driv-
ing beat of the rock soundtrack, an-
other delightful addition, reinforces the
game's high excitement level.
A joystick operates the diamond-
shaped cursor in this game of territor-
ial acquisition. Initially, the rectangu-
lar playfield is blank except for a line
of brightly colored rectangles which
snakes around the featureless display.
The player guides a pulsing diamond
along the edge of the rectangle with the
joystick and presses the action button
to change its direction of movement.
The player steers the symbol to create
a path that encloses a portion of the
screen. One side of the resulting poly-
gon must be part of the perimeter of
the playfield or another, previously
The play-
field of
Powerstyx
is a visual
symphony
of multicol-
ored kinetic
images. The
driving beat
of the rock
soundtrack
reinforces
the game's
high excite-
ment level.
20TH
.1968-1^
HEB
■ \W a
OUTSIDE USA— CALL
(718)692-0071
FOR CUSTOMER SERVICE
Call Mon-Fri:9:30arn-4:30pm
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COMMODORE MOUSE $26.sa
XETEC LT. KERNEL 20MB. HARD DRIVES FOR |
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Circle #173 on Reader Service Card
dcuils N1CDCA«8M231
drawn area.
Creating an area reveals a piece of
the full-screen illustration hidden be-
hind the playfield. The entire drawing
appears as soon as a large enough por-
tion of the playfield's surface is cov-
ered. The solitaire gamer can examine
the illustration before advancing to the
next round of play.
The whirling and swooping line of
geometric shapes poses the greatest
threat to the three lives with which the
gamer begins play. The rovers destroy
the cursor if they touch while the com-
puterist is fencing in a new area.
Cowering at the edge of the playfield
would be safe, except for the deadly
pursuers who zip along the lines and
eliminate the cursor on contact. The
gamer earns 100 bonus points when-
ever one of the line-runners is trapped
on the edge of a newly completed poly-
gon. Unfortunately, these pests regen-
erate quickly, so action is constant un-
til the round ends.
Power Styx also introduces bonus
and penalty objects which float across
the playfield from left to right. If the
player catches one of these items be-
fore it leaves the screen, he reaps the
reward or endures the adverse effect.
The consequences range from an
instant win to the loss of a cursor.
Other possible results include faster
cursor movement and extra points.
Abstract action-strategy games for
the Amiga are about as plentiful as
snowballs in the Amazon jungle, so a
beautifully produced product like
Power Styx is especially welcome. It
enhances the play-mechanic Qix fans
adore with the art and sound of today's
discriminating computerists demand.
DigiTek, Inc., 10415 N. Florida Ave.,
Suite 410, Tampa, FL 33612 (phone:
813-933-8023).
-Arnie Katz & BUI Kunkel
Circle #223 on Reader Service Card
QUESTRON II
Strategic Simulations
Amiga with 512K
Disk; $49.95
The stirring climax of Questran did
not end the menace posed by The Evil
Book of Magic. Although the villain-
ous wizard Mantor met defeat in that
fantasy roleplaying adventure, the book
is indestructible.
In Questron II, designed by John and
Charles Dougherty with Westwood As-
38 Ahoyl's AmigaUser
Enclosing
an area of
the Power-
styx screen
reveals a
piece of the
full-screen
illustration
hidden be-
ammB* :>
.-■"-— — mmmr—
w.i -, r; playfield-
sociates, the good wizard Mesron sends
the player's character into the past to
prevent the creation of the evil tome.
Only by confronting the ultimate evil
of Mantor can the computerist stop six
mad sorcerers from completing The
Evil Book of Magic.
The adventurer gains experience
while gathering the items needed for
the assault on Mantor's well-fortified
lair. By fighting the 60 monsters which
inhabit this dark realm and scooping
up treasure, the character earns enough
points to rise in ability level. This, in
Speed:
I Fastest
- Faster
■- Hornal
I Slower
lb J, Quest
Inventory
Loot
Magic
Use I ten
Wear
c Xanine
The Quest-
ron com-
mand con-
trol setup,
Us most im-
portant de-
sign im-
provement
over the ba-
sk Ultima
game sys-
tem, means
highlighting
a choice
from a list.
Time-hopping has the unfortunate
side effect of stripping the character of
all the abilities and possessions won
with so much difficulty in Questron.
The computerist begins this perilous
quest in a weak and virtually destitute
condition.
turn, increases one or more of the
hero's key characteristics.
The gamer needs as much native tal-
ent and equipment as possible for the
final showdown. Mantor's relentless at-
tacks burn up an unbelievable number
of hit points.
The draw-
ings of the
automobiles
in Crazy
Cars are
exquisitely
detailed,
and the im-
ages hold
together
well even
during hair-
pin turns.
□ ENTERTAINMENT 1 C
It is interesting to see how the
Doughertys' games diverge from Lord
British's Ultima. The original Questran
utilized the Ultima system under li-
cense from Origin Systems, but the
thematic content of the two series
couldn't be more different from each
other! Lord British has become more
philosophical with each Ultima, but
Questron and Questron II are totally
devoted to sword and spell battles.
The graphics in Questron //are more
varied and attractive than in the first
installment of the saga. It uses three
different screen presentations to follow
the hero's struggle to rid the world of
The Book of Evil Magic.
Colorful terrain maps chart travels
through the threatening countryside;
overhead perspective views follow the
character into towns and castles, and
a first-person display depicts excursions
into the creature-filled dungeon. When
the character prowls the passageways
of one of the underground mazes, the
screen provides a secondary, overhead
view to help the computerist keep his
bearings.
The Questron command control set-
up, its most important design improve-
ment over the basic Ultima game-sys-
tem, remains a pleasure to use. The
computerist highlights a choice from
a list of options printed on the left side
of the screen and confirms it by press-
ing the left mouse button.
Exploration and combat dominate
Question II. Puzzles, which are vio-
lently disliked and fervendy adored by
equal numbers of computerists, are vir-
tually absent. Though Questron II is
likely to entertain most fantasy adven-
ture gamers, it is essentially good for
novices. There are a few bottlenecks
to stall progress toward the inevitable
slugfest with Mantor.
Questron II is not the most sophis-
ticated interactive adventure on the
market. The story furnishes a good ra-
tionale for the hacking and spellcast-
ing, but Questron II does not grapple
with weighty issues or arouse deep
emotions.
It's a sword and sorcery epic that
crackles with combat action and nar-
row escapes from grisly death. Go
elsewhere for a demanding test of ad-
venturing skill, but visit the land of
Questron if you want a rousing good
time.
Strategic Simulations, 1046 North
Rengstorff Ave. , Mountain View, CA
94043 (phone: 415-964-1353).
— Arnie Katz
Circle #226 on Reader Service Card
CRAZY CARS
Titus Software
Amiga with 512K
Disks; $39.99
Six different courses comprise the
American Cross Country Prestige Cars
Race as depicted in Crazy Cars. The
solitaire driver begins the first section,
Florida, with a Mercedes 560. Com-
pleting the courses before time runs out
earns drivers better cars, including the
Porsche 911, Lamborghini Countach,
or even a Ferrari GTO.
Each section of the course is raced
against the time clock located at the top
of the screen. Finishing before it reach-
es zero allows the computerist to pro-
gress to the next leg of the journey.
Collisions with other cars and running
off the road on turns are the main ob-
stacles to crossing the finish line in time.
The control system is extremely sim-
ple. Pushing the joystick forward is like
stepping on the gas pedal, and pulling
it straight back applies the brake. Push-
ing the joystick to the left or right
moves the car in the corresponding di-
rection on the track. The action but-
ton is used only to start each segment
of the transcontinental trip.
Olivier Corviole's graphics are a lit-
tle unusual, more impressionistic than
realistic. The quality, though, is only
middle-of-the-pack compared to other
programs of the same general type.
Each section of the mega-course has
its scenery. For example, the "Florida"
section features such familiar sights as
Disney World.
The player's car occupies the center
of the screen. The program shows the
action in modified first-person perspec-
tive, from a point directly behind the
racer. The drawings of the automobiles
are exquisitely detailed, and the imag-
es hold together well even during hair-
pin turns and roller coaster bumps.
This has often been a problem with
other driving games.
The question veteran gamers may
ask about Crazy Cars is whether it is
crazy enough after all these years of
driving games. Eric Caen's program-
ming is excellent, but the quality of his
design work is open to question. Cra-
Mext month in our
Entertainment
Software Sections
AMIGA GAMES
OF 1988
zy Cars lacks the essential spark of or-
iginality which would elevate it above
the driving games which preceded it
to market. Those who don't have an
auto racing program for their Amiga
should definitely consider Crazy Cars,
but it is otherwise recommended pri-
marily to those who are especially fond
of driving contests.
Titus Software, 20432 Corisco Street,
Chatsworth, CA 91311 (phone: 818-709-
3692). -Arnie Katz
Circle #230 on Reader Service Card
Transform your Amiga into a Special Pro-
grams & Operations Computer! Your family
can interact and compete with SP0C in over
35 highly entertaining ways. Contains edu-
cational and demo sections to show off your
Amiga. Your family will run this disk more
than all your other entertainment software
combined or your money back.
You also get a disk from SP0CPD, our best
of public domain-great programs, reworked
to run smoothly and easily. Both disks come
with plain label and compact code-you do
not pay for copy protection and fancy pack-
aging. All this plus a free gift (while they last)
for $25.00 to:
SP0C
Box 299
Kiowa, OK 74553
Circle #221 on Reader Service Card
Ahoyl's AmigaUser 39
B
I5XI5C 1=11.1=
UC
Software and Applications for the Small Businessman
By Ted Salamone
elcome to another edition of Exec File.
This issue well conclude the Software Se-
lection Criteria Guideline, and discuss
several graaphically oriented packages.
To pick up our story where we left off. . . Section HI of
the Selection Criteria covers Documentation, or the lack
thereof. To start, simple counts are tallied for total number
of manuals and total number of pages per manual. Exist-
ence of tables of contents and indices are likewise exam-
ined; provision of sectionalized tabbing and a pullout ref-
erence card (for quick, accurate referencing) is checked.
Inclusion of a comment (bingo) card for developer feed-
back, appendices, a glossary, and a bibliography complete
the Yes/No portion of the Documentation Section.
The type of binding is explored because some are more
user friendly than others (looseleaf); some make it difficult
to read while your hands are otherwise occupied (glued like
a paperback novel); and others make updates difficult (spi-
ral bound). Unfortunately, the negative characteristics men-
tioned are not limited to just the types mentioned— each
type of binding, other than looseleaf, generally has several
problems. Unless the looseleaf has nonstandard hole punch-
es, it is the best for overall ease of use.
The quality of a program, and often the overall support
provided by a company, can be determined by the layout
and print characteristics of the manual. A photocopied man-
ual does not bode well, and may even indicate "bootleg";
dot matrix indicates a small shop with severely limited re-
sources. The same can be said for daisy wheel or typed
materials.
Up one level lies laser printed documentation. While this
is not truly professional, it does indicate a credible level
of resource, particularly if the documentation is well laid
out- graphically speaking. The highest level, naturally, is
typeset. Generally, the higher the documentation is on this
hierarchy, the higher the price of the software involved.
You should rate the documentation for severity and fre-
quency of typographic errors, note the degree of error mes-
sage explanations, and examine the depth and number of
sample exercises/tutorials.
Use of illustrations, screen dumps, and sample print-
outs/reports usually indicates a high degree of functional-
ity and documentation usefulness. The documentation
should also be rated on the basis of its installation/setup
instructions, its usefulness as a reference guide, its overall
clarity, and its organization.
While this list may seem a bit compulsive, the best de-
cisions are made when fully informed. Keep that in mind
throughout the entire evaluation process.
40 Ahoy!'s AmigaUser
Section IV is just a list of special features or functions
not covered under one of the more specific headings. Think
of it as a catch-all basin where you can even list general
drawbacks. No one said features or functions have to be
positive, especially if they are poorly implemented.
Customer support gets scoped out in Section V. Does
the dealer provide support; does the vendor; do both? Is
there telephone support, and if so, is it an 800 number,
a toll call, or collect?
The evaluation prompts you to list the hours and days
of support service and the extent of the warranty. If the pro-
gram is copy protected, is a backup provided free with pur-
chase, or is it available from the vendor (etc.) for a fee?
If so, how much?
Are updates available? What is the program's update his-
tory, and how much do they cost? In a related vein, what
is the defective product policy, return to the dealer or to
the vendor? How long do you have?
All these are very important issues. Which ones are most
important for you depend upon your purchase and locational
circumstances; that is, mail order versus computer store-
front purchase or 3 stores in 2 blocks versus 75 miles from
the nearest dealer, etc.
Section VI asks a few questions about training. What type
is available, if any; classroom, on-site, videotape, etc.? Is
it technically or end user oriented? How many free hours
are offered, if any? What is the cost of additional training
(beyond the free hours if available) or basic training if there
is no free ride? What types of learning materials are pro-
vided—manuals, audiotapes, etc.?
The final section covers the rating process. Just remem-
ber, any system you are comfortable with can be implemen-
ted in lieu of the one described here.
Basically, the scores are summed by categories such as
command/input structure, help screens, support and spe-
cial features, etc. Even these categories can be adjusted to
reflect areas of more import. The overall sum is then
matched against a chart to determine level of satisfaction
with the program.
There are still a few copies of the Selection Criteria avail-
able for $9.95. Send check or money order to the address
at the end of this article and mark the outside of the en-
velope "SSG" for faster service.
TIPS II TRICKS
From the general to the specific:
1. For readers who are interested in video and who can
afford the best, check out the Sony still video cameras. They
produce higher quality images than the more traditional
kB
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1 150
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74100
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moo
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549.00
499.00
HARDWARE
8-Up Memorycard OK
Amijolive A 500
Amijo Lwe A 2000
fcnigolivr A 1000
D»ji W. 10 N15C
Oiqi fn Adopter
ECE-Udi
Eosyl 500
Eosyl 1000
Eosyl 2000
FOolo- tO Drive
FickerFbtr
FickerMoster
frome Grabber
Gen One Genlock
HonJFromt SCSI Cofd
Imprirrt
tfniscrbe 20B3 ST-506
Mnbcrbe 70UB SCSI
Uniscrbe 42U0 SCSI
Wsubisni AIM 1J71A
Ponosonic 1*10 Video Kit 259.00
Perfect Sound 59.50
Perfect Vision mm
Perfect Won Cob Setter KM
Potsroid Pottle col
Pro Cw 375,00
Processor Acceterol« 149.50
SoundScape AudijdiCjIiw 79.50
SoundScape Midi hlerfoct 42.50
Slorbccfd 0 KB AID00 239.00
Starboard 0 KB A 500
Starboard SCSI Module
Super On
Supro 2(W H**
Supra Uodem 2400 Baud 149.00
Supro SCSI Cord col
x-sr*rs m am
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Sure S rt detect a Virus and get it ol
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Background mode MWtd !
New in
VIDEO / GRAPHICS
GRAPHICS / VIDEO
Aegis tamolor / inoges
Intro CAD 2.0 49.75
Fontovision 39.95
Animation Multiplane 56.75
Gen-One Genlock 749.00
Aegis Draw Plus
Anolytc Art
Anrnole 3D
Animolion Uulplone
Animolor Apprenlice
Butcher 2.0
Caigropher nev Version
Comic Ops Voll-3
Dfknt Point 2.0
Oeknt PoW Artdrsk 1.1
Detn* Photo Lob
Detflte Productions
Dekjie video 1.2
DigiPoiil 2.0
LUreclor
Dynamic Cad
Fontovabn
F%9de
Forms it Hc|hl I
TW
149.50
39.50
99.00
56.75
1 95.X
21.M
89.75
27.50
77.50
22.50
99.50
149.50
89.00
col
44.50
299.00
39.95
39.50
77.50
239.00
95.00
695.00
cal
HARDWARE of the Month
8 MEG-CARD for the
Amiga-2000
with full 8 Meg of Memory
>>>
$1949.00
Please call for dotoils !
Window Print II
Ihe ultimale Screen-Crabber.
Hondles e»tn your 'Brfcjgeboard'-
Screen-! FF-2-1con Uliy Waded !
PR0GRAMMING-
LANGUAGES
A/C Bosc Compfef 119.00
A/C Fortran (AB-Sofl) 179.00
AUGA C Compler 99.50
AUGA Poscul 77.50
A/tec C Developer 199.00
Wet C Piolesswol 145.00
Artec Source level Debug. 59.75
Benchmark Amigo Lbrary 64.50
Benchmark C-Lbrory 64.50
Benchmark FF Lbrary 64.50
Benchmark Modula-2 134.50
Lattice-C Malh-Lbmry 69.00
Lattice-C Professonct ' 259.00
Lattice-C Sceen Editor 69.00
lallice-C Slomtord 139.00
lalliee-C leit Ed. Port 49.50
Lollice-C d8C LArory 99.50
lint 69.00
Lisp 109.50
MCC-Postal 69.50
Mono Assembler t. AUGA 75.00
ModukJ-l Commercial 115.00
Uodula-I Developer £9.50
Uodulo-I Slondoid 59.50
POO-Poscol 49.50
Po«tr Window 52.50
Irue Bosic 69.50
BUSINESS
*ajuisflion
Analyze 2.0
BES1 Uancgemenl System
CyonusCD
E science
Financial Phis
Fkw
Gold Sod
Kindrords
Loaistii
Moo Plan 500
Mog Plon Pkis
Microfiche Fler
Money Mentor 2.0
Organin
Ptiosar
Pro«ite2.0
Scrbt* ?C
SotlnodFlel
Ifsfd
le>£d Plus
Word Pertecl Lbrary
WordPerfect
(OS)
199.00
62.50
295.00
mat
189.50
199.00
59.50
29.50
69.00
99.00
99.50
129.50
69.50
59.50
69.50
59.75
73.50
5750
79.50
22.50
54.50
79.50
195.00
MUSIC
Audio Mcstei
Dekiie Music
Or. 1's KCS 1.6
Drum Studio
Dynamic Drums
Dynomic Studio
Laser Sound Vol. 1-3
HI Recording Studio
Must Mouse
Uusx-X
Sonii
Sound Ouesj Case C;
Sound Ouesl D-50
Sound Quest DX-7
Sound Ouesl DX-7 1
Sound Ouesl Generic
Sound Ouest MT-32
Sound Ouest 0-80-ES0I
Sound Ouest 1X-8I C
Soundscope Udi Sludo
SoundScape Wilies I
Studio Magic
Synlhio
leiture
39.50
59.50
175.00
29.50
47.50
129.50
27.50
44.50
49.50
cal
47.50
79.00
99.00
99.00
99.ro
79.ro
99.00
99.00
79.00
122.50
39.95
69.50
69.00
109.50
Greot Hardware Buys
CM!
Processor Accelerator
NsHHft 68000 CPUodd-on gel's
your Amiga on the fast track without
spending a fortune ! We run it more
than 4 weeks no» lilhoul any
problems wih comoalcirty . . . !
Soltwore-loggte to okJ regurjr
Amiga- speed inrtjded !
$149.50
FkrtJe Colo Systems
FDATA-10 Disk Drive
This extemol 3.5" Drive is a very ineipensm unit
lo make the life «ilh your Amigo rosier.
Ihe FDolo-ID is compatible with the original
Amigo-driw but is quieter, smoller ond has ;
longer coHe (27inch) lo conned it lo the Amigo
Oh yes. before «t forgel lo lei you.
rl'sonh/ $139.50! j
Huge Prill
Interchange
hire CAD 2.0
PogefSpper
Pholon Point
Piano le
Pro Soord
ProNel
Pro Video Plus
ScuW 3D
SaW 3D (PAL)
S*tr
"T43T
29.50
49.75
29.50
69.50
49.50
375.00
375.00
199.50
64.75
69.75
99.50
TV5ho» HTSC/PAL 62.M
TV-Tert
Turbo Prill
Turbo Sfcer
Video Effects 3D
Video Tiki
Videoscape 30
X-CAD
62.50
32.50
col
129.50
99.50
119.50
359.00
UTILITIES
Anli-WusN
01 Mole
D0S-2-DOS
Demonstrator
focc I
Gomo?
Comf2.2
LV-Backup
Uorouder I
Project 0
Quarterback
Zing
frig Keys
BOOKS
39.95 AkTCA Grophic/Soond 17.75
27.50 Amigo Oos Manual 19.50
42.50 Desktop Video 11.95
24,50 Hordwre Reference Man. 19.50
19.50 hlutol Reference Man, 19.50
39.75 ROM-KERNEL Lib.&Oev. 77.50
24.50 ROM-KERNEL Enc. 19.50
S3 MISCELLANEOUS
29.50 Mousepod 6.95
4 '.25 Intelrlype 34.50
49.50 Sony 3.5" DS/DD (10-Pock) 17.50
col The forks 139.50
r ^ ^
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DESKTOP PUBLISHING
CHy Desk 2.0
Cty Desk Art Companion
Comic Seller
Font Set I
Laserscnpt
MensWter Fonts
Pai-FonlsVol.1-3
Page Seller
P/olesskmol Poge
PubSshing Portner
Shakespeare
Studio Fonts
GAMES
col
col
69.50
24.50
29.50
29.50
27.50
89.50
239.00
149.50
149.50
29.50
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Amegos
Ararok's tomb
Arkanoid
Bolonce of Power
Borbcrion
Bralaccos
Bureocrocy
Cenlerfok) Sguores
Chompionshe Baskelbol
Chompianship Basebal
Chompionshe Foolbal
Chompionsh^ Corf
Cube Master
Dork Costle
Detender of the Crown
DejaVu
Destroyer
Ebonslar
Empre
European Scenery Disk
Foery lole Adventure
Ferrori
Flghlsinulolor
Fool Man
Cck>o2.0
Gee'Bn Ar Ro«v
Grond Sam (fplnis)
Grid Iron MbOl)
Cuid ot Thieves
Hocker
Hacker <
Holywooil Poker
Indoor Sports
Inlerceptor
kilo Ihe Eogles Nest
Jet
Jenets ot Dorkness
Karale Kid I
King of Chicago
19.50
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35.50
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39.50
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29.50
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34.50
34.50
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27.M
25.50
Kings Dues! I
Kings Ouest I
Kings Ouest II
Knight Ore
Leoderboord
Winfjwalker
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Ptulos
Portal
Ports of Col
O-Bol
Return lo Alkjnlis
SO
Scenery Disk 7/11
Scenery Disk Europe
Scenery Disk Japan
Shcdorgale
Shonghai
SJenl Service
Silicon D'eums
Sindbod
Space Ouesl
Storgfrder
St* Poker
it* Poker ::•: '<
34.50
34.50
34.50
29.50
27.50
29.50
29.50
19.50
34.50
29.75
19.50
34.50
34.50
19.50
19.50
19.50
29.75
2750
27,50
9.50
34,50
32.50
29.50
27.50
14.75
St* Poker Doto J5 H.75
Surgeon
Temple of Apshai
Terror Pods
Test Drive
The 3 Stooges
The Pom
Transylvonio
Uninvited
Vompies Empires
Vyper
Winlergomes
World Gomes
29.75
27.50
29.50
29.50
31.50
29.50
24.75
34,50
29.50
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27.50
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Realm of the Warlock 24.50
Digital Concepts
larch 2081 19.50
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Oft Shore Warrior 28.50
tfcrodeol
Major Motion 27.50
Aclionwore
\£HASARGUN v&J
Circle »166 on Resder Service Card
"movie" cameras, further enhancing the Amiga's already as-
tounding capabilities. With the (rumored) soon to happen
emergence of an extremely high resolution monitor like the
Sony 19" color display for the Mac n, video stills will be
even more impressive.
2. I've heard from several people who are interested in
using DTP programs like Professional Page or Shakespeare.
They don't have any background in the graphic arts and feel
at a loss as to a starting point. Just booting the software
doesn't help because they don't understand picas, points,
color seps, etc. So, my recommendation is to pick up the
Complete Guide to Pasteup by Walter B. Graham, published
by Dot Pasteup Supply Company. Most large bookstores
carry this useful primer into the whats and wherefores of
the manual system and terminology that lie behind elec-
tronic publishing.
3. When using Electronic Arts' DeluxePaint II, or any
paint program with similar functions, you can alternate be-
tween the Shade and Blend commands to produce a brush
which creates highlights at appropriate points on your mas-
terpiece. Basically, you draw an object, fill it with a dark
color, and then select a lighter color. Pick a brush which
fits the desired level of detail (how much of an area you
want to highlight or burnish) and activate Shade mode. Move
the brush to produce the highlight, switching back to Blend
to capture color from the surrounding area— for when the
highlight becomes too light.
This is quite useful when producing objects or text that
need to reflect the effects of light sources, or to create that
worn down look. It can also be handy when producing a
pseudo-perspective look, sort of a fake 3-D look that sim-
ulates a distant horizon. Consider the possible uses and ef-
fects of passing a darker color over a lighter one. Do I hear
Halloween and spooky images calling?
THUMBNAIL REVIEWS
First up this month is Broderbund's Fantavision, an ani-
mation program which comes to the Amiga courtesy of the
Apple EL Broderbund has optimized the program for the
Amiga. Pull-down menus, icons, mouse maneuvers, every-
thing Amigaphiles expect is here. Fantavision does not suf-
fer from "translationitis," despite its origins.
In a nutshell, all resolution modes are supported, a max-
imum of 32 colors can be used simultaneously, audiovis-
ual data is stored in standard IFF structure, and it gener-
ates up to 128 "tweens."
It has been the most recent hit in the office because it
is so easy to use; yet it still produces eye-popping effects.
(We have been known to leave the Dinosaur demo running
for an entire day.)
Sporting a better interface than Aegis' entry into the ani-
mation market, providing more powerful tools, and having
the ability to create run-time demos (not requiring the full
program), this is a surefire marketing and presentation tool
for small businesses that want to make a lasting impression.
The overscan mode makes this a powerful entry in the
professional's toolbox as well. Quick, very sharp looking
product and company demonstrations can be created for
clients in much less time than it takes to create manual
story boards alone. Blow the images to a VCR or slides,
42 Ahoyl's AmigaUser
and we're talking significant moneymaking propositions.
While discussing imagery, let's move on to Deluxe Pho-
toLab by Electronic Arts. This program is really 3-in-l, like
the oil. It has an almost DeluxePaint II paint program, a
poster routine which allows you to print mini-billboards up
to 10 feet square, and an image processor.
While the first two routines are good, the heart of DPL
lies in the image processor. With it users can cross-tabu-
late and control R(ed), G(reen), B(lue) colors with H(ue),
S(aturation), V(alue), and Y(ellow), C(yan), and M(agenta).
Palettes may be matched across images, colors melded, neg-
ative or black & white images produced -from menus!
Small advertising agencies or layout departments in com-
panies will go wild over the color separation and color comp
capabilities. The ability to merge and color-coordinate dis-
parate images is another boon whose importance and con-
tribution to creativity cannot be fathomed until you actu-
ally use the program.
Another EA entry, Deluxe Productions, follows. As Pho-
toLah overlaps some of the functions found in DeluxePaint
II, DProd offers some of the functions in DeluxeVideo. This
overlap raises issues of product focus at EA, perhaps trace-
able to the programs' origins with different developers who
are assisted and published by EA. In the end this blurring
between products does not diminish DProd's or PhotoLab's
effectiveness, it just makes me wonder what "mix" product
will appear next. (To give you an indication of how hot this
program is, a client of ours is reviewing it for tips on the
next generation of their IBM PC products.)
Business presentations, broadcast titling and overlays,
computerized slideshows- they're all at your fingertips cour-
tesy of DProd's twin buffering, overscan display mode, VCR
playback mode, and (special effects enhanced computer
screen) slideshow playback mode.
Simple animation is allowed to a limited number of ob-
jects, scripts can be chained together, and all disk data is
checked for integrity before playback— to prevent embar-
rassment or worse due to a faulty presentation.
The program comes pretty well equipped with graphic
symbols and fonts. An attempt to make it more business-
oriented comes in the form of a hard disk loader utility.
While thoughtful, it would be easier if you just moved the
icons to a drawer.
Since video images can be introduced with graphic over-
lays, there are virtually no limits as to the people who can
benefit from this program. Car dealerships, television sta-
tions, video professionals, sales, marketing, and advertis-
ing departments and agencies— the list is practically endless.
Promotion (selling) is the key to success, and that's why
DProd shines. It brings sexy communication within the
reach of the masses.
All the programs mentioned here passed the basic usage
tests; they are reliable and fundamentally easy to use, con-
sidering their categories. (In other words, they're not word
processors.) The worst offender was DProd, and not in the
performance area. Its interface, nothing like DVideo's, is
too "IBM PC-like" in areas of major import.
Stay tuned and keep in touch. Address all correspondence
to Salamone & Associates, 42 Canterbury Road, Bridgeport,
CT 06606. □
B
l:YI: ON CLI
WC
Understanding and Using the Command Line Interface
By Richard Herring
Last month, we began our look at AmigaDOS
batch files (a.k.a. script, sequence, and command
sequence files). By examining the Startup-Se-
quence file in the S directory of our Workbench
1.2 disks, we got a brief introduction to the power of batch
files. This month, we will review a few customizing tricks
to make Startup-Sequence more productive and more power-
ful. Then we'll begin our discussion of batch files that we
can call up when we need them, not just when we reboot.
One of the easiest ways to match your Amiga to your needs
is to make some simple changes to the Startup-Sequence
batch file. Let's use a typical system -an Amiga 500 with
512K to 1 megabyte of RAM and 1 or 2 floppy drives— as
an example.
Once you start customizing Startup-Sequence, you may
have a hard time stopping. There's always some reason to
tweek it to load faster, meet your changing needs, or in-
clude some utility. As you edit and re-edit, you will get
tired of typing Startup-Sequence, believe me. So let's cre-
ate an executable batch file to save some keystrokes.
You cannot call Startup-Sequence anything else, because
DOS looks for that specific name on rebooting. An easy
fix is to RENAME Startup-Sequence TO SS and then cre-
ate a new Startup-Sequence file that contains the single
command EXECUTE SS. Now when you use ED or
NOTEPAD or your favorite word processor to fine tune that
initial batch file, you can refer to it simply as S/SS.
After renaming SS, here is an easy way to create a new
Startup-Sequence. Type:
COPY * TO DFO:S/Startup-Sequence < return >
EXECUTE SS < return >
< Ctrl > /
The COPY command reads from the current CLI window
(represented by *). Anything you type will go into the new
file you are copying to. The last line (press the backslash
while holding the control key) is an end-of-file character.
Our SS batch file, along with all our other batch files,
will reside in the S directory of the Workbench disk. Re-
member from our discussion of ASSIGN a few months back
that the Amiga automatically assigns the S: logical device
to the S directory. EXECUTE looks for batch files in the
S: device, so that's where we will put ours. There are, of
course, a variety of ways to get around this. For example,
EXECUTE can find batch files in the current directory,
or we can reassign S: to a different directory.
As you customize your new file SS, keep two things in
mind. First, because rebooting is something we all hate to
sit through, design your SS to get its business done as quick-
ly as possible. It seems to help to use full pathnames when-
ever referring to a disk file. This also helps to document
SS. You will want to use as few commands as possible from
a floppy— a RAM: disk is much faster. And you can delete
all unnecessary comments— both loading the ECHO com-
mand and outputting text to the screen take time.
Second, be cautious about how you use up RAM. As
we begin to explore with the CLI, we will find all kinds
of nifty utilities. Many of them take up precious memory.
You can build an SS file that will chew through the avail-
able memory on even a beefed up system. Test utilities for
a while to see if they are really useful to you. Then decide
whether you want them every time you boot up.
To show that I try to practice what I preach, here is the
SS file on a disk I often boot from.
SYS:C/echo "
SYS:C/ECH0 "Creating small RAM: disk."
SYS:C/MAKEDIR RAM:C
SYS:C/C0PY SYS:C/C0PY| ECHO | WAIT TO RAM:C QUIET
RAM:C/ECH0 "'
RAM:C/ECH0 "Loading BlitzFonts and Blank."
SYS.BIitzFonts
SYS: Blank
SYS:SYSTEM/SETMAP usal
SYS:C/SETCL0CK OPT LOAD
RAM:C/ECH0 ""
RAM:C/ECH0 "Putting DOS 1.2 files into RAM: disk."
RAM:C/ECH0 ""
RAM:C/ECH0 "Press Ctrl-D to abort copy to RAM:"
RAM:C/WAIT 2
SYS:C/ASSIGN C: RAM:C
COPY SYS:C/ASSIGN|CD|DELETE|DIR|ED TO RAM:C QUIET
ASSIGN X: RAM:C/EXECUTE
COPY RAM:C/DELETE TO RAM:C/DEL QUIET
ECHO ""
ECHO "Loading Workbench."
ECHO "
ECHO "Press Ctrl-D to abort loading Workbench."
WAIT 2
Ahoyl's AmigaUser 43
SYS:C/LOADWB
Since I have a meg of RAM, I'm always willing to have
at least a small RAM: disk with a C directory containing
the COPY, ECHO, and WAIT commands. This is solely
to make SS run faster. Depending on how you structure
SS, you may actually save time by copying files into RAM:,
using them while the Amiga boots, and then deleting them
to recover memory. A command like ECHO, that could be
loaded many times by SS, is a good condidate for such a
process.
Next in my SS are two of my favorite memory-resident
utilities. BlitzFonts will speed up the display of characters
on your screen by up to 600 percent. It is a $10 shareware
program by Hayes Haugen that uses about 3500 bytes, Blank
is a utility that causes your Amiga's screen to go blank af-
ter a period of inactivity (keyboard, mouse, or disk). By
turning the screen solid blue, it prevents any image that is
left on screen for long periods from "burning in" and leaving
a ghost. It defaults to 5 minutes, but you can set any time
you want. Kenneth Chiu, Blank's creator, packed this into
less than 200 bytes.
I usually follow up with a RAM:C full of CLI commands,
including those in the listing above and ENDCLI, EXE-
CUTE, INFO, LIST, MAKEDIR, NEWCLI, RENAME,
RUN, STATUS, TYPE, and WHY. Before all these com-
mands are copied into RAM (and later, before Workbench
is loaded), SS gives me the option to halt, or break, its
execution by pressing Control-D. My SS leaves about 75 IK
free. By comparison, loading Workbench and the CLI with-
out a RAM: disk leaves 849K free, and loading Workbench
only leaves 856K.
Once SS gets around to actually copying commands, it
saves some time by putting several filenames on each COPY
command line. As long as the filenames are separated, or
delimited, by the vertical bar, COPY will act on each of
them. The vertical bar is a shifted blackslash above the re-
turn key. Note here that you cannot type an infinitely long
series of filenames. Somewhere around 28 characters seems
to be the limit.
Now I don't like typing long CLI commands any better
than I liked typing Startup-Sequence. You see that there
are two solutions. First is to ASSIGN short logical device
names to long filenames. Thus, RAM:C/EXECUTE be-
comes X:. (D: for DELETE is another prime candidate.)
Because I use other computers too, I am prone to forget
to add the colon that ASSIGN'S logical device names must
end with. My second option, which eats a bit of RAM,
is to make a copy of the command under another name.
Thus, both MAKEDIR and MD exist in my RAM: disk.
This is okay for very small files like RENAME (REN) and
MAKEDIR.
Why not RENAME such files to the shorter filename
and save some RAM? That works— sometimes. However,
it can be confusing to someone else who uses your com-
puter and can't understand why that good AmigaDOS com-
mand does not work. Even worse, it can confuse programs
you run that may need those DOS commands but do not
know your shorthand.
For the EXECUTE command, there is another interesting
way to avoid typing. Kamm Schreiner's public domain pro-
44 Ahoy'.'s AmigaUser
gram Auto Execute will allow a batch file to execute by just
typing its name at the CLI prompt. Batch filenames must
end with the .BAT extension and be placed in a BATCH
directory. Each such batch file requires the presence of an
additional 6K file on your disk to allow it to run without
EXECUTE.
We have pretty well beaten Startup-Sequence into the
ground, so let's talk about batch files in general. As we saw
last month, two types of commands are found in batch files.
First, any command that can be typed at the CLI prompt,
1 >, is fine in a batch file. This includes AmigaDOS com-
mands and executable files like commercial programs.
Second, a number of commands can be used in batch
files that don't work (or don't have any value) when typed
at the CLI prompt. These include the AmigaDOS com-
mands (from the C directory) that are designed for use in
batch files: ECHO, WAIT, IF, ELSE, ENDIF, FAILAT,
LAB, SKIP, and QUIT. Let's also include here the keywords
used by IF: EQ, NOT, EXISTS, WARN, ERROR, and
FAIL. And we will become familiar with directives that
are used when you pass arguments from an EXECUTE
command line to a batch file. These each begin with a period
and include .KEY (or .K), .DEF, .<space>, .BRA, .KET,
.DOLLAR (or .DOL), and .DOT.
We cannot digest that many commands, keywords, and
directives in one sitting, so we'll spread the discussion out
over bite-sized columns. This month let's look quickly at
some of the power available to us.
Here's the scenario. We have a word processing program,
WR Documents we create are saved in the TEXT direc-
tory of the WP: disk. As major projects are finished, we
like to copy them onto a disk called ARCHIVE:. Then we
delete them from WP:TEXT to free up disk space. To save
typing, let's use the following batch file, which we will name
ARCHIVE and put in the S directory of the WP: disk. We
can use it by typing EXECUTE ARCHIVE < filename > .
.KEY filename
; This is the ARCHIVE batch file.
IF < filename > A EQ A
ECHO "You must give me a filename in the format
EXECUTE ARCHIVE filename"
SKIP bailout
ENDIF
IF EXISTS ARCHIVE: < filename >
ECHO "Sorry, < filename > already exists on ARCHIVE: I
don't want to overwrite it."
SKIP bailout
ELSE
IF EXISTS WPTEXT/<filename>
ECHO "Copying < filename > from WP: to ARCHIVE:"
COPY WP:TEXT/< filename > TO ARCHIVE:
ECHO "Deleting < filename > from WP:"
DELETE WP:TEXT/< filename >
ELSE
ECHO "Sorry, I can't find < filename > in the TEXT
directory of WP:"
ENDIF
ENDIF
LAB bailout
ECHO END
The first thing we do is pass the parameter < filename >
from the EXECUTE command line to the ARCHIVE batch
file. How does the batch file know to look for < filename >
on the command line? It knows because the first line in
ARCHIVE tells it to substitute the value (word) you type
after EXECUTE ARCHIVE everywhere the parameter
name < filename > occurs in the batch file.
The first IF/ENDIF checks to make sure that a filename
was typed on the EXECUTE command line. If nothing was
typed, it shows you the format and SKIPs to the end of the
batch file. EQ compares two strings of characters. If they
are the same (case is ignored) the command on the line
following IF is executed. EQ must have two strings; it can-
not compare your entry to a blank (or " "). That's why we
add an A to < filename > . If the filename we enter plus
A equals A, then no filename was entered.
Next are two IF/ELSE/ENDIF structures, one nested in-
side the other. (The indentation here is for clarity only. When
you type this batch file, do not indent.) The first IF tests
whether a file with the same name as the one we want to
archive already EXISTS on the target disk. If it does, we
SKIP to the end of the batch file.
The SKIP and LAB commands work together. When-
ever a SKIP command is executed, the batch file will jump
to the LAB with a label matching the one for SKD? and
continue from there. This is similar to BASIC'S GOTO ex-
cept that SKIP cannot jump backwards in the batch file.
The second IF/ELSE/ENDIF will execute only if we have
typed a filename and it does not exist on the ARCHIVE:
disk. The file will be copied to the target disk and deleted
from the squrce disk. We will be warned if the batch file
cannot find the file on the source disk.
A couple more comments and well wrap up for this
month. In the second line of the ARCHIVE batch file is
a non-printing line beginning with a semicolon. Such com-
ments are good ways to document more complicated batch
files.
Did you notice that the last ECHO command did not use
quotation marks? If ECHO is followed by a single word,
it does not require them.
On a one-drive system, this batch file requires too much
disk swapping. Can you restructure it, by copying files to
the RAM: disk, so that only one swap is necessary?
The shareware and public domain programs mentioned
this month are by the following folks:
Blitzivnts
Hayes Haugen
11303 S. Dogwood
Edmonds, WA 98020
Blank
Kenneth Chiu
2921 Bagley Drive
Kokomo, IN 46902
Auto Execute
Kamm Schreiner
1666 Silver Fox Circle
Apopka, FL 32712
These programs are widely available in user group librar-
ies and on Amiga bulletin boards. If you can't find them,
send me a formatted disk and return postage and I will glad-
ly make you a copy. Remember, you can also get a free
public domain disk by sending a unique CLI tip to me at
P.O. Box 1544, Tallahassee, FL 32302. □
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PHC-33 33 megabyte, 2Sms Hard Card
PHC-48 48 megabyte, 28ms Hard Card
External Floppy Drive
Pioneer HARD DRIVE is a complete system for your Amiga Computer. Complete with
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and Amiga 1000), pre-formatted and tested ready for your use, Pioneer HARD DRIVE
will provide you with the fastest, most reliable and fully featured Hard Drive System
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Mraeg System $659.99, 40meg System $879.99, 65mej system S949.99, I40roeg System S 1799.99
PIONEER COMPUTING'S
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We also carry a complete line of disk
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All our products are 100% guaranteed. We will
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your satisfaction.
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Circle #202 on Reader Service Card
Ahoyl's AmigaUser 45
□
AMIGA TCCU3CX
ac
Send your short routines and programming or hardware hints to Amiga Toolbox, c/o Ahoyl's AmigaUser, Ion International Inc.,
45 West 34th Street— Suite 500, New York, NY 10001. Include the program and source code on a VA" disk, along with documentation
and a printout. If programming in a language other than Amiga BASIC, specify the compiler used and the manufacturer.
MOUSELESS AMIGA
Few people realize that the Amiga can be used without
a mouse. Although awkward, the following key combina-
tions will have the same effect, Pressing either of the two
Amiga keys and a cursor key simultaneously will move the
pointer in that direction. Pressing the left Amiga-Alt com-
bo has the same result as pressing the left mouse button,
while the right Amiga-Alt combo does the work of the right
mouse button. —Michael R. Davila
SAVED ICON
When working with Amiga BASIC you may eventually
decide to create a custom icon for a program you wrote.
The problem is, if you edit the program and resave it you
lose the custom icon. Some solutions have been to rename
or copy the .info file to some other name and then after-
wards restore it to the original name. I have another way.
1. Open whatever window the program's icon is in, then
run the program by double clicking on its icon. Do not close
this window!
2. After editing and resaving the program, go back to
the window you run the program from and find its icon.
IIHI1
m
«
m
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Wanted:
Innovative Amiga
Software Programs
The Disc Company, an international
publisher of Amiga software with of-
fices in Ann Arbor, Michigan, and Pa-
ris, France, is looking for exciting new
products. If you have developed an in-
novative program for the Amiga which
is near completion— in graphics, vid-
eo, entertainment, music, or other ap-
plications—and would like your pro-
gram to benefit from in-depth assess-
ment, strong promotion, and exten-
sive global distribution, we would like
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48108, ATTN: New Products.
H
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........ ■
Circle *21S on Header Service Card
46 Ahoyl's AmigaUser
Now make a snapshot of it, and when you close and reopen
the window, the designer icon will still be there.
— Matthew P. Cummings
Moberly, MO
ASCII EDITS
Don't forget that Amiga BASIC can load and save pro-
grams as ASCII text files. Among other things this means
that you can use your favorite editor/word processor to en-
ter and debug programs. Many people don't like the lack
of a find/replace capability in the basic editor. Try using
the one in your text editor. Don't forget that if you have
enough memory you can use both BASIC and the word pro-
cessor simultaneously.
The syntax to save a BASIC program as an ASCII text
file is save "filename",a. This capability also allows you to
use the word processor's print formatting capabilities to your
advantage when getting printouts of your BASIC programs.
-Paul Maioriello
Manalapan, NJ
CLI BASIC LOADS
You can pass the name of a BASIC program to run to
an argument to a program. For instance, from the CLI, typ-
ing "amigabasic myprogram" will cause Amiga BASIC to
be loaded and myprogram to begin execution. You can
achieve a similar effect in Workbench by assigning Amiga
BASIC as the default tool to be invoked when your pro-
gram's icon is double clicked. This can be done using the
INFO option of the Workbench menu. After you have done
this, double clicking on the icon will automatically cause
Amiga BASIC to be loaded and your program to begin exe-
cution as before. -Paul Maioriello
Manalapan, NJ
AMIGA BASIC EASY LIST
It can be very cumbersome to move around in a large
BASIC program using the editor because the screen updates
are rather slow. Here are a few tips to make the situation
a little easier to bear.
You can move to any subroutine immediately by entering
"list subroutine-name:" in the basic output window. Using
the ALT keys in conjunction with the up and down arrow
keys immediately positions you at the beginning or end of
a file. The SHIFT key in conjunction with the up and down
arrow keys move you up or down an entire page in the pro-
gram. The left/right keys can also be used to effectively
move the cursor in conjunction with the SHIFT and ALT
key. You can also make the listing window as small as prac-
tical, since the smaller you make it the faster it will be re-
freshed as you move about in your program.
— Paul Maioriello
Manalapan, NJ
Circle #189 on Reader Service Card -*■
WHAT MAKES A MEGA-HIT? Intensity. You've seen arcade games evolve, and you
demand state-of-the-art gaming. HYBRIS is so bold, so new, so incredibly filled with
arcade action, it qualifies as the vertical shoot-em up game that will power you into
the 21st century. HYBRIS marks the beginning ol a completely new era of mega-hits.
You do more than Just play HYBRIS. You Immerse yourself in action! I
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H
RIEVIIEWSI
A few of the pictures included in the demo portion of Lights! Camera! Action! to demonstrate special effects like
dissolves, flips, and fades. They're reproduced here purely for their considerable aesthetic value.
LIGHTS! CAMERA! ACTION!
Aegis Development Inc.
Amiga with 1 megabyte
Two disks; $79.95
Desktop video is among the newest
of computer applications, one that
barely existed before the Amiga. Be-
cause it is new, it might be wise to ex-
plain what it is and what its uses are.
In its simplest sense, desktop video
replaces the slide projector. Instead of
struggling with a projector and a screen
when making a presentation, you strug-
gle with a computer monitor. Alterna-
tively, if there is a computer at the pre-
sentation site, you simply take a disk
with you. In our slide projector anal-
ogy, if a projector and screen were at
the presentation site, you'd carry one
or two trays of slides with you; and the
lesser bulk of a 3.5" disk would seem
to make desktop video a clear winner
in this respect.
Actually, DV wins the struggle much
earlier than that point, for it can re-
place not only a single slide projector
but an entire multimedia setup, utiliz-
ing such features as split-screen, fades,
dissolves, wipes, and a mixture of still
frames and animation. Plus, in the bet-
ter programs, synchronized sound.
All this, of course, is by way of pro-
viding background for Lights! Camera!
Action!, a new desktop video product
from Aegis Development. In the short
history of DV, the principal software
48 Ahoyl's Amiga User
packages have been Aegis Animator,
with which you could create short ani-
mated sequences; Deluxe Video from
Electronic Arts, with which you could
create and link short sequences with
sound (at the cost of complex controls);
Deluxe Productions from EA, which
gives the potential for much longer se-
quences with much simpler controls
(but with a loss of sound); and now
LCA, which seems to combine the best
features of the latter two programs.
In creating a show, you'll work with
the Edit option on one of the pulldown
menus. Here, on a kind of graph paper,
frames are stacked one on top of the
other with characteristics of each frame
being read horizontally. The informa-
tion in this script is a digest of infor-
mation you entered on the "Frame
Specs" screen, and makes a very handy
quick-reference.
Frame Specs is yet another chart,
with clear labels for each of the many
options to be entered. On this screen,
you'll tell the program what to do
(Show Still); indicate the amount of
time you wish the picture to be visi-
ble; assign the picture a frame num-
ber and a buffer; and enter the path/
name of the picture.
At the bottom of this screen, you'll
select from icons and burtons that con-
trol the transitions of the pictures, and
in the process you'll become familiar
with Hollywood terms such as dis-
solve, flip, fade, wipe, collapse -all of
them relating to the way one picture on
the screen will transit to yet another
picture.
In the center of the Frame Specs
screen are requestors for installing sim-
ilar processes for sounds and music,
and for animated sequences.
The program is really that simple to
use, and perhaps its greatest contribu-
tions to the field— other than simplicity
-are in the intelligent use of buffers
and in the inclusion of a utility program
called GrabAnim.
To take first things first, there are two
ways to utilize a desktop video pro-
gram: the first is to play it back on
a computer, and the second is to trans-
fer the finished show to video tape. In
either case, proper timing of the final
show is essential to success, and many
otherwise fine creations can break
down either while waiting for disk ac-
cess to the next frame or in trying to
make pictures and sound come out
even.
Circle #185 on Reader Service Card -#■
FREE ADDITIONAL INFORMATION!
Our research shows that our readers are
discriminating buyers. The majority of you
are intermediate to advanced users, who
seldom purchase a printer, a modem, or
even a space shoot-em-up on impulse. But
purchase you do— after making an intelli-
gent choice based on all the information
you have.
So why not make sure you have all the
information there is to have— for the cost
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Most of the companies listed below are
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All you have to do is detach the Reader Ser-
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bers that correspond to the items you're in-
terested in (cross-referenced to their page
numbers in the below index), and stamp
and mail the card prior to the date shown.
BACK ISSUES
The following back issues oA Ahoyl's Am-
igaUser are available at $4.50 each (out-
side US. add SI. 00 per issue):
FIRST ISSUE -MAY 1988
• Sounds Like... Amiga -a look at Am-
iga sound sampling, and five products
• The Essential Amiga Entertainment
Library- buyer's guide to the 24 best
games available
• AmigaUserTerm - an Amiga termin-
al program, ready to enter and run
• Matrix Pattern - a fill pattern editor
with automatic data file creation, ready to
enter and run
SECOND ISSUE -AUGUST 1988
• Video Digitizers and Frame Grab-
bers-the optical options available
• Speech Set- a voice synthesis pro-
gram, ready to enter and run
• Desktop Publishing: The Latest Ed-
itions-a look at the newest DTP programs
THIRD ISSUE -NOVEMBER 1988
• Hard Driving -new SCSI controllers
and backup software
• ABM— an Amiga BASIC missile de-
fense game, ready to enter and run
• A Batch of Answers -to Command
Line Interface questions
Send me copies of issue number
. Enclosed find my check or money
order for $ (outside the US add
SI .00 per copy).
NAME.
ADDRESS.
C1TY_
_STATE^
_ZIP_
Send to:
Ahoyl's AmigaVser Back Issues
Ion International Inc.
45 West 34lh Street -Suite 500
New York, NY 10001
READER SERVICE INDEX
Page Company
Number Page Company
Number
33
Absoft
222
56
Magnetic Images Co.
193
16
A-Squared Distributions
212
8
Memory and Storage
148
8
Abacus
161
55
Memory and Storage
229
17
Access Software
184
12
Mkrolllusions
151
20
Accolade
160
14
Microlllusions
157
14
Aegis Development, Inc.
177
12
Micron Technology Inc.
155
48
Aegis Development, Inc.
233
17
Mindscape
199
(M
Aegis Development, Inc.
190
26,27
Mindscape
215
14
AmiEXPO
180
37
Montgomery Grant
173
9
ASDG, Inc.
218
C-2
New Horizons Software
125
24
ASDG, Inc.
195
72
Oceanic America
206
17
Buena Vista Software
196
12
Online Information Network 164
7
Central Coast Software
191
28
Pacific Peripherals
280
12
Commodore
165
45
Pioneer Computing
202
20
Commodore
207
6
Practical Solutions
225
13
Cpmp-U-Save
203
12
Practical Solutions
181
18,19
Computer Direct
217
14
Progressive Peripherals
176
73
Computer System Assocs.
204
17
Psygnosis
159
25
CompuAbility
168
17
Rainbird Software
158
1(1.11
Creative Computers
175
56
RGB Video Creations
228
17
Datasoft
198
59
RGB Video Creations
192
32
Datel Computers
172
14
Soft-Byte
214
8
Day's
150
15
Software Visions, Inc.
137
57
Designlab
234
20
Spirit Technology
156
5
DigiTek Software
138
38
Strategic Simulations
226
36
DigiTek Software
223
C-3
SunRize Industries
174
57
Digitronics
227
21
Supra Corporation
170
16
Discovery Software
183
12
SPOC
154
47
Discovery Software
189
39
SPOC
221
14
Dr. Ts Music Software
178
22
The Disc Company
208
17
Electronic Arts
197
22
The Disc Company
209
22
Electronic Arts
200
46
The Disc Company
219
12
Exhibition Marketing
162
8
The ToolCaddy Works
151
35
Exocet/Scorpion
232
39
Titus Software
230
63
Free Spirit Software
188
49
Titus Software
185
52
Haitex Resources
220
51
Titus Software
186
22
Howard W. Sams & Co.
201
53
Titus Software
187
8
Inkwell Systems
InterComputing, Inc.
InterComputing, Inc.
149
205
166
6
Wedgwood Rental
224
33
41
50
60
AmigaVser Back Issues
Ahoy! Access Club #1
-
34
12
14
14
IntraCorp
Jumpdisk
KFS Software
Konami Inc.
231
153
179
182
67
AmigaVser Subscription
-
74
74
Ahoy! Access Club #2
AmigaVser Binders
-
12
LLM Press
163
3
LightSpeed Distribution
171
The ]
publisher cannot assume responsibility
24
Lionheart
194
for errors in the above listing.
50 Ahoyl's AmigaUser
Cirela #186 on Reader Service Card -»■
THE FUTURE IS IN YOUR HANDS ! FIRE AND FORGET ! NEVER LOOK BACK
YOU ARE OUR ONIY CHANCE
IBM AND COMPATIBLES VERSION
ATARI ST VERSION
20432 CORISCO STREET, CHATSWORTH CA 91311 PHONE: (818) 709-3693 - FAX; (818) 709-6537
□ PREVIEWS id
Before music can be played on the
Amiga, you must first have an instru-
ment, and the search for that followed
by a search for the melody can make
proper timing difficult at best. With the
assigning of multiple buffers, both in-
struments and melody can be loaded
into RAM where they will be instant-
ly accessible.
The same is true of pictures and ani-
mation: put them into buffers where ac-
cess is instantaneous and even a duff-
er should be able to have them appear
on the screen when he wants them.
GrabAnim, a utility program used by
Aegis in several previous offerings,
makes it easy to create an animated file.
The example given in the documenta-
tion holds that you could create a tide
with a program such as Deluxe Paint
II, save it to a GrabAnim file, move the
text slighdy, and save it again. Repeat-
ing this sequence would result in a se-
quence in which the tide becomes ani-
mated and moves about the screen.
Well, all right. It's not Roger Rabbit,
but it's still an easy way to create your
own animations.
With easy to learn controls, with over
40 special transitional effects, and with
multiple resolutions (including over-
scan to more closely emulate a broad-
cast TV image size), Lights! Camera!
Action! should appeal to anyone in-
volved in any kind of presentation
graphics. With the use of buffers and
GrabAnim, it should appeal to advanc-
ed users and those who have used the
other DV programs mentioned earlier.
Who are these people, these poten-
tial users? Anyone who has ever tried
to explain a complex subject to a group
of people and who has found the job
made easier by the use of pictures,
graphs, or a "chalk-talk." These would
include people who make business pre-
sentations; people who wish to insert
dazzling titles or graphics into home
video movies; anyone who needs to
demonstrate a product or service; and
those who want to learn what they need
to know to someday surpass Roger
Rabbit.
That sound and music can be incor-
porated and accurately timed is like
frosting on the cake. People watching
a slide presentation have an attention
span of five seconds: leave a picture
on the screen longer than that and bore-
dom sets in and attention wanders.
Sounds, music, and the transition spe-
cial effects all allow you to capture a
longer attention span so that whatever
message you are conveying has a much
better chance of taking hold.
With all this going for it, plus the
ability to create "runtime" disks which
can be played even by audiences who
do not have a copy of LCA, Lights!
Camera! Action should quickly find it-
self a place in a growing application
field.
System requirements are lmb or
more of RAM and two disk drives. Op-
tional use can be made of a hard disk,
Genlock device, or video recorder.
LCA is compatible with images and
sounds stored in the IFF format.
Aegis Development Inc. , 2210 Wil-
shire Blvd., Santa Monica, CA 90403
(phone: 213-392-9972). -Ervin Bobo
Circle #233 on Reader Service Card
X-SI'ECS 3D
Hoitex Resources, Inc.
Amiga
Price; $124.95
Man's desire to produce stereoscopic
photographic images is over 100 years
old. In the late nineteenth century the
stereoscope, a hand-held dual lens de-
vice that displayed three dimensional
photographs, was a popular parlor fix-
ture throughout the United States and
Europe. In the 1950s, a rash of grade
B 3-D movies and comic books ap-
peared, complete with cardboard red
and green eyeglasses. More recently,
motion picture technology introduced
a technique employing polarized glass-
es, best represented by George Lucas'
short film, "Captain EO," shown at the
Kodak pavillion at Disney World.
One may think it only natural that
the power of the computer should in
some manner also support this visual
delight, particularly the Amiga with its
superior graphic capabilities. Just think
of the possibilities -missiles flying out
of the screen at you, CAD models
floating in air! Haitex Resources, Inc.
has taken the first step by developing
and marketing its X-Specs 3D system
for the Amiga. The system consists of
two pieces of hardware supported by
a software interface which controls the
hardware. The essence of X-Specs 3D
is, of course, the "glasses" the viewer
must wear. The best description I can
give is that they look a bit like a sec-
tion Darth Vader's helmet- a black
plastic wraparound visor which hangs
from a headband. They operate on a
principle unlike previous 3-D technol-
ogy, and plug into a small black inter-
face box which is itself plugged into
joystick port 2 and supports two pairs
of the glasses.
A three dimensional image is distin-
guishable from others by the presence
of depth. In humans (as well as in ani-
mals), the brain processes images
viewed by both eyes (which perceive
the same view from a slighdy differ-
ent angle) into a sensation of depth. If
we didn't have two eyes, we couldn't
experience depth and would be at a dis-
tinct disadvantage, which is presumab-
ly the real reason Odysseus was able
to defeat the one-eyed Cyclops! The ob-
ject of stereoscopic imagery is to cre-
ate a three dimensional sensation us-
ing two dimensional tools (such as pho-
tographs, movie screen, or -you
guessed it -computer monitors). This
has traditionally been accomplished by
taking two photographs of the same
scene, one offset from the other as if
seen through each eye, and then dis-
playing these images side by side or ad-
jacent to each other. The red/green and
polarized glasses make the left picture
visible by only the left eye and the right
picture visible by only the right eye,
thus creating a sensation of depth.
X-Specs 3D operates in a different
manner. While the system still requires
a separate picture for each eye, they are
in a purely technical manner displayed
sequentially and not simultaneously. In
fact, each of the two views are alter-
nately displayed 30 times every second,
and without the glasses, the picture on
the monitor vibrates quite noticeably.
The glasses, however, contain two sec-
tions of liquid crystal film (one over
each eye), much like the display on a
digital watch. When a small electric
current is applied to the film, it turns
black and blocks the view. Thus, when
the left eye picture is being displayed,
a signal is sent out through the joyport
to the glasses which causes the film
over the right eye to darken (so only
the left eye sees the view) . The oppo-
site occurs when the right eye picture
is displayed. And because this process
occurs so fast (60 times per second),
you don't notice this rapid change and
your brain actually combines the sep-
arate views into one three dimension-
52 Ahoyl's AmigaUser
Circle "187 on Reader Service Card
OFF
SHORE
■ Y/AWJcm
VIOLENCE ON THE HIGH SEAS, THE ULTIMATE TEST OF MANHOOD
IF YOUR DEALER DOESN'T CARRY TITUS PRODUCTS
THEN HAVE HIM ORDER IT FOR YOU
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THE BATTLE CAN BRING YOU FAME OR DEATH... THE ONLY RULE IS TO WIN WHATEVER THE COST.
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A WORLD AWAITS, PREPARE FOR THE ULTIMATE TEST...
■ ■ M A A vjl3i
© 1 982 THUS SOFTWARE CORK, OFF SHORE W5RR 10 R. TITUS ih a THE TITUS LOGO ARE REGISTERED TRADE MARKS OF TITUS SOFTWARE CORP. IBM, ATARI ST
AND AMIGA ARE RtSISTtRED TRADE MARKS Of INTERNATIONAL BUSINESS MACHINES, ATARI INC AHD COMMODORE AMIGA RES PECTIVEIY
20432 CORISCO STREET, CHATSWORTH CA 91311 PHONE : (818) 709 - 3693 - FAX : (818) 709 - 6537
X-Specs 3D
operates in
a different
manner
from previ-
ous 3D sys-
tems. Two
separate
computer
images are
displayed
sequentially,
each 30 X
a second.
The glasses
alternately
darken the
image seen
by the left
and right
eyes, crea-
ting the 3D
effect.
al image.
After all this background, you're
probably asking the question, "But do
they work?" Without a doubt, they do
work. The diskette that Haitex supplies
contains a number of demos, as well
as a relatively simple 3-D arcade game.
One demo is merely a picture of a cat
with its head looming out of the mon-
itor. Another is a display model of a
molecule floating in space which for
educational purposes is clearly supe-
rior to a two dimensional view.
CUBES3D is a line animation where
two rotating cubes alternately move
from the back to the front of the screen
(or, more correctly, out of the screen).
Probably the most impressive demo
is Space Spuds, a shoot-em-up space
arcade game. Despite its simplicity, it
clearly demonstrates the potential of
three dimensional entertainment soft-
ware. As the pilot of a spaceship, you
must whiz through space and blast
away the debris left by the destruction
of an intergalactic junk food freighter.
The added dimension of depth is ap-
parent and adds a unique and realistic
feel to the game. Yet Space Spuds must
only be considered a modest appetiz-
er to a feast which is yet to be served
(or perhaps even yet to be conceived).
The "manual" takes all of two sides
of a sheet of paper, but does contain
instructions on how to create your own
3-D images using a digitizer or a sculp-
ture program. If the left and right im-
ages are stored as two standard IFF
files, then a short utility program con-
tained on the program diskette will dis-
play them properly while controlling
the glasses. Haitex is even in the pro-
cess of registering a separate ILBM
form with Commodore (a single file
containing the left and right eye imag-
es) just for 3-D images.
Now that we know that X-Specs 3D
works, we must examine both its prac-
ticality and utility, and recognize that
as of the writing of this review, there
are no commercial programs available
which make use of the hardware. Nat-
urally, X-Specs 3D are of little use with
"bread and butter" computer applica-
tions such as word processing, databas-
es, and spreadsheets. It would be ex-
pensive to use them in point of sale and
video presentation systems, as all of the
viewers would have to wear the glass-
es. There is no doubt that they would
serve a very useful purpose in high end
or specialized applications such as
CAD design and medical modeling. In
fact, they are already being used suc-
cessfully in those areas. According to
Haitex, doctors at UCLA Medical
Labs are using them for magnetic reso-
nance brain scan imaging, and several
institutions are using them for mole-
cular modeling.
For the mass market, however, the
obvious place of X-Specs 3D is in the
entertainment arena, where already im-
aginative Amiga programmers can add
Left: Twindrive next to the Amiga 1010 disk drive. The former's super slimline packaging allows the user to conserve
desktop space. Right: Twindrive's rear panel, showing pass-thru connectors and drive enable/disable toggle switches.
54 Ahoy'.'s AmigaUser
n = REVIEIUS m C
that third dimension to their programs.
I can only presume, however, that pro-
gramming a game in 3-D would require
much more effort than normal, and
may render it unplayable by those with-
out X-Specs 3D. I'm certain that every
reader can think of numerous games
and simulations he or she would love
to see in three dimensions, but the fu-
ture of the product really depends on
the number of independent software de-
velopers who are willing to devote both
the time and money to programming
and marketing such programs. I would
also assume, or hope, that with in-
creased software and corresponding in-
creased sales of X-Specs 3D, the price
could be reduced to a level which
would be accepted by the mass market.
I, however, cannot judge the future of
the product, as that is a matter for the
jury— and the jury is still out. I would,
however, certainly think a prudent con-
sumer would wait to purchase X-Specs
3D until such time as there were a de-
cent choice of programs available that
made use of the hardware.
Haitex Resoures, 208 Carrollton
Park- Suite 1207, Carrollton, TX
75006 (phone: 214-241-8030).
— Steve King
Circle #220 on Reader Service Card
UNIDRIVE/TWINDRIVE
Memory and Storage Technology Inc.
Amiga 500/1000/2000
Prices: Unidrive $169
Twindrive $299
(Editor's note: Yes, the disk drives
reviewed here are the same ones an-
nounced on page 8 of this month's Scut-
tlebutt. As sometimes happens, our
evaluation unit arrived immediately af-
ter the press release for the product had
been incorporated into our news sec-
tion, making it possible to include the
review in the same issue.)
Buying a peripheral for the Amiga
used to be like selecting a long distance
telephone company before the break-
up of AT&T: the Amiga owner was
forced to buy the Commodore-manu-
factured peripheral. Which is not to say
that Commodore's peripheral was like-
ly to be of less than high quality, but
simply that the consumer had no free-
dom of choice. It seems that it has be-
come a tradition for the third party de-
velopers and manufacturers to take a
"wait and see" stand when Commodore
introduces a new computer. In some
cases this policy has proven to be a
wise one.
Now that it's been over three years
since the introduction of the Amiga,
we are witnessing a deluge of third par-
ty manufactured peripherals. This, of
course, is a sign that the Amiga mar-
ket is alive and well. The user now has
the opportunity to select not only the
best-priced products, but also those of
the best quality. The Unidrive and
Twindrive SW external floppy disk
drives from M.A.S.T. Inc. are such
products.
The unit we received for evaluation
was Twindrive, the dual version. Upon
opening the box, we were surprised to
see that the Twindrive was smaller in
size than the Amiga 1010 disk drive.
Could the technology have changed
that much in three years? Granted, a
certain amount of progress has been
made in the miniaturization of compu-
ter parts, but the significant decrease
in size is mostly the result of a care-
fully developed drive layout. If you
were to open up your Amiga 1010
drive, you would find enough room in-
side the outer case to fit one other, pos-
sibly even two other drive units. I guess
Commodore wanted us to think that we
were getting a lot for our money.
The Twindrive, which the manufac-
turer claims to be the slimmest drive
unit available as of this writing, mea-
sured in at 2 1/8" high X 4 1/16" wide
X 8 1/16" long. The single drive ver-
sion measures one inch less in height,
with the other dimensions the same.
Externally the drive units are en-
closed by a beige colored, durable steel
case. Located at the rear of the drive
are two 25 pin female D-type connec-
tors, two drive enable/disable toggle
switches, and one external power con-
nector. Unlike the Amiga 1010 or 1020
disk drives, the Twindrive's connect-
ing cable is not permanently attached
to the disk drive, making it more con-
venient to store during transportation.
Examining the D-type connectors on
the back of the drives reveals that they
are not the standard 23 pin Amiga con-
nectors. Besides the difference in the
number of pins, they are also slightly
larger. This posed a problem when at-
tempting to arrange our drives. The
Twindrive must be the last drive con-
nected if you are daisy chaining sev-
eral drives. The documentation ex-
plains that you must use a suitable con-
nector if you are going to arrange your
drives in any other fashion.
The two toggle switches located next
to the D-type connectors allow the us-
er to enable and disable a selected
drive. A warm reboot is needed after
one of these switches is toggled on.
As tested by itself with the A500 and
the A1000, we did not need to make
use of an external power supply. How-
ever, if you are using any other exter-
nal drive such as the Amiga 1010 drive
with the Twindrive, an external power
supply is required. If you own an Ami-
ga 2000, the power supply from the
computer should be able to handle the
extra load. Otherwise a 9 volt power
supply is available from the manufac-
turer at an additional cost. The Twin-
drive consumes only 6mA of power
when in standby mode, resulting in a
much cooler running system than us-
ual. This is an added blessing when
you don't need any more heat radiat-
ing from your computer.
Located on the bottom of the Twin-
drive are four screws. Removing these
screws allows the metal cover to slide
off, revealing the drive mechanisms.
The drive units themselves are manu-
factured by Fujitsu. The units could
hardly be heard while they were ac-
cessing the disk, as opposed to the
grinding noise that we have all grown
accustomed to. Another nice feature is
the hinged dust flap that closes auto-
matically when the disk is ejected from
the drive, preventing any sort of dust
or debris from entering the drive.
Both the drive mechanisms are con-
nected to two boards at the rear of the
metal chassis. It is on these boards that
you will find two jumper blocks. The
first set of jumpers are used to set the
drive so that it can be used with an ex-
ternal power supply. The second set is
to enable or disable the drive clicking
that you hear when there is no disk in
the drive. The Twindrive will automa-
tically detect if a diskette has been in-
serted or removed.
We tested the drives with various
commercial software programs and had
no difficulty with any of them. All
loaded and executed as expected. For
those users who purchase the Unidrive
and later wish to upgrade to a Twin-
drive, M.A.S.T. Inc. does have a guar-
anteed upgrade policy. The drives come
Ahoy! '5 AmigaUser 55
with a 12 month limited warranty.
Memory and Storage Technology,
Inc., 7631 East Greenway Road, Scotts-
dale, AZ 85260 (phone: 602-483-
6359). -Michael R. Davila
Circle *229 on Reader Service Card
DELUXEHELP
for Photon Paint, DigiPaint,
Calligrapher, and Deluxe Paint II
(Prices and memory requirements
vary; see below)
We can safely state that computer
drawing and painting really began with
MacPaint for the Macintosh. Prior to
that time, good computer graphics were
created by low-level programming
while so-so graphics were created by
more limited joystick painting pro-
grams for the Apple and the C-64.
Although MacPaint is primitive by
today's Amiga standards, it introduced
to computerists the ability to move a
mouse and make a line appear on the
screen— and to select an eraser and re-
move part of the line. By the same to-
ken, precise circles, squares, and rec-
tangles could be created and enhanced
with text in a variety of fonts and sizes.
.A, CLIP ART!
Magnetic For amiga"1
tiage^v" °ver 1®° n'9n resolution
IFF images on most disks.
NEW!
Disk#7
Antiques
Sea Life
Gambling
Nautical
Knights
NEW!
Disk #8
All Christmas
Graphics I
Disk t
Disk 2
Disk 3
Disk A
Disk 5
Disk 6
Compulcr, Office, Music, School, Travel, Trans.
; Business, Sports, Animals, Party, Religious
Food, Borders, Medicine, Old West, N'cwslcttcr
Hands, Seasons, Pirates, Tools, Personal. America
Theater, Corners, Zoo, Menu, Outdoor
Adman's Special: Computer Products
Magnetic Images Co.
P.O. Box 17422, Phoenix, AZ 85011 (602) 265-7849
(Add S2.50 P & H per order)
So far, so good. Most computer us-
ers are capable of distinguishing a cir-
cle from a square, and some are even
able to spell a word the same way
twice. But with the advent of painting
programs for the Amiga, the disciplines
of Art and Computering blended and
some of us were thrown for a loss: af-
ter spending a great deal of time learn-
ing to work with computers, we were
suddenly expected to understand things
such as dithering, shearing, brushes.
transparent colors, and more.
Some of us kept drawing circles and
squares and adding occasional text. We
were doing it in color and thought all
was right with the world, but the truth
is we were using only portions of some
very powerful painting programs.
Enter DeiuxeHelp. Developed by
RGB and published by Apache. De-
luxeHelp is currently available in edi-
tions for DehtxePaim II, Photon Paint,
DigiPaint, and Calligrapher, Using the
multitasking abilities of the Amiga,
each of these programs is designed to
run resident with a painting program
and to provide you with animated, casy-
to-understand lessons on all the features
of that particular
program.
Typical of the
series is Deluxe-
Help for Delttxe-
Paint II. Deluxe-
Help goes in drive
DFO: and Paint
goes in drive
DF1:. As Help
loads, it also
loads the painting
program and
starts it running in
the background.
(With the edition
of Photon Paint,
Help is running in
the background.)
From pulldown
menus, select the
feature you wish
to understand bet-
ter and the color-
ful Help screen is
replaced by the
screen of your
painting program.
The standard
Amiga voice
gives you audible
) $19.95 P^disk^
instructions as the mouse pointer be-
gins to move, but these instructions are
usually limited to such things as "LMB"
(left mouse button) and "Release" (the
button). No matter. If you've used the
paint program at all, you already un-
derstand that part of it.
The real show is visual as your cur-
sor moves to select tools and colors and
then implements them on the screen.
If you've selected "Shear" from the
"Brush" menu, the program will cre-
ate a brush, shear it, and then show
you what a sheared brush is used for.
You really can't ask for more than that.
You may get more, however.
In my work, I'm frequently asked to
evaluate such programs, sometimes on
short notice. Although I will try every
feature in a program before comment-
ing on it. DeiuxeHelp has shown me
new uses for some features I had
thought to be of only marginal value.
In this respect, the animated sequen-
ces may go beyond tutoring and slip
into the area of inspiration.
Lessons given do not seem to be
truncated in any way. One of my fa-
vorite features of Photon Paint is the
manipulation of brushes, particularly
the "Wrap-On" feature. In selecting this
tutorial from DeiuxeHelp for Photon
Paint, I was shown every shape on
which a brush can be wrapped, even
though this required DeiuxeHelp to cre-
ate several different brushes to better
illustrate the effects of various wrap-ons.
Brushes were wrapped onto two
shapes, then the screen would clear and
another brush would be created and
wrapped on to two different shapes. In
this way, the program managed to keep
the screen uncluttered and showed off
the feature to best advantage. Since
many tutorial programs seem to have
shortcuts built in, it was a pleasure to
find one that seemed determine to cov-
er everything and answer every ques-
tion. In other instances, such as the tu-
torial on using transparent background
color, you are first shown the effect
youll get without using that feature and
then the effect you'll have if you use it.
The DeiuxeHelp series can be used
in two ways, as a straight tutorial or
as online help. In the former, it is pos-
sible to go through every lesson one
after the other and perhaps learn the
potential of the painting program un-
der question. (Since this will take some
Circle »193 on Reader Service Card
56 Ahoyl's AmigaUser
□ = REVIEWS 1 C
time, we do not suggest doing this in
order to choose which paint program
to purchase -unless you are on very
good terms with the software store
manager and have brought a lunch.)
As online help, DehtxeHelp will run
in the background while you're crea-
ting your masterpiece. When you be-
come stuck or need to be refreshed on
how to use a particular feature, you
swap screens by pressing Left-Amiga-
N, select the tutorial, and, when it is
finished, return to the painting program
by pressing the same two keys.
Documentation is slight, as befits a
program that puts almost all its instruc-
tions into your computer and on your
monitor screen. To use it, you need
only note that the paint program must
be placed in drive DF1: and not DFO:
as you're accustomed to doing. Once
you've mastered that, you'll only have
to remember how to make a menu se-
lection with a mouse.
One megabyte of memory and two
disk drives are required for running
DehtxeHelp for Photon Paint, for Dig-
iPaint, and for CaUigrapher. Deluxe-
Help for Deluxe Paint II requires only
512K RAM but still needs two disk
drives. Help for CaUigrapher carries
a suggested list price of $44.95, while
the others all list at $34.95. (Ed. note:
not included in this review was the new
DehtxeHelp for PageSetter— list price
S34.95.)
RGB Video Creations, 3944 Florida
Blvd., Suite 102. Palm Beach Gardens,
FL 33410 (phone: 407-622-0138).
—Ervin Bobo
Circle #228 on Reader Service Card
FINEPRINT
Designlab
Amiga with 51 2K
Disk; $49.95
Rushing out to buy a program for
your Amiga that allows you to print in
black and white may not seem entire-
ly logical, and would probably make
you feel as though you'd fallen into a
time warp and got off at the wrong
stop. Color printers are increasing in
number and decreasing in price, and
they'll handle all the beautifully colored
programs like Express Paint, Photon
Paint, and so on. So why retreat to a
disappearing art form?
Well, for one thing, Fineprint gives
you something more constructive to do
with old printer ribbons than pulling
them out of the cartridge and using
them to tie up your little brother. And
by the time we get to that information,
you just may realize that Fineprint is
a very complex program with some
real user benefits.
Although Fineprint can be copied to
a Workbench disk, the default form is
to boot Workbench and then open Fine-
print, keeping WB in the drive until
the program is fully loaded. (Other-
wise, your computer won't be able to
find its own parallel port -but we've all
had days like that.)
On your first use, you'll have to use
Fineprefs, a program considerably dif-
ferent from the Preferences you've been
using. Fineprefs allows you to select
from a long list of printers and also to
choose the graphic dot density for that
printer. Our advice is that you begin
with the default dot setting.
Fineprint is so finely tuned that you'll
have to use some care in selecting
equivalent printers, should yours not
be included on the list. In my own case,
I felt my Panasonic 1092 should per-
form like the Panasonic 1091. Not so.
After several frustrating attempts, I de-
cided to call it an Epson MX-80 and
everything worked fine.
Now open the Fineprint program. At
4 MEGS FOR YOUR AMTGA!
RC4 RAMCARI)
y/H No wail-stale "fast" memory.
y@ Uses standard 20 pin DIP DRAMs (256k x 4).
•^J All 32 RAM chip locations are socketed.
w Conforms to Amiga aulo-config protocol.
■%S Configurable as low as 1/2 meg, up lo 4 megs!
w RAM can lie added in 1/2 meg increments.
S Fully assembled and tested
y£ Includes board diagnostic lest and recoverable RAM disk software.
A500A.)AITKR
w Allows the Digilronics RCM Ramcard lo be used on ihe Amiga 500.
■^J Quickly connected by simply sliding i: onto Ihe expansion connector.
t7 Self powered via its own external supply,
■w Automatically powers itself on/off with Ihe A500.
w Completely enclosed low profile melal case.
lyigitronics |
P.O. Box 206
Villanova, PA 19085
(215) 459-449.1
* Amiga and AmigaDos an iratkmarks of Commodore-Amlga Inc.
As every new Amiga owner quickly discovers, memory is Ihe key to unleashing
the full power of iheir machine AmigaDos' multitasking operating sysicm
needs room to Ilex ils muscles in order lo run today's more sophisticated larger
programs. Consequently, memory is usually first on every Amiga owner's
shopping list. So, wtial Ls Ihe best palh for upgrading?
For the A2000, a 2 meg board may seem Ihe cheapest way lo add memory, bill
it's loo quickly maxed oul. The slicker shock of an 8 meg board populated with
ils minimum configuration of 2 megs makes this route unappealing as well. The
Digilronics RC4 Ramcard solves these problems.
For Ihe A500. the same RC4 Ramcard designed lo plug mlo Ihe A20O0 can be
plugged into the expansion slol on lhc side of the A500 when installed in our
adipier box. This means that if you should ever upgrade to an A200O. vuur
RAM board can go along.
RC4 Ramcard (assembled and tested) S22S.00 (Ok RAM)
Call or write for pricing of boards populated with various amounts of RAM, or
for information on our do-it-yourself kits. Dealer inquiries invited.
Circle #227 on Reader Service Card
Ahoyf's AmlgaUser 57
□ = reviews a n
i
Printouts with Deluxe Paint (left) and Fineprint, using the same printer, IFF file, and density printer driver.
the top of the screen are 32 sliding bars
to control the palette. Since we are
dealing with black and white, you may
wonder why so many, Lo-res IFF pic-
tures generally use a 32-color palette,
and in a picture containing red and
black and dark blue the three colors
will all appear as black when transla-
ted to a gray scale. The dedicated slid-
er bars mean you can deal with the
three blacks individually.
From a pull-down menu, you can
elect to work with three palettes. When
a picture is loaded, it defaults to pal-
ette 1. Keep it intact and do your ex-
perimenting on palette 2 or 3, without
risking the original settings.
Below this are requestor boxes in
which you can set the size of your fin-
ished print by specifying the number
of dots horizontally and vertically. In
using this, it helps that one of the items
on a pulldown menu— called Printer
Prefs— reminds you of the number of
dots per line on eight inch paper. Un-
less you increase or decrease both di-
mensions, you'll find yourself with a
distorted printout, but even this may at
times be used creatively.
Now load a picture. Unlike many
paint programs. Fineprint is forgiving
in this area and will load IFF pictures
with suffixes such as .Win, .Pic, and
even those with the v. prefix given by
Aegis Images. (It will not, however,
handle HAM pictures, which usually
have more than 32 colors.)
The picture appears at the lower left
corner of the screen, along with infor-
mation as to its horizontal and verti-
cal resolution. Though the picture is
small, detail seems to come through.
Changing slider bars on the palette has
an immediate effect on the picture, but
that effect is still not quite a
58 Ahoyl's AmigaUser
WYSIWYG. My experience shows that
the monitor displays lighter than the
printer image. It might be possible to
adjust your monitor brightness to bring
the electronic and printed images clos-
er together, but I think it's hardly worth
the trouble.
Anyway, we'll assume you've loaded
the picture and manipulated the gray
shades, and are ready to print. Before
you do, go to the Ribbon menu and let
Fineprint know whether your printer
ribbon is New, Medium, or Old. It will
have a great bearing on how your pic-
ture is printed. And for a change, old-
er ribbons are better.
Remember that in graphics printing,
the quality depends on dot density: the
closer dots are together, the denser the
line printed. Many print routines, in-
cluding the gray scale of Deluxe Paint,
creates shades of gray by varying the
spacing of black lines: the farther apart
the lines, the lighter the "shade" of gray
—and the final print has many of the
qualities of the woodcut once used in
printing presses.
Fineprint draws a picture by varying
the dot density and by making multi-
ple strikes in the same area, with line
spacing not being a factor. With a new
ribbon, three strikes would result in
dense black, while an old ribbon would
create a shade of gray. An older rib-
bon gives the program a greater range
of strikes to produce, creating a broad-
er gray scale, and the result is much
closer to the half-tones used on mod-
ern printing presses.
(Note, however, that since this scale
is created on a line-by-line basis, the
stairstep effect of curved and diagonal
lines is not affected.)
It would be great if such printed pic-
tures could be incorporated into desk-
top publishing, but they probably can't.
Though Fineprint does allow for
precision "centering— placement of pic-
ture on the page— as well as precision
sizing, the exact alignment necessary
for rolling back your publishing paper
in order to insert a Fineprint picture
in a blank space is probably not worth
trying. (We only mention it in the hope
that someone will try.)
Although Fineprint was designed for
images that will fit on a single sheet
of paper, there is said to be almost no
limit to the size you can choose. While
the manual says prints of 100 feet high
can be achieved, it also says a 10 foot
high image may take up to a week to
print. Deadlines and the price of print-
er ribbons being what they are, I veri-
fied neither claim.
Large prints are created on several
sheets of paper, which must then be
taped together to form a whole. The
changing quality of such a print -as
your ribbon deteriorates from new to
old- is not addressed, but is probably
worth at least a passing thought.
Documentation for Fineprint is both
good and brief. Some experimentation
will be required to get the most out of
the program, and since the experiments
will require printing, you can use this
time to create old ribbons out of new
ones.
In the meantime, start saving the rib-
bons you'd normally use to tie up your
little brother. You may have to teach
him some other diversions -Fall On
The Cat is a good game -but putting
those old ribbons to a more creative
use may be worth all your trouble.
Designlab, P.O. Box 419, Owego, NY
13827 (phone: 607-687-5740).
—Ervin Bobo
Circle #234 on Reader Service Card
El
FLOTSAM
sic
Send your comments on any aspect of Amiga computing to Flotsam, c/o Ahoyl's AmigaUser, Ion International Inc., 45
W. 34th St. -Suite 500, New York, NY 10001. Only letters that are typed and double spaced will be considered for inclusion.
I read with interest your review of my program, IntroCAD,
and was favorably impressed by your candor, even-handed-
ness, and selection of topics. I have two comments:
Your review states that IntroCAD's plotter output cannot
be directed to a file, but must go straight to the plotter. This
is not true. Plotter output (and printer output, for that mat-
ter) can be directed to a file very easily from within Intro-
CAD by clicking on a gadget and typing a file name.
On another point, your criticism of IntroCAD's exclusive
use of the interlaced, high-resolution graphics mode is well-
deserved. I've heard enough: IntroCAD will allow selec-
tion of a non-interlaced mode in its next release.
—Tim Mooney
Rockville, MD
I am writing concerning a recent product review by Cleve-
land Blakemore in Ahoyl's AmigaUser concerning our prod-
uct Alien Fires— 2199 A.D Mr. Blakemore's review is filled
with unfounded opinions, presumptions, and outright lies
that were never verified with anyone at Paragon Software.
Mr. Blakemore's ignorance of the product is clearly visi-
ble when he presumes that the program was written in
Amiga Basic when in actuality it was written in C. Blake-
more continues by stating that he suspects Alien Fires might
be a "compiled game." No kidding, Cleveland! Most pro-
gramming code is compiled, regardless of what language
it is written in.
These presumptions are tame in comparison to the bla-
tant lies printed by Blakemore. Blakemore says that the char-
acters are well-drawn but lack animation, which is untrue.
Several of the characters are animated. He also states that
at the end of the game a player must "sit quietly while the
voice synthesizer takes a minute or two to tell you that you
are dead." The actual message is 10 seconds, a far cry from
a minute or two.
A simple phone call to Paragon Software to verify the
claims of the review could have prevented the factual er-
rors. I wish to note that customer response to the product
has been very positive and Alien Fires has received excel-
lent reviews in other publications. —F.J. Lennon
Vice President of Marketing
Paragon Software
We clocked the delay between the time the player dies
and the time Alien Fires informs him of that fact at 22 sec-
onds—truly, "afar cry from a minute or two.'
We apologize for our reviewer's error. But the two other
specific objections you voice stem from semantic misinterpre-
tations.
In saying that the characters in Alien Fires lack anima-
tion," our reviewer did not mean that the characters were
frozen motionless. He meant that they were lacking in ani-
mation —just as a shortstop who's said to "lack range" can
move to his left or right to field a ball, just not as far as
Ozzie Smith can.
In saying that Alien Fires' scrolling starfield was "remi-
niscent of Amiga BASIC," our writer's contention was not
that the game was programmed in Amiga BASIC, but simply
that the background referred to was so primitive, it looked
like it had been.
Our writer's overall negative view of the game was based
on a number of factors you don't rebut: poor documenta-
tion, bugs, frequent lock-ups, limited parser, inadequate
effects and graphics in the combat sequences, use of the
same icon for all opponents, and more. Perhaps it was in
the interest of brevity (we did ask you to keep your letter
short when you phoned us) that you did not address your-
self to these points— if so, we'd be glad to hear your thoughts,
or those of any of our readers with an opinion either way.
In any case, we thank you for taking the time and interest
to write us, and hope other manufacturers will follow your
lead.
Please find enclosed my subscription coupon for Ahoyl's
AmigaUser. I like your style. If you are open to new ideas,
Continued on page 74
DeluxeHelp Is Available For
i
5
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$34-95*
3
DigiPaint
S34-9S*
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$34-95
V
k
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*NEW* $34-95*
$44-95'
"...I see DeluxeHelp as a concept that could be adopted by all
software developers as standard operating procedure. The
interactive tutorial's day has come!..."
- INFO Magazine, #22 Sept/Oct'88, p59 -
"...live demonstrations, with interactive practice, can
greatly speed up the learning curve.. .Our experience
with DeluxeHelp tends to confirm that theory..."
- Computer Shopper Magazine, January 1988, p318 -
Coming Soon For:
I AmigaDOS 1.3 L P
PLUS MANY MORE!
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Circle #192 on Reader Service Card
Ahoyl's AmigaUser 59
GET ACCESS TO REAL BUYING POWER...
WITH THE Alloy! ACCESS CLUB!
\!i
Subscribing to Ahoy! and/or Ahoyfs AmigaUser has al-
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And now you can save even more— in fact, you can save
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The Ahoy! Access Club, launched in January 1986, has
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Here are some of the ways the Ahoy! Access Club can
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• The Ahoy! Access C!ub Clipper, published 12 times
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(Details are found in each issue of the Clipper.)
• The Ahoy! Access Club BBS (modem required) offers
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If you are presently a subscriber to Ahoy! or Ahoyl's Am-
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■~/s~
AMIGA RS-232C
STANDARD
COMMUNICATION
By Paul Maioriello and George Sokolowsky
In the past. Commodore has not provided a standard
serial interface for its popular personal computers.
This has deprived users from interfacing to a wide
variety of third party off-the-shelf serial peripher-
als such as modems or even other computers. This article
discusses the safe and simple methods of constructing the
proper cable to gel your Amiga conversing with the outside
world.
The Amiga, among its many acclaimed attributes, has
been blessed with a standard RS-232C serial port. This al-
lows the Amiga to communicate without the need of buying
expensive non-standard interface adapters that perform volt-
age conversions. Some basic concepts and keywords should
be mentioned before deciding what type of interface cable
should be constructed. We will go into some detail, so
please, do not be overwhelmed, shrug your shoulders, and
give up! It is really a lot easier than it appears.
Most personal commputers with standard RS-232C serial
ports are configured as a DTE (data terminal equipment)
port. The most common modems, known as Hayes or Hayes
compatible modems, are configured as DCE (data commun-
ications equipment) The interface cable for a DTE to DCE
connection is simply a pin to pin direct wire cable. If the
modem is DTE, such as a Microcom modem, or if perhaps
you desire to interface with a hardwire fink to another Am-
iga or IBM PC, the interface cable for the DTE to DTE
connection is a data crossover cable commonly referred to
as a null modem. Now we will slowly explain what all this
means to you.
The difference between DTE and DCE is the arrange-
ment of data pins 2 and 3 of the 25 pin D shaped connec-
tors called DB25 connectors. Figure I shows the 9 pins of
a DTE to DCE (Amiga to modem) interface cable. Notice
pin 2 (TXD) of the Amiga side goes to pin 2 (TXD) of
the modem side. This tells us the data being transmitted
from the Amiga is going to be transmitted from the modem;
therefore it must go to the transmit data pin on the modem.
Similarly, pin 3 (RXD) of the Amiga is receiving the data
being received by pin 3 (RXD) of the modem.
Another necessary pin to pin connection is pin 7 (GND)
to pin 7 (GND), which is the common data ground refer-
ence level for the RXD and TXD pins on both sides. Figure
2 shows a minimal 3 wire diagram, which is all that is real-
ly needed to provide a DTE to DCE interface. The other
six pin to pin connections in Figure 1 are really only need-
ed when there is elaborate software to take advantage of
these special signals. What these signals do is beyond the
scope of our discussion and may be addressed in the fu-
ture. A good rule of thumb is to keep the interface simple:
there is less to go wrong.
If the modem you select is not a Hayes or compatible
modem, you should refer to the modem manual to find if
the modem is a DCE or DTE type. If you can't find any
mention of the type, a pin diagram flow will help provide
the needed information. If pin 2 of the modem is labeled
TXD with the source of the signal labeled as computer,
terminal, or left blank, then the modem is a DCE type and
will require the pin to pin direct method. If pin 2 of the
modem is labeled TXD with the bit stream (source of data)
labeled as being sent from the modem, then the null mo-
dem cable is the one you need.
A null modem cable reverses data pins 2 and 3 of the
Amiga and modem. It stands to reason that the data being
received by the Amiga on pin 3 must come from the data
being transmitted back to the Amiga on pin 2 from the mo-
dem. Similarly, the data stream being transmitted on pin
2 from the Amiga must be collected on receive pin 3 of
the modem. Figure 3 shows the crossing of data wires we
have just discussed. For safety reasons it is very important
that pin I goes to pin 1 and pin 7 goes to pin 7. Pin 1 is
the frame ground and pin 7 is the reference data ground.
Note that these are two distinctly different ground signals,
although they both bear the same GND label; therefore,
they should not be connected to each other.
Another more elaborate null modem scheme can be seen
in Figure 4. This diagram is another alternative which will
take advantage of additional signals, providing the modem
has CTS and DSR capability and the software is intelligent
enough to handle the signals. This null modem cable can
also be used to connect the Amiga to another Amiga or
another computer which has an RS232C serial port.
Once you've determined the type of cable you need, you'll
need the correct DB25 plugs, even lengths of wire (color
coded up to 50' is the best), rosin base solder, and a low
wattage (l5-35w) soldering iron. You will need one con-
nector to plug into the Amiga. If you own the Amiga 1000
you will need a male DB25 connector. Amiga 500/2000
owners must purchase a female DB25 connector. If the
modem has a male connector you'll need a female connector
to complete the cable on the modem side, or if the mo-
dem has a female port, you will need a male connector.
The DB25 connectors can be obtained at local electron-
ics stores such as Radio Shack, or at electronic or compu-
ter Ilea markets. Take care when soldering the wires to the
pin connectors. Be sure there are no split strands of wire
touching other pins and no solder runovers which could
cause short circuits. If you are not sure of what to do, con-
tact a friend in a users group or visit a local TV technician
for assistance. Incorrect wiring could possibly cause dam-
age to the Amiga, modem, or both, voiding any warranties.
Remember, the only dumb question is the one you don't ask!
Both the Amiga and the equipment you wish to commun-
icate with should be switched off when the cable is connec-
ted. You should then load your communications package
(such as AmigaUserTerm from the May issue of Ahoy Is Am-
igaUser) and follow the instructions for communications.
If you are using AmigaUserTerm and are sure it was typed
in correctly, and have checked the baud rate, data bits, and
cable connections, and the modem still refuses to respond
to the Amiga, it's possible you have the wrong type inter-
face cable. The modem may be a DTE type and need a
null modem type cable instead of a pin to pin direct, or
it may be a DCE and need a pin to pin direct instead of
a null modem. Construct the other cable by reversing pins
2 and 3 on one side only, and attempt to run your com-
munications package again. □
DTE (Amiga)
FIGURE 1: PIN TO PIN DIRECT
DCE (modem)
Frame Ground
GND 1
TXD 2
RXD3
CTS 5
DSR6
GND 7
DCD8
SD 12
R122
1 GND
2 TXD
3RXD
5 CTS
6 DSR
7 GND
8 DCD
12 SI
22 Rl
Frame Ground
Transmit Data
Receive Data
Clear to Send
Data Set Ready
Signal Ground
Data Carrier Detect
High Speed Indicator
Ring Indicator
Transmit Data
Receive Data
Clear to Send
Data Set Ready
Signal Ground
Data Carrier Detect
Secondary Detect
Ring Indicator
DT
E (Amiga)
FIGURE 2: SIMPLE PIN TO PIN DIRECT
DCE (modem)
Transmit Data
TXD 2
RXD3
GND 7
2 TXD
3 RXD
7 GND
Transmit Data
Receive Data
Signal Ground
Receive Data
Signal Ground
Dl
'E (Amiga)
FIGURE 3: SIMPLE NULL MODEM
NOTE: Keep Pins 1 and 7 separate!!
DTE (modf
sm or computer)
Frame Ground
GND 1
TXD 2
RXD3
GND 7
1 GND
3 RXD
2 TXD
7 GND
Frame Ground
Receive Data
Transmit Data
Signal Ground
Transmit Data
Receive Data
Signal Ground
D
TE (Amiga)
FIGURE 4: FULL NULL MODEM
DTE (mode
m or computer)
Frame Ground
Transmit Data
Receive Data
Request to Send
Signal Ground
Data Terminal Ready
GND1
TXD 2
RXD 3
RTS4
GND 7
DTR20
1 GND
3 RXD
2 TXD
5 CTS
7 GND
6 DSR
Frame Ground
Receive Data
Transmit Data
Clear to Send
Signal Ground
Data Set Ready
62 Ahoyl's AmigaUser
Circle #188 on Reader Service Card
F. FL 01 HL/SPft
The Art Gallery offers the opportunity for fame and for-
tune to aspiring Commodore artists. Send your work on disk
to Art Gallery; Ion International Inc., 45 Wesl 34th Street-
Suite 500. New York. NY 10001. Label each disk with the
date of your submission, your name and address, the number
of images on the disk, and the graphics or paint program used.
Graphics produced on the Amiga are eligible for inclusion in
Ahayt's AmigaUser: C-64. C-128. and Plus/4 images are eligible
for inclusion in Ahoy! If your image is published, you will
receive a free one-year subscription. Current subscribers will
have their subscription extended by one year.
Note that the Art Gallery is not a contest. Published pic-
tures are selected in an arbitrary and capricious fashion by
the Art Director, based solely on their artistic merit.
64 Ahoy!'$ AmigaUser
On the feeing page, top left: Mantis by Glenn S. Adkins (Palm Beach Gardens, FL). Deluxe Paint's brush select
tool was used to place the wall units; the mantis is rendered freehand, with occasional use of the curved line
mode for the outline. Middle left: Checkerboard Sun by Kiernan Holland (Roanoke, TX) on Deluxe Paint. Bottom
left: Mountain, also by Glenn S. Adkins. Above: Gill Wichi (New York, NY) started with Deluxe Paint II, digitized
Mr. Spock with Perfect Vision, and used Photon Paint to wrap him around a cube. Below left: Socky laid Asleep
by Alisa Lowden (State College, PA). Below right: Zero Gravity, in hires by Gary Domingucz (Oklahoma City, OK).
Ahoyl's AmigaUser 65
AND THE BYTE GOES ON
Drum Machines for the Amiga
By Steve King
chine to play specified percussion sounds at different times.
The realism, of course, depends upon both the quality of
the sound itself, and the ability of the user to create au-
thentic sounding drum patterns. While there are a good
number of dedicated drum machines on the market (costing
upwards of several hundred dollars), they do have limita-
tions. In many, the number of sounds is limited and fixed,
and editing becomes tedious if not difficult. A computer,
however, eliminates these drawbacks.
Three drum programs will be discussed, compared, and
reviewed in this article: Adrum by Haitex Resources, Inc.;
The Drum Studio by DigfTek; and Dynamic Drums by New
Wave Software.
Initially, I should note that all three programs are sim-
ilar in concept. They all utilize digitized percussion sound
samples which are loaded from disk into memory, and they
The easy to use Drum Studio contains two sets of pre-
selected percussion sounds and a set often volume meters.
The Amiga is an incredibly powerful and versatile
computer, and unlike most PC's has four built-in
sound synthesizer circuits. These circuits are
capable of reproducing quite acceptable stereo
output. Anyone who has heard a musical score played on
one of the many music programs, or sound effects in games,
will agree. Moreover, the Amiga can record and store digi-
tized sound samples in a standardized format called IFF
which virtually all sound related programs can utilize. This
opens up endless creative programming possibilities. One
of these is using the Amiga as a programmable drum
machine.
Simply speaking, a drum machine simulates a drummer
in a band. The user sets the tempo and programs the ma-
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Dynamic Drum provides great flexibility in modifying in-
dividual sounds. Up to ten can be loaded in at one time.
Adrum supplies 26 sounds, represented by the letters A
through Z. To hear a sound, press the corresponding key.
all play back those sounds in user-defined patterns which
can be combined in any order to create a "drum score" for
an entire song. One important note is that the term "drum
sound" is used here quite liberally. It refers to any digitized
sound sample, which could be a cough or laugh as well
as a snare or bass drum. And the ability to use any sound
as a drum opens up a myriad of creative options which can-
not be equalled by most dedicated drum machines. One
final point is that all three programs can use any digitized
sound that is saved in IFF format.
In testing the MIDI capability of these programs, I used
a MIDI interface distributed by Date!, Inc. Housed in a stur-
dy plastic case, it plugs into the A2000/A500 serial port
through a ribbon cable. What is impressive about this prod-
uct is that it not only supports MIDI in and through, but
has three separate MIDI out connectors which would permit
66 Ahoyl's AmigaUser
THE BEST THERE IS ON THE AMIGA!
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auser
Every monthly issue of Ahoyl's AmigaUser is a blue-ribbon pack-
age of features on all aspects of Amiga computing, the latest news
and reviews, type-in programs, educational columns, and much
more.
As a subscriber, you'll save money, receive your issues earlier,
and enjoy the discounts and other benefits of the Ahoy! Access
Club. *
Use the postpaid card bound between pages 50 and 51 to order
your subscription today!
Back so soon— and empty handed? Some other Amiga owner who knows a good deal when
he sees one must have beaten you to the reply card. So just fill in, clip, and mail this coupon.
Enter my subscription to Ahoyl's AmigaUser.
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Send to:
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Use the above address only to subscribe, not for communicating with the editorial or advertising staffs.
-J. ^ -1- _T-
„ -• >-4»h
the Amiga to drive several other MIDI-compatible devices
simultaneously. Needless to say, it worked flawlessly.
AMWM
Adrian is a well designed program making full use of
the mouse and pulldown menus. The control panel which
appears when the program is loaded is well-designed and
easy to use. The standard drumkits (groups of individual
drum sounds) supplied by Haitex contain 26 sounds
represented by the letters A through Z, and these letters
span the top of the control panel. To hear a particular sound,
you simply press the key on the keyboard that corresponds
to the letter. When you click on the box containing that letter,
the sound becomes active and pertinent information about
the sound (its name, sampling rate, volume, and length in
bytes) is displayed at the bottom left of the panel. And all
of these values can be modified to produce different sounds.
COMPARISON CHART
Adrum
Dynamic Drums
Drum Studio
Price
$79.95
$79.95
$29.95
Copy Protected
No
No
No
Number of Sounds Included
27
101
20
Number of Drumkits Included
3
11
2
Maximum sounds in memory
26
10
20
Maximum patterns in memory
64
10
100
Maximum length of pattern
64 notes
64 notes
96 notes
Load/Save individual patterns
No
Yes
Yes
Tempo range
60-1082
40-240
30-240
Sound modification
Yes
Yes
Yes
Loads other IFF sounds
Yes
Yes
No
Quantizing capability
No
Yes
No
Automatic repeat
No
Yes
No
MIDI capability
In and Out
In and Out
No
Notes/Clock
Notes/Clock
Recording modes
Mouse; real
Mouse; real
Real time with
time with
time with
keyboard
keyboard and
keyboard and
MIDI devices
MIDI devices
For example, increasing the rate will raise the pitch, and
decreasing the length will result in only a portion of the
sound being played. Once a sound is modified, it can easily
be saved to diskette as a different sound. For accenting ef-
fects, you can take the same sound (such as a bass drum)
and save it with different volume levels. You can also replace
sounds in a drumkit by clicking on the letter you want to
use and loading in the new sound from disk (which will,
of course, erase the original sound from memory). If you
wish, you can create a different set of drums and then save
the new drumkit to disk.
Drum patterns can be created in three different ways. But
regardless of which method you use, there is a bit of initial
housekeeping to do. First, you select the measure number
you want to create or edit by using the slider control in the
Measure Editor section of the panel. Next you must select
the number of beats in that measure, up to a maximum of
64, and the tempo. Finally, you must decide which of the
four available tracks you want to use, as two are assigned
to the right stereo channel and two to the left. An impor-
tant point to remember is that the physical hardware con-
straints of the Amiga permit only four sounds to be played
at any one time, and this limitation applies to all the drum
programs discussed in this article. To enter a drum sound
using the mouse (Step-writing), you first click on the letter
of the sound you want to use. Then simply move the mouse
pointer to one of the four horizontal bars in the Measure
Editor section corresponding to the track you have chosen,
and click the left mouse button when the pointer is above
the dot representing the beat number where you want the
drum to begin playing. For example, if you have selected
eight beats per measure and want the snare drum to play
every other beat on track one, you first click on the letter
for the snare. Then go to the Track One bar and click the
mouse above the second, fourth, sixth, and eighth dot. When
you do this, the letter representing the snare will actually
appear in the bar above the dots so you can see which instru-
ment you selected and when it will
sound. Now, to hear what your com-
position sounds like, click on the
"Playing button, and the measure will
play once. If you also click on the "Re-
peat" button, the measure will play con-
tinuously until you click on the "Stop"
button. As the drums play< a vertical
bar sweeps over the four track bars to
indicate exactly where you are in the
measure.
If you wish (and have a great sense
of rhythm and timing), you can also
enter the drum sounds on the fly in real
time. Just choose the Live-write mode
from the menu, select the track, and
click on the "Repeat" and "Playm>"
buttons, and the program begins re-
cording. Now every time you press a
key corresponding to a particular
sound, it will be recorded in the spot
where the sweeping vertical bar is lo-
cated when you press the key. Simul-
taneously, previously entered drum sounds will play. You
can also enter notes with a MIDI-compatible musical key-
board by selecting the MIDI In option from the control pan-
el. Before you attempt to Live-write, I suggest that you use
the mouse to create a metronome track. Additionally, you
may place different drum sounds on the same track, although
as soon as one plays it will cut off the previous sound (if
it is long and still playing).
But what happens if you make a mistake, or are a bit
off in your timing? Editing is quite easy with Adrum. Using
the Insert and Delete menu commands, you can shift sounds
right or left. Click on the letters in the track bar with the
right mouse button and the sound will disappear. You can
even copy one measure to another.
68 Ahoyi's Amigallser
Now that you have a perfect sounding measure, or a num-
ber of different measures, it's time to combine them into
the proper sequence to create the drum track for an entire
song. At the bottom right of the control panel is the Track
Edit Panel where you sequentially enter the measure num-
ber you want played and the number of times it should play.
For instance, if you want a song to play measure 1 four
times, measure 3 eight times, and measure 2 sixteen times,
the Track Edit Panel will look as follows:
1 x 4
3x8
2 x 16
END OF SEQ
Again, if you made a mistake, inserting and deleting mea-
sures is just a click of the mouse away. Finally, to play your
entire sequence, click on the "Play" button and hear your
masterpiece. If you're satisfied with it, you can now save
it to disk for future use, drumkit and all.
One last feature worth mentioning is that Adrum has MIDI
out capability. Simply speaking, you can use one of the four
tracks (without sounds) to send timed pulses to another
MIDI-compatible instrument, including another Amiga, to
synchronize its tempo with Adrum.
A DRUM STUDIO
The Drum Studio is quite different from both Adrum and
Dynamic Drums. It is a very simple program and quite easy
to use. Although it is not nearly as powerful as the other
two, it is also the lowest priced.
Drum Studio contains two sets of preselected percussion
sounds. Set A is selected by pressing the CTRL key, and
Set B by pressing the Lett Shift key. The sounds themselves
are played by pressing the individual function keys, and Digi-
Tek has been thoughtful enough to provide a template to
fit above the function keys that identifies the sounds.
The control panel is quite graphic. Its distinguishing fea-
ture is a set often volume meters— one for each of the in-
struments. As the sounds are played, the levels rise and fell,
much like LED VU meters of audio equipment. Drum Stu-
dio uses the keyboard rather than the mouse to control all
its functions, and this can be confusing at times.
There is only one way to record drum patterns— by press-
ing the function keys in real time to the beat of the built-in
metronome. And the only way to correct any individual mis-
takes is to put the program into the Erase Mode and press
the function key of the sound you want to erase at the pre-
cise moment it sounds (good luck). Holding down the ap-
propriate function key throughout the entire measure will
erase that particular sound completely. There is also a pro-
vision tor copying one measure to another. Drum Studio
also permits linking patterns to form songs, but to play a
pattern sequentially more than once, you must enter its num-
ber again each time you want it played. Unfortunately, there
is no way to edit the pattern sequence, so if you make a
mistake you have to start from scratch. Moreover, the only
way to know which drums are being played when is to listen
after you have recorded them, as the program lacks a visual
means of identification and placement.
There are two other modes in Drum Studio which are
selected by pressing the TAB" key: Tuning and Level. In
the tuning mode, you can raise or lower the pitch of the
drums by pressing certain keys on the keyboard. The ten
keys "Q" through "P" and "A" through ";" increase and de-
crease the pitch of the ten active sounds respectively when
they are pressed. The same method adjusts the volume level
of each drum and is reflected in the level of the LED me-
ter on the control panel. One other unique feature is that
the power light on the Amiga actually flashes to the beat
of the drums, acting as a visual metronome.
DYNAMIC DRUMS
Of all the drum programs, Dynamic Drums is perhaps
the most sophisticated and powerful. The control panel is
comprised of four separate windows, three of which are
visible at the outset. The left half of the screen displays
the Drum Keypad Window. Dynamic Drums only loads in
ten sounds at a time, and these are represented by the num-
ber keys on the numeric keypad. The Drum Keypad Window
graphically depicts the keypad with the name of the drum
sound on the appropriate key. The Graphic Pattern Display
takes up the bottom right quarter of the screen, and the Song
Window is located at the top right quarter.
To record a pattern, simply click on the "Record" button
in the Pattern window and a small graphic metronome be-
gins to sound and swing back and forth. Additionally, the
beat number is displayed above the metronome. There is
a maximum number of eight beats per measure. The Graphic
Pattern Display Window is set up as a matrix with the beat
number (one through eight) across the top, and the instru-
ment number (one through ten) from top to bottom. As you
play back or record, a vertical white bar sweeps from left
to right to indicate the beat number being played. As you
record a particular drum, a small blue rectangle appears
For more information,
contact:
MIDI Interface:
Dynamic Drums:
Datel Computers
New Wave Software
3430 W. Tropicana Ave.
P.O. Box 438
Unit #67
St. Clair Shores, MI 48080
Las Vegas, NV 89121
Drum Studio:
Adrum:
DitiTek, Inc.
Haitex Resources
10415 N. Florida Ave.
208 Carrolton Park
Suite 410
Suite 1207
Tampa, FL 336J2
Carrolton, TX 75006
Ahoyl's AmigaUser 69
at the intersection of the beat and drum numbers. At the
bottom of the window is a template showing what each of
the function keys controls or activates. Drum sounds can
be entered in three different ways: the keyboard, the mouse.
and a MIDI-compatible instrument.
Entering the sounds through the keyboard is quite simi-
lar to the other programs. You press the key corresponding
to the sound when you want it to play. One additional and
quite important feature is the ability to quantize, or round
off, notes to user-selectable values down to l/32nd notes,
often referred to as automatic error correction. Thus if you
set Quantize to '4 , the program will place the sound you
play on the nearest 14 note beat, even if you were a little
off on your timing. Another unique feature is the repeat
function which is activated by pressing the "." key simul-
taneously with the number key. By setting the Repeat func-
tion to a particular value {i.e., eighth notes), the program
will automatically place that sound precisely at eighth note
intervals when you record a sound and also press the "."
key. Both of these time-saving features are extraordinarily
useful. One other sound-related function provides the abil-
ity to accent a drum beat in one of two different modes
by pressing either the "Enter" or "— " key simultaneously
with the sound key. When you do this, Dynamic Drums
changes the tuning of the sound slightly, either upwards or
downwards, to produce an accent effect.
To actually record a pattern, you first select one of the
ten pattern banks labeled A through J by clicking on the
appropriate box with the mouse. Then simply click on the
'"Record" button and you're off and drumming. As in Adrum,
you also have the ability to enter notes using a MIDI-com-
patible device, such as a musical keyboard or drumpads.
Finally, you can enter sounds by moving the mouse point-
er to the spot on the display corresponding to the drum num-
ber and beat and click the left mouse button. Clicking on
that same spot a second time will provide an accented sound,
and a third time will delete it. To hear your pattern, just
stop recording and click on the "Play" button. When you
are satisfied with your pattern, click on another letter to
begin the next one. Individual patterns can be saved to and
loaded from disk.
Dynamic Drums provides enormous flexibility in modi-
fying each individual sound. Hidden behind the Drum Key-
pad Window is the Drum Control Window. When brought
to the front, it displays a myriad of sliders and switches
in a vertical column for each of the ten sounds. The top
row of sliders sets the volume for each sound, and the sec-
ond row allows you to change the pitch. Beneath the slid-
ers are two rows of switches. The first row lets you select
on which of the four audio channels the sound will play,
and is quite useful in preventing conflicts. If you find that
one of your sounds is cancelling the other out (because they
are playing on the same channel at the same time), simply
change one of them to a different channel. The second row
of switches turns the random function on and off. If you
turn a sound's random function on, then every time you
play an accented sound its tuning and volume will vary ran-
domly, creating a distinctively less repetitive pattern. Be-
neath these switches are similar pitch, volume, and chan-
nel controls for the accented sounds. Finally, to the left of
70 Ahoyl's AmigaUser
the window is a long slider which permits fine tuning of
any of the levels.
Once you have created all your patterns, go to the Song
Window (at the upper right of the screen) to combine them
into a song. At the top of that window you will find a rec-
tangular box to the right of the word SONG: which you
click in to activate. Now, simply type in the order of the
pattern in the form "number of times played" followed by
the pattern letter. If you wanted your song to play pattern
A three times followed by pattern B played twice, type in
3A2B. Now just click on the PLAY button to hear your com-
position. If you made a mistake, or merely want to change
the order of the patterns, you can use the cursor keys with
Back Space or DEL.
Another time saving feature is what New Wave calls "Sub-
songs." Beneath the Song Box are three other rectangles la-
beled X, Y, and Z. You can type linked patterns in these
boxes and then refer to the X, Y, and Z Subsongs in the
Song Box, using them much like subroutines in a computer
program. For example, you can accomplish the same result
as the song above by typing 3A2B in the X box, and sim-
ply typing the letter "X" in the Song Box. This is very useful
when you have composed a song with standard verses and
choruses.
Finally, Dynamic Drums can also use MIDI for clock
synchronization as well as note input, and there is a menu
item which turns on and off the built-in low pass filter on
the Amiga 500 and 2000 computers. As icing on the cake.
New Wave furnishes an audio cassette containing a short
tutorial on programming patterns and songs.
SUMMARY
Of the three programs, Drum Studio is clearly aimed at
the hobbyist and is very inexpensive. While it is far less
versatile than the other two programs, it is also quite sim-
ple and easy to use. The more serious musician, however,
will find it lacks certain vital features and should turn to
either Dynamic Drums or Adrum. Of the two. Dynamic
Drums offers the most features and has more sounds and
sample patterns and songs than Adrum. Adrum, however,
has the ability to store more patterns and songs in mem-
ory, and this could be an advantage for some users. The
manuals for all three programs are quite short, but with
programs of this nature, the best way to learn is by trial
and error. To facilitate your comparison of the three pro-
grams, I have included a chart addressing the salient fea-
tures of each.
No matter which program you do purchase (and all are
reasonably priced). I think you will find all produce real-
istic drum sounds which can easily be transferred to tape
for use as a drum track in musical compositions. Finally.
these programs again show the power and versatility of the
Amiga, and prove that it certainly marches to the beat of
a different drummer. □
MS-DOS
MEETS AMIDADOS
Part I:
Putting It All Together
By Ted Salomon
This series of articles is going to explore the world
of MS-DOS as it relates to the Amiga 2000, via
the Bridgeboard. MS-DOS stands for Microsoft
Disk Operating System, the operating system
driving the vast majority of IBM and IBM-compatible mi-
crocomputers. Commodore has licensed, and provides with
the Bridgeboard, a special version of MS-DOS designed
for the Amiga.
Such derivatives are commonplace. For example, PC-
DOS is the official IBM version of MS-DOS. In many ways
they are the same, though there are differences introduced
by IBM to support special features in its hardware. Other
companies, such as Compaq and Zenith, also license spe-
cial versions for their hardware. In this instance, Com-
modore is right in tune with the mainstream players, and
you get to reap the rewards.
Whether you already own a 2000 with a Bridgeboard,
or are contemplating the investment, you'll benefit from these
articles. Topics will range from installation and troubleshoot-
ing to alternate setups, benefits, and reviews of MS-DOS
application software that has been tested in my office.
THE PLAYERS-A SHORT BIO
Commodore supplies MS-DOS 3.2 with the A2088, the
official designation for the Bridgeboard. Most IBM and
compatible owners have to pay for their DOS; the current
list price is around $125.00!
3.2 is strictly a command line interface, a la CLI. There
are no icons, windows, or graphic interfaces, just a greater
than sign followed by the disk drive identifier and a blink-
ing cursor.
Commodore also bundles GW-BASIC. a standard prac-
tice for most IBM compatibles. IBM machines have an-
other version of BASIC built into ROM. The versions are
nearly identical, so there are very few incompatibility is-
sues; the majority of those are the result of programmers
bending the rules.
A 300+ page manual does double duty as the MS-DOS
User's Guide and Reference. A separate, smaller manual
covers GW-BASIC, and the Bridgeboard User's Manual
rounds out the paperwork.
The A2088 is a card which fits into an IBM PC slot and
an Amiga slot simultaneously. The 2088 provides PC XT
compatibility, processing power, and speed. An Intel 8088
processor is mounted on the board, heart of the compati-
bility.
But, the Bridgeboard is more than another CPU running
on its own. Because it resides in both buses simultaneous-
ly, MS-DOS runs as a window under AmigaDOS, with the
advanced ability to share files across operating systems! Am-
iga fdes can be written to MS-DOS disks and vice versa.
The Amiga's multitasking comes into play, allowing one MS-
DOS session and multiple Amiga sessions at the same time.
Try that on an IBM running MS-DOS; you won't get very
far.
The 2088 has room for an Intel math coprocessor, the
8087 model. This chip allows programs specifically writ-
ten to address the chip to perform number crunching with
added alacrity. Running at 4.77 megaHertz, outfitted with
512K of RAM, and sporting an D3M-compatible BIOS, the
Bridgeboard is truly a computer on a board.
The kit also includes a 360K floppy disk drive (drive A
in MS-DOS lingo) and cables to connect the drive to the
2088. (An optional MS-DOS hard drive can be installed
in lieu of, or in addition to, an Amiga hard drive.)
Special software is provided to create the MS-DOS en-
vironment. Files such as Install, in all its iterations, are run
once. Others, such as PC Mono or PC Color, and PC Disk
are run to start or fully use the features of an MS-DOS
session.
PC Mono specifies your monitor as monochrome (with
a twist); PC Color tells the system it is color. LPT1 acti-
vates the Amiga parallel port as an MS-DOS printer port
(LPT1 in MS-DOS terms), and PC Disk makes it possible
to share files between the two operating systems.
The system in use for these articles currently comprises
a 3 meg 2000 with dfO, dhO (20 Megs), a 2088, and the
360K floppy (A>) installed. Output is to a Commodore
1084 monitor and assorted Epson and IBM printers and a
Hewlett-Packard 7550A 8-pen color plotter. The hard drive
Ahoyl's Amiga User 71
docs not autoboot; the "A" model controller card is on the
way.
Besides the initial outlay for the 2000, there is a decent
monetary commitment necessary to install a 2088. As it
stands now, that commitment is around $1000. What does
a grand get you?
THE BENEFITS
Some critics say they can get a clone for less than SI000.
Perhaps; but can they share Files and multitask, and do they
have the room for another system? Can they afford another
monitor, another workstation, etc.? There are convenien-
ces that mere clones cannot provide.
Once the Bridgeboard is installed you can add any type
of MS-DOS expansion board in the XT slots -hard cards
(hard disks on a card), additional memory, enhanced vid-
eo graphic cards, serial ports for telecommunications and
special printers, network boards, etc. AmigaDOS and ap-
plication programs can also access the MS-DOS hard drives
if an Amiga partition is created.
Curiously enough, the PC mono software does the reg-
ular IBM world one better. Instead of green or amber text
on a black background, you can pick four colors from the
Amiga's 4096. PC Color, on the other hand, allows up to
16 colors for text and 4 for graphics. And now for some-
thing completely different— both displays can be shown si-
multaneously on an Amiga monitor. In the IBM world that
requires two monitors, typically one for program (menus)
and one for graphics.
MS-DOS virtual drives can also be created. Up to four
of these devices can reside anywhere— an Amiga RAM
drive, floppy disk, or hard disk. It's a powerful way to seg-
ment files and processes.
Another plus is access to the extremely abundant MS-
DOS software library. While the quality and quantity of
Amiga-specific software is increasing, there are unique pro-
grams not available for the Amiga. MAP-MASTER from
AshtonTate comes to mind. This product provides geograph-
ic data analysis and presentation capabilities. Demograph-
ic, census, and corporate data can be tied to county, state,
and zip code boundaries to determine sales potential, site
location selection, and similar tasks. It has other features
as well. There are plenty of other programs not found on
the Amiga.
POTENTIAL PITFALLS
First of all, your wallet will be lighter if you go for the
2088. Still, in a cost-conscious mode, consider that the aver-
age MS-DOS software is more expensive than its Amiga
counterpart.
In the troubleshooting/cost-conscious mode, factor in 30
to 60 minutes' worth of long distance calls to Commodore's
tech support line. Despite an easy physical installation and
a limited number of setup procedures/programs. Murphy's
Law dictates that a supportive shoulder will be needed.
That's because of the Amiga 2000's more sophisticated com-
THE MASTER 3-A DISK DRIVE
(fully compatible with the Amiga)
Amiga is a registered trademark ol Commodore Electronics LTD
72 Ahoyl's AmigaUser
E.C.I.
1-800-356-5178
Circle #206 on Reader Service Card
puting environment- one of the most advanced in the mi-
crocomputer industry.
Also consider the time investment. Fine tuning the in-
stallation and learning all its nuances could take anywhere
from 5 to 15 hours, depending upon the overall ease of in-
stallation. (We're not considering the time to learn MS-DOS,
either.)
INSTALLATION
The 2088 manual clearly explains and depicts (via pho-
tos and line art) the installation process. Turn off all the
power, disconnect power cords and monitor cables. Unscrew
the cabinet and pull the cover.
The first part actually installed is the 5.25" floppy drive.
Nothing is left to chance between the detailed written in-
structions and four photos. There are two separate illustra-
tions depicting cable connections— one for the drive, an-
other for the 2088.
Dropping the Bridgeboard into the Amiga is as clearly
delineated. (Make sure the card is seated properly; it's a
tight fit between two different bus slots. During one of my
troubleshooting sessions I didn't seat it properly and was
greeted by a graphic display of absolutely nothing— not even
the Amiga side worked. Luckily nothing blew out.)
Once the cover is reseated, it's time to power up and run
the Bridgeboard install program. The provided 3.5" disk
comes with Bridgelnstall, Bridgelnstall 512 (for machines
with 512K RAM), Sidecarlnstall (only for A1000 owners),
Minilnstall, a ReadMe file, and a PC drawer which holds
PC Mono, PC Color, LPT1 and PC Disk (as explained pre-
viously).
My initial Amiga setup, as received from Commodore,
was a Boot disk containing Janus and Hard Disk files so
dhO would be recognized from the Workbench. Because
of that, some of the circumstances described here are dif-
ferent from those typically encountered with machines pur-
chased from dealers. Still, there's plenty to learn from this
scenario, particularly how good the tech support group is.
I had failed (several times) in getting Bridgelnstall to work.
(BI is the preferred install routine for expanded RAM ma-
chines.) Don't bother with Minilnstall, and you've already
been told about the other routines.
Copying it to the hard disk was definitely not the thing
to do. At one point it worked part way; the step where it
erases the c directory, etc., and reinstalls new versions from
files previously uploaded to a RAM drive didn't finish. My
hard drive no longer had a c directory. It was also missing
several others; it was dead in the water. (This caused gnash-
ing of the teeth and wringing of the hands— in Commo-
dore's tech support group. I wasn't too happy either. ) Nat-
urally this procedure was attempted without backing up the
afflicted directories.
Yet, salvation was nearby. I had made two extra working
copies of install disks, and likewise for WB 1.2. A little
CLI work and the missing directories were reinstalled. Tech
support had me create one or two files, and rename one
or two others— these procedures were not in the manual.
So, the rule of thumb is to call when logic and the direc-
tions don't seem to make sense (or work).
Making a custom Workbench disk with the BI also didn't
work, because the system lost the ability to find dhO. Tech
support finally got me on the right track (after 30 or 40
minutes).
To make a long story short, working from a clean copy
of Workbench 1.2 1 stripped out everything but the core
system drawer and Preferences. Then I installed the Janus
and Hard Disk files in a drawer, followed by BI.
BI worked like a charm, erasing old files and installing
new versions. After rebooting, my modified WB disk recog-
nized the hard drive, so I opened the PC drawer on the
hard drive.
MY FIRST TIME
Clicking on PC Color, with WB in dfO and MS-DOS
in the 5.25" drive, I was rewarded with an MS-DOS time
and date prompt. The UA >" was there in all its minimalist
glory, surrounded by an Amiga style border and topped off
by a mouse-activated pulldown menu. After turning the bor-
der on and off a few times I resized the window to access
the WB screen. In the PC drawer I double clicked on LFT1
to activate the printer port. (Disregard the initial MS-DOS
message that identifies LPT1 at a certain address. It is not
active until LPT1 is run.)
Then I activated PC Disk and went exploring.
In the next installment well cover some of the operation-
al wonders, spend some more time on details, and discuss
the profound mysteries of virtual disks. I may even get my
MS-DOS hard card installed by then. □
November 1985
CSA introduces the first Amiga WOO accelerator
March 1986:
CSA introduces the first ZORRO I accelerator
February 1987:
CSA introduces the first A2000 and A500
accelerators
January 1988:
CSA introduces the first 68030 accelerator.
September 1988.
CSA PRESENTS THE DragSirip
AMIGA 2000 RAM ACCELERATOR
Faster than you can imagine,
at a price you won't believe.
Completely compatible
No modifications required
The leader in hi-tech performance,
brings you the most
economical way to accel.
Computer System Associates Inc.
7564 TRADE STREET. SAN DIEGO. CALIFORNIA 92121
TELEPHONE (519) 566-3911 TELEX 333693
TECHNICAL HOTLINE (619)566-3923 FAX NO. (619) 566-0581
Amiga is the trademark of Commodore Business Machines, Inc.
Circle #204 on Reader Service Cord
Ahoy I 's AmigaUser 73
FLOTSAM
Continued from page 59
here's mine.
There's one feature I miss in all magazines: a special sec-
tion with tips and tricks tor solving games. Not reviews,
but advice and help. Best of all would be a game page which
could be clipped out and saved along with the game instruc-
tions.
By the way, I strongly believe that such help sheets should
be included in the game package. We do spend a lot of mon-
ey on games, and not everybody is a computer wizard.
—Heinz Forstner
Toronto, Ontario
'Die feature you describe is one that would be best writ-
ten by readers, who could pool their knowledge on hun-
dreds of titles. We invite gaming enthusiasts to submit their
hints; if we receive enough on a regular basis, we'll devote
a column to them.
Here's another vote in favor of Stephen E. Franklin's pro-
posed C-64 motherboard for the Amiga (Ed. note: see Flot-
sam, August Ahoyl's AmigaUser). Major companies (Ac-
cess, Epyx, Electronic Arts, etc.) should push for the crea-
tion of such a board-they should realize that it would en-
able them to make a bigger profit than ever before. Soft-
ware emulation is good, but extremely slow. I don't want
to throw away my expensive C-64 system just because Com-
modore is lazy. -Shazada Williams
Brooklyn, NY
CALLING ALL
COMPUTER RETAILERS!
Would you like to:
• Get free national advertising?
• Increase store traffic?
• Acquire the most avid Commodore computer-
ists in your area as steady customers?
Simply offer a 10% discount to members of the Ahoy! Ac-
cess Club, comprised of all subscribers to Ahoy! and
Ahoyl's AmigaUser (see page 17). We'll list your store
name, address, and phone number in the Clipper (our
monthly newsletter) and on the Ahoy! Access Club BBS.
Then, the next time a member in your town wants to make
a purchase, he'll pass your competitors by. (Unless, of
course, your competitors are listed— in which case you'd
really better be!)
If an across-the-board discount is not feasible for you, but
you'd like to offer our members some other incentive to
shop with you, write us. Space restrictions will prevent us
from listing very many individualized offers, but if yours is
significant enough to warrant the space, we'll include it.
The deadline for inclusion in the March '89 edition of the Clip-
per is November 29. Write or call now!
Ahoy! Access Club
c/o Ion International Inc.
45 West 34th Street -Suite 500
New York, NY 10001
Phone: 212-239-0855
hoy f
ccess m
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